These are the functions which can be called on a DamageData object.







getEntityData:

    Notes:

        Returns the EntityData object so functions can be called on it.



setDealtMinMax:

    Arguments:

        float, float

    Usage:

        min, max

    Notes:

        Sets the min and max damage dealt.



setTakenMax:

    Arguments:

        float

    Usage:

        max

    Notes:

        Sets the max damage taken.



setDealtMax:

    Arguments:

        float

    Usage:

        max

    Notes:

        Sets the max damage dealt.



setTakenMinMax:

    Arguments:

        float, float

    Usage:

        min, max

    Notes:

        Sets the min and max damage taken.



setDealtMin:

    Arguments:

        float

    Usage:

        min

    Notes:

        Sets the min damage dealt.



setTakenMin:

    Arguments:

        float

    Usage:

        min

    Notes:

        Sets the min damage taken.



setBlocked:

    Arguments:

        boolean

    Usage:

        true/false

    Notes:

        Sets if the damage was blocked.



getDamageSourceData:

    Notes:

        Returns the DamageSourceData object so functions can be called on it.



