=>Voyager shader 2.0.3<=

 -Update for 1.17+
 -Add Volumeric light
 -Add Breath of the Wild tonemap type
 -Add porosity to rain puddles (see Lab PBR doc for more info)
 -Improve volumetric clouds
 -Improve volumetric fog
 -Improve planar clouds
 -Improve Global illumination
 -Improve overhaul visual
 -Tweak ambient occlusion
 -Tweak sunlight color
 -Tweak auto exposure
 -Tweak Aces tonemap
 -Tweak Temporal anti aliasing
 -Rework diffuse lighting
 -Fix enchantement render
 -Fix broken shadow map in far render distance

=>Voyager shader 2.0.2 <=

 -Fix indirect light accumulation
 -Fix water fog skylight when it in underground
 -Temporal Anti Aliasing is now enabled in Low profile

=>Voyager shader 2.0.1.1<=

 -Fix terrain normal mapping
 
=>Voyager shader 2.0.1<=

 -Compatibility with AMD and Intel
 -Fix water in boat
 -Fix some incompatiblity with Aces code (const function issue)
 -Fix some incomatibility with RSM code (depth function issue)
 -Fix entity color when they take damage
 -Fix TAA closest fragment position
 -Fix TAA name in en_US.lang
 -Fix volumetric fog seen underwater
 -Fix entities and hand normal 