setFogColor(#000000)
generateEndCity(1, 14, 4)

setSingleBiome("minecraft:sky")

//setSpawnStructure("endchuck")

layers = new LayerGenerator()
layers.addLayer(1~32, <thermalfoundation:fluid_cryotheum>)
layers.addLayer(0~0, <minecraft:bedrock>)
addGenerator(layers)

spheres = new DeformedSphereGenerator(<minecraft:end_stone>, 10, 32, 32, 8)
spheres.addRequiredBlock(<thermalfoundation:fluid_cryotheum>)
addGenerator(spheres)

crater = new VanillaLakeGenerator(<minecraft:end_stone>) 
crater.setHeight(0, 36) 
crater.setSpawnChance(2)
addGenerator(crater)

chorus = new ScatteredBlockGenerator(<minecraft:chorus_flower>, 16, 6)
chorus.addRequiredBlock(<minecraft:end_stone>)
addGenerator(chorus)

captureTeleports()
disableRespawning()