setFogColor(#330707)
setCelestialAngle(0.5)
disableSky()
disableClouds()
generateNetherFortress(1, 32, 6)
disableSkylight()
setLightBrightnessTable([0.1, 0.11578947, 0.13333333, 0.15294117, 0.175, 0.20000002, 0.22857141, 0.26153848, 0.3, 0.34545457, 0.4, 0.46666667, 0.5500001, 0.6571429, 0.79999995, 1.0])

//weather = overrideWeatherRenderer()
//weather.persistentSnow()
//weather.setSnowColor(#000000)

setSingleBiome("minecraft:hell")

dune = new DuneTestGenerator(<minecraft:sand:1>)
addGenerator(dune)

layers = new LayerGenerator()
layers.addLayer(1~42, <minecraft:sand:1>)
layers.addLayer(0~0, <minecraft:bedrock>)
addGenerator(layers)

spheres = new DeformedSphereGenerator(<minecraft:lava>, 10, 32, 32, 8)
spheres.addRequiredBlock(<minecraft:sand:1>)
addGenerator(spheres)

crater = new VanillaLakeGenerator(<minecraft:lava>) 
crater.setHeight(36, 43) 
crater.setSpawnChance(3)
addGenerator(crater)

fire = new ScatteredBlockGenerator(<minecraft:deadbush>, 5, 64)
fire.addRequiredBlock(<minecraft:sand:1>)
addGenerator(fire)


enableRelightChecks()
disableRespawning()
captureTeleports()