{
    "block.endertrigon.baby_dragon_egg": "幼年龙蛋",
    "block.endertrigon.baby_dragon_egg.use": "放置以生成一只驯服的幼年末影龙",
    "block.endertrigon.dragon_horn.use": "使用以召唤驯服的幼年末影龙",
    "death.attack.dragonFlame": "%1$s被%2$s焚烧",
    "death.attack.dragonFlame.item": "%1$s被%2$s使用%3$s焚烧",
    "endertrigon.subtitle.baby_dragon_egg_breaks": "幼年龙蛋破裂",
    "endertrigon.subtitle.dragon_horn": "龙角奏响",
    "endertrigon.subtitle.dragon_lays_egg": "末影龙产卵",
    "entity.endertrigon.baby_ender_dragon": "幼年末影龙",
    "entity.endertrigon.dragon_flame": "龙之火焰",
    "gui.endertrigon.config.attacksUntilPerch.description": "指定末影龙在能够潜在地栖息之前必须进行的特殊攻击次数，加上剩余的末影水晶数量。\n范围：1 ~ 16",
    "gui.endertrigon.config.attacksUntilPerch.title": "攻击至栖息次数",
    "gui.endertrigon.config.category.enabled_custom_phases.title": "启用自定义阶段",
    "gui.endertrigon.config.crashPhaseDestroysBlocks.description": "指定撞击阶段是否应导致方块被抛射。",
    "gui.endertrigon.config.crashPhaseDestroysBlocks.title": "撞击阶段破坏方块",
    "gui.endertrigon.config.enableCrashPlayer.description": "指定此自定义龙阶段是否应启用",
    "gui.endertrigon.config.enableCrashPlayer.title": "启用玩家崩溃",
    "gui.endertrigon.config.enableDiveBombPlayer.description": "指定此自定义龙阶段是否应启用",
    "gui.endertrigon.config.enableDiveBombPlayer.title": "启用俯冲轰炸玩家",
    "gui.endertrigon.config.enableSnatchPlayer.description": "指定此自定义龙阶段是否应启用",
    "gui.endertrigon.config.enableSnatchPlayer.title": "启用抓取玩家",
    "gui.endertrigon.config.maxBabyEnderDragons.description": "指定末影龙在孵化（俯冲攻击）阶段能生成的最大幼年末影龙数量。\n范围：1 ~ 16",
    "gui.endertrigon.config.maxBabyEnderDragons.title": "最大幼年末影龙数量",
    "gui.endertrigon.config.skipLandingPhase.description": "指定是否应大幅提高跳过着陆阶段的几率。通过避免末影龙长时间飞行后才停留的冗长乏味时期，使战斗更加迅速。",
    "gui.endertrigon.config.skipLandingPhase.title": "跳过着陆阶段",
    "instrument.endertrigon.dragon_horn": "龙之召唤",
    "item.endertrigon.dragon_horn": "龙之号角"
}