{
    "affix.skilltree:jewelry/attribute/experienced": "经验丰富",
    "affix.skilltree:jewelry/attribute/experienced.suffix": "经验之",
    "affix.skilltree:jewelry/attribute/greedy": "贪婪",
    "affix.skilltree:jewelry/attribute/greedy.suffix": "贪婪之",
    "affix.skilltree:jewelry/attribute/hasty": "急速",
    "affix.skilltree:jewelry/attribute/hasty.suffix": "匆忙之",
    "affix.skilltree:jewelry/attribute/healthy": "健康",
    "affix.skilltree:jewelry/attribute/healthy.suffix": "健康之",
    "affix.skilltree:jewelry/attribute/immortal": "不朽",
    "affix.skilltree:jewelry/attribute/immortal.suffix": "不朽之",
    "affix.skilltree:jewelry/attribute/lucky": "幸运",
    "affix.skilltree:jewelry/attribute/lucky.suffix": "幸运之",
    "affix.skilltree:jewelry/dmg_reduction/tempered": "淬火",
    "affix.skilltree:jewelry/dmg_reduction/tempered.suffix": "硬化之",
    "gem_class_format": "• %s：“ -> “宝石类型格式：• %s：",
    "attribute.name.skilltree.blocking": "格挡能力",
    "attribute.name.skilltree.evasion": "闪避能力",
    "attribute.name.skilltree.exp_per_minute": "每分钟经验值",
    "attribute.name.skilltree.regeneration": "生命恢复",
    "damage_condition.skilltree.melee": "近战伤害",
    "damage_condition.skilltree.none": "伤害",
    "damage_condition.skilltree.projectile": "远程伤害",
    "enchantment_condition.skilltree.armor": "防具附魔",
    "enchantment_condition.skilltree.none": "附魔",
    "enchantment_condition.skilltree.weapon": "武器附魔",
    "experience.source.fishing": "钓鱼",
    "experience.source.mobs": "生物",
    "experience.source.ore": "矿石",
    "item_bonus.skilltree.durability": "耐久度",
    "item_bonus.skilltree.food_effect": "%s 持续 %s",
    "item_bonus.skilltree.food_healing": "恢复 %s 点生命值",
    "item_bonus.skilltree.food_saturation": "饱和度",
    "item_bonus.skilltree.potion_amplification": "效果强化几率",
    "item_bonus.skilltree.potion_duration": "效果持续时间",
    "item_bonus.skilltree.quiver_capacity": "箭袋容量",
    "item_bonus.skilltree.sockets": "+%d 宝石插槽",
    "item_condition.skilltree.armor.any": "任意防具",
    "item_condition.skilltree.armor.boots": "靴子",
    "item_condition.skilltree.armor.chestplate": "胸甲",
    "item_condition.skilltree.armor.helmet": "头盔",
    "item_condition.skilltree.armor.leggings": "护腿",
    "item_condition.skilltree.armor.shield": "盾牌",
    "item_condition.skilltree.curio.necklace": "项链",
    "item_condition.skilltree.curio.quiver": "箭袋",
    "item_condition.skilltree.curio.ring": "戒指",
    "item_condition.skilltree.equipment": "装备",
    "item_condition.skilltree.food": "食物",
    "item_condition.skilltree.jewelry": "珠宝",
    "item_condition.skilltree.pickaxe": "镐",
    "item_condition.skilltree.potion.any": "任意药水",
    "item_condition.skilltree.potion.beneficial": "增益药水",
    "item_condition.skilltree.potion.harmful": "负面药水",
    "item_condition.skilltree.potion.neutral": "中性药水",
    "item_condition.skilltree.weapon.any": "任意武器",
    "item_condition.skilltree.weapon.axe": "斧",
    "item_condition.skilltree.weapon.bow": "弓",
    "item_condition.skilltree.weapon.crossbow": "十字弓",
    "item_condition.skilltree.weapon.melee": "近战武器",
    "item_condition.skilltree.weapon.ranged": "远程武器",
    "item_condition.skilltree.weapon.sword": "剑",
    "item_condition.skilltree.weapon.trident": "三叉戟",
    "living_condition.skilltree.attribute_value.max": "%s 当%s %s %s 最多 %s",
    "living_condition.skilltree.attribute_value.min": "%s 当%s %s %s 至少 %s",
    "living_condition.skilltree.attribute_value.range": "%s 当%s %s %s%% 至 %s %s%%",
    "living_condition.skilltree.attribute_value.target.target": "目标拥有",
    "living_condition.skilltree.attribute_value.target.you": "你拥有",
    "living_condition.skilltree.burning": "%s 当%s 着火",
    "living_condition.skilltree.burning.target.target": "目标",
    "living_condition.skilltree.burning.target.you": "你",
    "living_condition.skilltree.dual_wielding": "%s 当%s 双持 %s",
    "living_condition.skilltree.dual_wielding.target.target": "目标拥有",
    "living_condition.skilltree.dual_wielding.target.you": "你拥有",
    "living_condition.skilltree.effect_amount.max": "%s 当%s 最多 %d 个效果",
    "living_condition.skilltree.effect_amount.min": "%s 如果 %s 至少有 %d 个效果",
    "living_condition.skilltree.effect_amount.min.1": "%s 如果 %s 有 %d 个效果",
    "living_condition.skilltree.effect_amount.range": "%s 如果 %s 有 %d 到 %d 个效果",
    "living_condition.skilltree.effect_amount.target.target": "目标具有",
    "living_condition.skilltree.effect_amount.target.you": "你具有",
    "living_condition.skilltree.fishing": "%s 如果 %s 在钓鱼",
    "living_condition.skilltree.fishing.target.target": "目标在",
    "living_condition.skilltree.fishing.target.you": "你在",
    "living_condition.skilltree.food_level.max": "%s 如果 %s 最多有 %s 饥饿值",
    "living_condition.skilltree.food_level.min": "%s 如果 %s 至少有 %s 饥饿值",
    "living_condition.skilltree.food_level.range": "%s 如果 %s 有 %s%% 到 %s%% 饥饿值",
    "living_condition.skilltree.food_level.target.target": "目标具有",
    "living_condition.skilltree.food_level.target.you": "你具有",
    "living_condition.skilltree.has_effect": "%s 如果 %s 受到 %s 影响",
    "living_condition.skilltree.has_effect.target.target": "目标是",
    "living_condition.skilltree.has_effect.target.you": "你是",
    "living_condition.skilltree.has_enchanted_item": "%s 如果 %s 配备了附魔的 %s",
    "living_condition.skilltree.has_enchanted_item.target.target": "目标有",
    "living_condition.skilltree.has_enchanted_item.target.you": "你有",
    "living_condition.skilltree.has_gems.max": "%s %s 最多有 %d 个 %s 宝石",
    "living_condition.skilltree.has_gems.min": "%s %s 至少有 %d 个 %s 宝石",
    "living_condition.skilltree.has_gems.min.1": "%s 如果 %s 有 %d 个 %s 宝石",
    "living_condition.skilltree.has_gems.range": "%s %s 有 %d 到 %d 个 %s 宝石",
    "living_condition.skilltree.has_gems.target.target": "目标有",
    "living_condition.skilltree.has_gems.target.you": "你有",
    "living_condition.skilltree.has_item_equipped": "%s 如果 %s 装备了 %s",
    "living_condition.skilltree.has_item_equipped.target.target": "目标有",
    "living_condition.skilltree.has_item_equipped.target.you": "你有",
    "living_condition.skilltree.health_percentage.max": "%s 如果 %s 最多有 %s%% 生命值",
    "living_condition.skilltree.health_percentage.min": "%s 如果 %s 至少有 %s%% 生命值",
    "living_condition.skilltree.health_percentage.range": "%s 如果 %s 有 %s%% 到 %s%% 生命值",
    "living_condition.skilltree.health_percentage.target.target": "目标有",
    "living_condition.skilltree.health_percentage.target.you": "你有",
    "living_condition.skilltree.underwater": "%s 如果 %s 在水下",
    "living_condition.skilltree.underwater.target.target": "目标是",
    "living_condition.skilltree.underwater.target.you": "你在",
    "loot.type.fishing": "钓鱼战利品",
    "loot.type.gems": "从矿石获得宝石",
    "loot.type.mobs": "生物战利品",
    "recipe.skilltree.potion_mixing": "酿造药水",
    "recipe.skilltree.weapon_poisoning": "武器涂毒",
    "skill.skilltree.alchemist_crafting_1.name": "酿造药水增幅",
    "skill.skilltree.alchemist_crafting_2.name": "酿造药水增幅",
    "skill.skilltree.alchemist_crafting_3.name": "酿造药水增幅",
    "skill.skilltree.alchemist_crit_1.name": "暴击率",
    "skill.skilltree.alchemist_crit_2.name": "暴击率",
    "skill.skilltree.alchemist_defensive_1.name": "闪避",
    "skill.skilltree.alchemist_defensive_2.name": "闪避",
    "skill.skilltree.alchemist_defensive_5.name": "闪避",
    "skill.skilltree.alchemist_defensive_6.name": "闪避",
    "skill.skilltree.alchemist_defensive_7.name": "闪避",
    "skill.skilltree.alchemist_defensive_8.name": "闪避",
    "skill.skilltree.alchemist_defensive_crafting_1.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_defensive_crafting_2.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_defensive_crafting_3.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_defensive_crafting_4.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_defensive_crafting_5.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_defensive_crafting_6.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_defensive_crafting_7.name": "炼制有益药水放大",
    "skill.skilltree.alchemist_healing_1.name": "每次斩击回复生命",
    "skill.skilltree.alchemist_healing_2.name": "每次斩击回复生命",
    "skill.skilltree.alchemist_healing_3.name": "每次斩击回复生命",
    "skill.skilltree.alchemist_healing_4.name": "每次斩击回复生命",
    "skill.skilltree.alchemist_lesser_1.name": "炼制药水持续时间",
    "skill.skilltree.alchemist_lesser_2.name": "炼制药水持续时间",
    "skill.skilltree.alchemist_lesser_3.name": "炼制药水持续时间",
    "skill.skilltree.alchemist_lesser_4.name": "炼制药水持续时间",
    "skill.skilltree.alchemist_lesser_5.name": "炼制药水持续时间",
    "skill.skilltree.alchemist_lesser_6.name": "炼制药水持续时间",
    "skill.skilltree.alchemist_life_1.name": "最大生命值",
    "skill.skilltree.alchemist_life_2.name": "最大生命值",
    "skill.skilltree.alchemist_offensive_1.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_2.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_3.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_4.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_5.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_6.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_7.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_8.name": "对中毒目标伤害",
    "skill.skilltree.alchemist_offensive_crafting_1.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_offensive_crafting_2.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_offensive_crafting_3.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_offensive_crafting_4.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_offensive_crafting_5.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_offensive_crafting_6.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_offensive_crafting_7.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_speed_1.name": "攻击速度",
    "skill.skilltree.alchemist_speed_2.name": "攻击速度",
    "skill.skilltree.alchemist_subclass_1_crafting_1.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_subclass_1_crafting_2.name": "炼制有害药水放大",
    "skill.skilltree.alchemist_subclass_1_crafting_3.name": "精制有害药剂增效",
    "skill.skilltree.alchemist_subclass_1_crafting_4.name": "精制有害药剂增效",
    "skill.skilltree.alchemist_subclass_1_crafting_5.name": "精制有害药剂增效",
    "skill.skilltree.alchemist_subclass_1_defensive_1.name": "防御强化",
    "skill.skilltree.alchemist_subclass_1_defensive_2.name": "防御强化",
    "skill.skilltree.alchemist_subclass_1_defensive_3.name": "防御强化",
    "skill.skilltree.alchemist_subclass_1_defensive_4.name": "防御强化",
    "skill.skilltree.alchemist_subclass_1_offensive_1.name": "暴击率",
    "skill.skilltree.alchemist_subclass_1_offensive_2.name": "暴击率",
    "skill.skilltree.alchemist_subclass_1_offensive_3.name": "暴击率",
    "skill.skilltree.alchemist_subclass_1_offensive_4.name": "暴击率",
    "skill.skilltree.alchemist_subclass_2_crafting_1.name": "精制有益药剂增效",
    "skill.skilltree.alchemist_subclass_2_crafting_2.name": "精制有益药剂增效",
    "skill.skilltree.alchemist_subclass_2_crafting_3.name": "精制有益药剂增效",
    "skill.skilltree.alchemist_subclass_2_crafting_4.name": "精制有益药剂增效",
    "skill.skilltree.alchemist_subclass_2_crafting_5.name": "精制有益药剂增效",
    "skill.skilltree.alchemist_subclass_2_defensive_1.name": "闪避",
    "skill.skilltree.alchemist_subclass_2_defensive_2.name": "闪避",
    "skill.skilltree.alchemist_subclass_2_defensive_3.name": "闪避",
    "skill.skilltree.alchemist_subclass_2_defensive_4.name": "闪避",
    "skill.skilltree.alchemist_subclass_2_life_1.name": "最大生命值和受到治疗效果",
    "skill.skilltree.alchemist_subclass_2_life_2.name": "最大生命值和受到治疗效果",
    "skill.skilltree.alchemist_subclass_2_life_3.name": "最大生命值和受到治疗效果",
    "skill.skilltree.alchemist_subclass_2_life_4.name": "最大生命值和受到治疗效果",
    "skill.skilltree.blacksmith_crafting_1.name": "精制盾牌防御",
    "skill.skilltree.blacksmith_crafting_2.name": "精制盾牌防御",
    "skill.skilltree.blacksmith_crafting_3.name": "精制盾牌防御",
    "skill.skilltree.blacksmith_crit_1.name": "暴击率",
    "skill.skilltree.blacksmith_crit_2.name": "暴击率",
    "skill.skilltree.blacksmith_defensive_1.name": "护甲",
    "skill.skilltree.blacksmith_defensive_2.name": "护甲",
    "skill.skilltree.blacksmith_defensive_3.name": "护甲",
    "skill.skilltree.blacksmith_defensive_4.name": "护甲",
    "skill.skilltree.blacksmith_defensive_5.name": "护甲",
    "skill.skilltree.blacksmith_defensive_6.name": "护甲",
    "skill.skilltree.blacksmith_defensive_7.name": "护甲",
    "skill.skilltree.blacksmith_defensive_8.name": "护甲",
    "skill.skilltree.blacksmith_defensive_crafting_1.name": "精制甲护防御",
    "skill.skilltree.blacksmith_defensive_crafting_2.name": "精制甲护防御",
    "skill.skilltree.blacksmith_defensive_crafting_3.name": "精制甲护防御",
    "skill.skilltree.blacksmith_defensive_crafting_4.name": "精制甲护防御",
    "skill.skilltree.blacksmith_defensive_crafting_5.name": "精制甲护防御",
    "skill.skilltree.blacksmith_defensive_crafting_6.name": "精制甲护防御",
    "skill.skilltree.blacksmith_defensive_crafting_7.name": "精制甲护防御",
    "skill.skilltree.blacksmith_healing_1.name": "生命回复",
    "skill.skilltree.blacksmith_healing_2.name": "生命回复",
    "skill.skilltree.blacksmith_healing_3.name": "生命回复",
    "skill.skilltree.blacksmith_healing_4.name": "生命回复",
    "skill.skilltree.blacksmith_lesser_1.name": "制造装备耐久度",
    "skill.skilltree.blacksmith_lesser_2.name": "制造装备耐久度",
    "skill.skilltree.blacksmith_lesser_3.name": "制造装备耐久度",
    "skill.skilltree.blacksmith_lesser_4.name": "制造装备耐久度",
    "skill.skilltree.blacksmith_lesser_5.name": "制造装备耐久度",
    "skill.skilltree.blacksmith_lesser_6.name": "制造装备耐久度",
    "skill.skilltree.blacksmith_life_1.name": "最大生命值",
    "skill.skilltree.blacksmith_life_2.name": "最大生命值",
    "skill.skilltree.blacksmith_offensive_1.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_2.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_3.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_4.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_5.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_6.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_7.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_8.name": "佩戴盾牌时伤害",
    "skill.skilltree.blacksmith_offensive_crafting_1.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_offensive_crafting_2.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_offensive_crafting_3.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_offensive_crafting_4.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_offensive_crafting_5.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_offensive_crafting_6.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_offensive_crafting_7.name": "制造近战武器伤害",
    "skill.skilltree.blacksmith_speed_1.name": "攻击速度",
    "skill.skilltree.blacksmith_speed_2.name": "攻击速度",
    "skill.skilltree.blacksmith_subclass_1_crafting_1.name": "制造近战武器暴击率",
    "skill.skilltree.blacksmith_subclass_1_crafting_2.name": "制造近战武器暴击率",
    "skill.skilltree.blacksmith_subclass_1_crafting_3.name": "制造近战武器暴击率",
    "skill.skilltree.blacksmith_subclass_1_crafting_4.name": "制造近战武器暴击率",
    "skill.skilltree.blacksmith_subclass_1_crafting_5.name": "制造近战武器暴击率",
    "skill.skilltree.blacksmith_subclass_1_defensive_1.name": "盔甲和格挡",
    "skill.skilltree.blacksmith_subclass_1_defensive_2.name": "盔甲和格挡",
    "skill.skilltree.blacksmith_subclass_1_defensive_3.name": "盔甲和格挡",
    "skill.skilltree.blacksmith_subclass_1_defensive_4.name": "盔甲和格挡",
    "skill.skilltree.blacksmith_subclass_1_offensive_1.name": "近战伤害和格挡",
    "skill.skilltree.blacksmith_subclass_1_offensive_2.name": "近战伤害和格挡",
    "skill.skilltree.blacksmith_subclass_1_offensive_3.name": "近战伤害和格挡",
    "skill.skilltree.blacksmith_subclass_1_offensive_4.name": "近战伤害和格挡",
    "skill.skilltree.blacksmith_subclass_2_crafting_1.name": "修复效率",
    "skill.skilltree.blacksmith_subclass_2_crafting_2.name": "修复效率",
    "skill.skilltree.blacksmith_subclass_2_crafting_3.name": "修复效率",
    "skill.skilltree.blacksmith_subclass_2_crafting_4.name": "修复效率",
    "skill.skilltree.blacksmith_subclass_2_crafting_5.name": "修复效率",
    "skill.skilltree.blacksmith_subclass_2_defensive_1.name": "盔甲",
    "skill.skilltree.blacksmith_subclass_2_defensive_2.name": "盔甲",
    "skill.skilltree.blacksmith_subclass_2_defensive_3.name": "盔甲",
    "skill.skilltree.blacksmith_subclass_2_defensive_4.name": "盔甲",
    "skill.skilltree.blacksmith_subclass_2_life_1.name": "制作的盔甲最大生命值",
    "skill.skilltree.blacksmith_subclass_2_life_2.name": "制作的盔甲最大生命值",
    "skill.skilltree.blacksmith_subclass_2_life_3.name": "制作的盔甲最大生命值",
    "skill.skilltree.blacksmith_subclass_2_life_4.name": "制作的盔甲最大生命值",
    "skill.skilltree.cook_crafting_1.name": "制作的食物回复",
    "skill.skilltree.cook_crafting_2.name": "制作的食物回复",
    "skill.skilltree.cook_crafting_3.name": "制作的食物回复",
    "skill.skilltree.cook_crit_1.name": "暴击率",
    "skill.skilltree.cook_crit_2.name": "暴击率",
    "skill.skilltree.cook_defensive_1.name": "格挡",
    "skill.skilltree.cook_defensive_2.name": "格挡",
    "skill.skilltree.cook_defensive_3.name": "格挡",
    "skill.skilltree.cook_defensive_4.name": "格挡",
    "skill.skilltree.cook_defensive_5.name": "格挡",
    "skill.skilltree.cook_defensive_6.name": "格挡",
    "skill.skilltree.cook_defensive_7.name": "格挡",
    "skill.skilltree.cook_defensive_8.name": "格挡",
    "skill.skilltree.cook_defensive_crafting_1.name": "制作的食物治疗",
    "skill.skilltree.cook_defensive_crafting_2.name": "制作的食物治疗",
    "skill.skilltree.cook_defensive_crafting_3.name": "制作的食物治疗",
    "skill.skilltree.cook_defensive_crafting_4.name": "制作的食物治疗",
    "skill.skilltree.cook_defensive_crafting_5.name": "制作的食物治疗",
    "skill.skilltree.cook_defensive_crafting_6.name": "制作的食物治疗",
    "skill.skilltree.cook_defensive_crafting_7.name": "制作的食物治疗",
    "skill.skilltree.cook_healing_1.name": "格挡回复生命值",
    "skill.skilltree.cook_healing_2.name": "格挡回复生命值",
    "skill.skilltree.cook_healing_3.name": "格挡回复生命值",
    "skill.skilltree.cook_healing_4.name": "格挡回复生命值",
    "skill.skilltree.cook_lesser_1.name": "制作的食物饱和度",
    "skill.skilltree.cook_lesser_2.name": "制作的食物饱和度",
    "skill.skilltree.cook_lesser_3.name": "制作的食物饱和度",
    "skill.skilltree.cook_lesser_4.name": "制作的食物饱和度",
    "skill.skilltree.cook_lesser_5.name": "制作的食物饱和度",
    "skill.skilltree.cook_lesser_6.name": "制作的食物饱和度",
    "skill.skilltree.cook_life_1.name": "最大生命值",
    "skill.skilltree.cook_life_2.name": "最大生命值",
    "skill.skilltree.cook_offensive_1.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_2.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_3.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_4.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_5.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_8.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_crafting_1.name": "制作食物伤害加成",
    "skill.skilltree.cook_offensive_crafting_2.name": "制作食物伤害加成",
    "skill.skilltree.cook_offensive_crafting_3.name": "制作食物伤害加成",
    "skill.skilltree.cook_offensive_crafting_4.name": "制作食物伤害加成",
    "skill.skilltree.cook_offensive_crafting_5.name": "制作食物伤害加成",
    "skill.skilltree.cook_offensive_crafting_6.name": "制作食物伤害加成",
    "skill.skilltree.cook_offensive_crafting_7.name": "制作食物伤害加成",
    "skill.skilltree.cook_speed_1.name": "攻击速度",
    "skill.skilltree.cook_speed_2.name": "攻击速度",
    "skill.skilltree.cook_subclass_1_crafting_1.name": "制作斧头的暴击率",
    "skill.skilltree.cook_subclass_1_crafting_2.name": "制作斧头的暴击率",
    "skill.skilltree.cook_subclass_1_crafting_3.name": "制作斧头的暴击率",
    "skill.skilltree.cook_subclass_1_crafting_4.name": "制作斧头的暴击率",
    "skill.skilltree.cook_subclass_1_crafting_5.name": "制作斧头的暴击率",
    "skill.skilltree.cook_subclass_1_defensive_1.name": "格挡",
    "skill.skilltree.cook_subclass_1_defensive_2.name": "格挡",
    "skill.skilltree.cook_subclass_1_defensive_3.name": "格挡",
    "skill.skilltree.cook_subclass_1_defensive_4.name": "格挡",
    "skill.skilltree.cook_subclass_1_offensive_1.name": "攻击速度",
    "skill.skilltree.cook_subclass_1_offensive_2.name": "攻击速度",
    "skill.skilltree.cook_subclass_1_offensive_3.name": "攻击速度",
    "skill.skilltree.cook_subclass_1_offensive_4.name": "攻击速度",
    "skill.skilltree.cook_subclass_2_crafting_1.name": "钓鱼经验加成",
    "skill.skilltree.cook_subclass_2_crafting_2.name": "钓鱼经验加成",
    "skill.skilltree.cook_subclass_2_crafting_3.name": "钓鱼经验加成",
    "skill.skilltree.cook_subclass_2_crafting_4.name": "钓鱼经验加成",
    "skill.skilltree.cook_subclass_2_crafting_5.name": "钓鱼经验加成",
    "skill.skilltree.cook_subclass_2_defensive_1.name": "装备和格挡",
    "skill.skilltree.cook_subclass_2_defensive_2.name": "装备和格挡",
    "skill.skilltree.cook_subclass_2_defensive_3.name": "装备和格挡",
    "skill.skilltree.cook_subclass_2_defensive_4.name": "装备和格挡",
    "skill.skilltree.cook_subclass_2_life_1.name": "生命值上限",
    "skill.skilltree.cook_subclass_2_life_2.name": "生命值上限",
    "skill.skilltree.cook_subclass_2_life_3.name": "生命值上限",
    "skill.skilltree.cook_subclass_2_life_4.name": "生命值上限",
    "skill.skilltree.enchanter_crafting_1.name": "免费附魔机会",
    "skill.skilltree.enchanter_crafting_2.name": "免费附魔机会",
    "skill.skilltree.enchanter_crafting_3.name": "免费附魔机会",
    "skill.skilltree.enchanter_crit_1.name": "暴击率",
    "skill.skilltree.enchanter_crit_2.name": "暴击率",
    "skill.skilltree.enchanter_defensive_1.name": "格挡",
    "skill.skilltree.enchanter_defensive_2.name": "格挡",
    "skill.skilltree.enchanter_defensive_3.name": "格挡",
    "skill.skilltree.enchanter_defensive_4.name": "格挡",
    "skill.skilltree.enchanter_defensive_5.name": "格挡",
    "skill.skilltree.enchanter_defensive_6.name": "格挡",
    "skill.skilltree.enchanter_defensive_7.name": "格挡",
    "skill.skilltree.enchanter_defensive_8.name": "格挡",
    "skill.skilltree.enchanter_defensive_crafting_1.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_defensive_crafting_2.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_defensive_crafting_3.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_defensive_crafting_4.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_defensive_crafting_5.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_defensive_crafting_6.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_defensive_crafting_7.name": "盔甲附魔强化",
    "skill.skilltree.enchanter_healing_1.name": "生命值回复",
    "skill.skilltree.enchanter_healing_2.name": "生命值回复",
    "skill.skilltree.enchanter_healing_3.name": "生命值回复",
    "skill.skilltree.enchanter_healing_4.name": "生命值回复",
    "skill.skilltree.enchanter_lesser_1.name": "附魔等级需求",
    "skill.skilltree.enchanter_lesser_2.name": "附魔等级需求",
    "skill.skilltree.enchanter_lesser_3.name": "附魔等级需求",
    "skill.skilltree.enchanter_lesser_4.name": "附魔等级需求",
    "skill.skilltree.enchanter_lesser_5.name": "附魔等级需求",
    "skill.skilltree.enchanter_lesser_6.name": "附魔等级需求",
    "skill.skilltree.enchanter_life_1.name": "最大生命值",
    "skill.skilltree.enchanter_life_2.name": "最大生命值",
    "skill.skilltree.enchanter_offensive_1.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_2.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_3.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_4.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_5.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_6.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_7.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_8.name": "附魔武器伤害",
    "skill.skilltree.enchanter_offensive_crafting_1.name": "武器附魔强化",
    "skill.skilltree.enchanter_offensive_crafting_2.name": "武器附魔强化",
    "skill.skilltree.enchanter_offensive_crafting_3.name": "武器附魔强化",
    "skill.skilltree.enchanter_offensive_crafting_4.name": "武器附魔强化",
    "skill.skilltree.enchanter_offensive_crafting_5.name": "武器附魔强化",
    "skill.skilltree.enchanter_offensive_crafting_6.name": "武器附魔强化",
    "skill.skilltree.enchanter_offensive_crafting_7.name": "武器附魔强化",
    "skill.skilltree.enchanter_speed_1.name": "攻击速度",
    "skill.skilltree.enchanter_speed_2.name": "攻击速度",
    "skill.skilltree.enchanter_subclass_1_crafting_1.name": "制作武器点燃几率",
    "skill.skilltree.enchanter_subclass_1_crafting_2.name": "制作武器点燃几率",
    "skill.skilltree.enchanter_subclass_1_crafting_3.name": "制作武器点燃几率",
    "skill.skilltree.enchanter_subclass_1_defensive_1.name": "格挡和回避",
    "skill.skilltree.enchanter_subclass_1_defensive_2.name": "格挡和回避",
    "skill.skilltree.enchanter_subclass_1_defensive_3.name": "格挡和回避",
    "skill.skilltree.enchanter_subclass_1_defensive_4.name": "格挡和回避",
    "skill.skilltree.enchanter_subclass_1_offensive_1.name": "对燃烧目标伤害",
    "skill.skilltree.enchanter_subclass_1_offensive_2.name": "对燃烧目标伤害",
    "skill.skilltree.enchanter_subclass_1_offensive_3.name": "对燃烧目标伤害",
    "skill.skilltree.enchanter_subclass_1_offensive_4.name": "对燃烧目标伤害",
    "skill.skilltree.enchanter_subclass_2_crafting_1.name": "获得经验",
    "skill.skilltree.enchanter_subclass_2_crafting_2.name": "获得经验",
    "skill.skilltree.enchanter_subclass_2_crafting_3.name": "获得经验",
    "skill.skilltree.enchanter_subclass_2_crafting_4.name": "获得经验",
    "skill.skilltree.enchanter_subclass_2_crafting_5.name": "获得经验",
    "skill.skilltree.enchanter_subclass_2_defensive_1.name": "持盾格挡",
    "skill.skilltree.enchanter_subclass_2_defensive_2.name": "持盾格挡",
    "skill.skilltree.enchanter_subclass_2_defensive_3.name": "持盾格挡",
    "skill.skilltree.enchanter_subclass_2_defensive_4.name": "持盾格挡",
    "skill.skilltree.enchanter_subclass_2_life_1.name": "最大生命和获得经验",
    "skill.skilltree.enchanter_subclass_2_life_2.name": "最大生命和获得经验",
    "skill.skilltree.enchanter_subclass_2_life_3.name": "最大生命和获得经验",
    "skill.skilltree.enchanter_subclass_2_life_4.name": "最大生命和获得经验",
    "skill.skilltree.hunter_crafting_1.name": "箭矢回收",
    "skill.skilltree.hunter_crafting_2.name": "箭矢回收",
    "skill.skilltree.hunter_crafting_3.name": "箭矢回收",
    "skill.skilltree.hunter_crit_1.name": "暴击几率",
    "skill.skilltree.hunter_crit_2.name": "暴击几率",
    "skill.skilltree.hunter_defensive_1.name": "闪避",
    "skill.skilltree.hunter_defensive_2.name": "闪避",
    "skill.skilltree.hunter_defensive_3.name": "闪避",
    "skill.skilltree.hunter_defensive_4.name": "闪避",
    "skill.skilltree.hunter_defensive_5.name": "闪避",
    "skill.skilltree.hunter_defensive_6.name": "闪避",
    "skill.skilltree.hunter_defensive_7.name": "闪避",
    "skill.skilltree.hunter_defensive_8.name": "闪避",
    "skill.skilltree.hunter_defensive_crafting_1.name": "制作盔甲闪避",
    "skill.skilltree.hunter_defensive_crafting_2.name": "制作盔甲闪避",
    "skill.skilltree.hunter_defensive_crafting_3.name": "制作盔甲闪避",
    "skill.skilltree.hunter_defensive_crafting_4.name": "制作盔甲闪避",
    "skill.skilltree.hunter_defensive_crafting_5.name": "制作盔甲闪避",
    "skill.skilltree.hunter_defensive_crafting_6.name": "制作盔甲闪避",
    "skill.skilltree.hunter_defensive_crafting_7.name": "制作盔甲闪避",
    "skill.skilltree.hunter_healing_1.name": "每次攻击回复生命",
    "skill.skilltree.hunter_healing_2.name": "每次攻击回复生命",
    "skill.skilltree.hunter_healing_3.name": "每次攻击回复生命",
    "skill.skilltree.hunter_healing_4.name": "每次攻击回复生命",
    "skill.skilltree.hunter_lesser_1.name": "战利品倍增",
    "skill.skilltree.hunter_lesser_4.name": "战利品倍增",
    "skill.skilltree.hunter_lesser_5.name": "战利品倍增",
    "skill.skilltree.hunter_lesser_6.name": "战利品倍增",
    "skill.skilltree.hunter_life_1.name": "最大生命值",
    "skill.skilltree.hunter_life_2.name": "最大生命值",
    "skill.skilltree.hunter_offensive_1.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_2.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_3.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_4.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_5.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_6.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_7.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_8.name": "弹射伤害",
    "skill.skilltree.hunter_offensive_crafting_1.name": "制作武器攻击速度",
    "skill.skilltree.hunter_offensive_crafting_2.name": "制作武器攻击速度",
    "skill.skilltree.hunter_offensive_crafting_3.name": "制作武器攻击速度",
    "skill.skilltree.hunter_offensive_crafting_4.name": "制作武器攻击速度",
    "skill.skilltree.hunter_offensive_crafting_5.name": "制作武器攻击速度",
    "skill.skilltree.hunter_offensive_crafting_6.name": "制作武器攻击速度",
    "skill.skilltree.hunter_offensive_crafting_7.name": "制作武器攻击速度",
    "skill.skilltree.hunter_speed_1.name": "攻击速度",
    "skill.skilltree.hunter_speed_2.name": "攻击速度",
    "skill.skilltree.hunter_subclass_1_crafting_1.name": "制作护甲潜行",
    "skill.skilltree.hunter_subclass_1_crafting_2.name": "制作护甲潜行",
    "skill.skilltree.hunter_subclass_1_crafting_3.name": "制作护甲潜行",
    "skill.skilltree.hunter_subclass_1_crafting_4.name": "制作护甲潜行",
    "skill.skilltree.hunter_subclass_1_crafting_5.name": "制作护甲潜行",
    "skill.skilltree.hunter_subclass_1_defensive_1.name": "闪避",
    "skill.skilltree.hunter_subclass_1_defensive_2.name": "闪避",
    "skill.skilltree.hunter_subclass_1_defensive_3.name": "闪避",
    "skill.skilltree.hunter_subclass_1_defensive_4.name": "闪避",
    "skill.skilltree.hunter_subclass_1_offensive_1.name": "潜行和攻击速度",
    "skill.skilltree.hunter_subclass_1_offensive_2.name": "潜行和攻击速度",
    "skill.skilltree.hunter_subclass_1_offensive_3.name": "潜行和攻击速度",
    "skill.skilltree.hunter_subclass_1_offensive_4.name": "潜行和攻击速度",
    "skill.skilltree.hunter_subclass_2_crafting_1.name": "制作箭袋容量",
    "skill.skilltree.hunter_subclass_2_crafting_2.name": "制作箭袋容量",
    "skill.skilltree.hunter_subclass_2_crafting_3.name": "制作箭袋容量",
    "skill.skilltree.hunter_subclass_2_crafting_4.name": "制作箭袋容量",
    "skill.skilltree.hunter_subclass_2_crafting_5.name": "制作箭袋容量",
    "skill.skilltree.hunter_subclass_2_defensive_1.name": "格挡和闪避",
    "skill.skilltree.hunter_subclass_2_defensive_2.name": "格挡和闪避",
    "skill.skilltree.hunter_subclass_2_defensive_3.name": "格挡和闪避",
    "skill.skilltree.hunter_subclass_2_defensive_4.name": "格挡和闪避",
    "skill.skilltree.hunter_subclass_2_life_3.name": "最大生命值",
    "skill.skilltree.hunter_subclass_2_life_4.name": "最大生命值",
    "skill.skilltree.miner_crafting_1.name": "宝石繁殖",
    "skill.skilltree.miner_crafting_2.name": "宝石繁殖",
    "skill.skilltree.miner_crafting_3.name": "宝石繁殖",
    "skill.skilltree.miner_crit_1.name": "暴击率",
    "skill.skilltree.miner_crit_2.name": "暴击率",
    "skill.skilltree.miner_defensive_1.name": "护甲",
    "skill.skilltree.miner_defensive_2.name": "护甲",
    "skill.skilltree.miner_defensive_3.name": "护甲",
    "skill.skilltree.miner_defensive_4.name": "护甲",
    "skill.skilltree.miner_defensive_5.name": "护甲",
    "skill.skilltree.miner_defensive_6.name": "护甲",
    "skill.skilltree.miner_defensive_7.name": "护甲",
    "skill.skilltree.miner_defensive_8.name": "护甲",
    "skill.skilltree.miner_defensive_crafting_1.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_defensive_crafting_2.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_defensive_crafting_3.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_defensive_crafting_4.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_defensive_crafting_5.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_defensive_crafting_6.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_defensive_crafting_7.name": "宝石在护甲上的能量",
    "skill.skilltree.miner_healing_1.name": "生命恢复",
    "skill.skilltree.miner_healing_2.name": "生命恢复",
    "skill.skilltree.miner_healing_3.name": "生命恢复",
    "skill.skilltree.miner_healing_4.name": "生命恢复",
    "skill.skilltree.miner_lesser_1.name": "挖掘速度",
    "skill.skilltree.miner_lesser_2.name": "挖掘速度",
    "skill.skilltree.miner_lesser_3.name": "挖掘速度",
    "skill.skilltree.miner_lesser_4.name": "挖掘速度",
    "skill.skilltree.miner_lesser_5.name": "挖掘速度",
    "skill.skilltree.miner_lesser_6.name": "挖掘速度",
    "skill.skilltree.miner_life_1.name": "最大生命值",
    "skill.skilltree.miner_life_2.name": "最大生命值",
    "skill.skilltree.miner_offensive_1.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_2.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_3.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_4.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_5.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_6.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_7.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_8.name": "宝石在武器中的伤害",
    "skill.skilltree.miner_offensive_crafting_1.name": "宝石在武器中的能量",
    "skill.skilltree.miner_offensive_crafting_2.name": "宝石在武器中的能量",
    "skill.skilltree.miner_offensive_crafting_3.name": "宝石在武器中的能量",
    "skill.skilltree.miner_offensive_crafting_4.name": "宝石在武器中的能量",
    "skill.skilltree.miner_offensive_crafting_5.name": "宝石在武器中的能量",
    "skill.skilltree.miner_offensive_crafting_6.name": "宝石在武器中的能量",
    "skill.skilltree.miner_offensive_crafting_7.name": "宝石在武器中的能量",
    "skill.skilltree.miner_speed_1.name": "攻击速度",
    "skill.skilltree.miner_subclass_1_crafting_2.name": "制作靴子速度",
    "skill.skilltree.miner_subclass_1_crafting_3.name": "制作靴子速度",
    "skill.skilltree.miner_subclass_1_crafting_4.name": "制作靴子速度",
    "skill.skilltree.miner_subclass_1_crafting_5.name": "制作靴子速度",
    "skill.skilltree.miner_subclass_1_defensive_1.name": "护甲",
    "skill.skilltree.miner_subclass_1_defensive_2.name": "护甲",
    "skill.skilltree.miner_subclass_1_defensive_3.name": "护甲",
    "skill.skilltree.miner_subclass_1_defensive_4.name": "护甲",
    "skill.skilltree.miner_subclass_1_offensive_1.name": "攻击速度",
    "skill.skilltree.miner_subclass_1_offensive_2.name": "攻击速度",
    "skill.skilltree.miner_subclass_1_offensive_3.name": "攻击速度",
    "skill.skilltree.miner_subclass_1_offensive_4.name": "攻击速度",
    "skill.skilltree.miner_subclass_2_crafting_1.name": "珠宝威力",
    "skill.skilltree.miner_subclass_2_crafting_2.name": "珠宝威力",
    "skill.skilltree.miner_subclass_2_crafting_3.name": "珠宝威力",
    "skill.skilltree.miner_subclass_2_crafting_4.name": "珠宝威力",
    "skill.skilltree.miner_subclass_2_crafting_5.name": "珠宝威力",
    "skill.skilltree.miner_subclass_2_defensive_1.name": "护甲与闪避",
    "skill.skilltree.miner_subclass_2_defensive_2.name": "护甲与闪避",
    "skill.skilltree.miner_subclass_2_defensive_3.name": "护甲与闪避",
    "skill.skilltree.miner_subclass_2_defensive_4.name": "护甲与闪避",
    "skill.skilltree.miner_subclass_2_life_1.name": "最大生命值",
    "skill.skilltree.miner_subclass_2_life_2.name": "最大生命值",
    "skill.skilltree.miner_subclass_2_life_3.name": "最大生命值",
    "skill.skilltree.miner_subclass_2_life_4.name": "最大生命值",
    "skill_bonus.skilltree.all_attributes": "所有属性",
    "skill_bonus.skilltree.arrow_retrieval": "拾取箭矢几率",
    "skill_bonus.skilltree.block_break_speed": "方块破坏速度",
    "skill_bonus.skilltree.crafted_item_bonus": "制作%s：%s",
    "skill_bonus.skilltree.crit_chance": "暴击几率",
    "skill_bonus.skilltree.crit_damage": "暴击伤害",
    "skill_bonus.skilltree.damage": "伤害",
    "skill_bonus.skilltree.enchantment_amplification.bonus": "魔咒加强几率",
    "skill_bonus.skilltree.enchantment_requirement": "所需附魔：%s",
    "skill_bonus.skilltree.enchantment_requirement.bonus": "等级需求",
    "skill_bonus.skilltree.free_enchantment": "所需附魔：%s",
    "skill_bonus.skilltree.free_enchantment.bonus": "免费附魔几率",
    "skill_bonus.skilltree.gained_experience": "从%s获得经验值",
    "skill_bonus.skilltree.gem_power": "%s插入的宝石：%s",
    "skill_bonus.skilltree.gem_power.bonus": "效果强度",
    "skill_bonus.skilltree.health_reservation": "生命预留",
    "skill_bonus.skilltree.ignite_chance": "造成%s点点燃几率",
    "skill_bonus.skilltree.incoming_healing": "治疗效果",
    "skill_bonus.skilltree.jump_height": "跳跃高度",
    "skill_bonus.skilltree.loot_duplication": "获取+%s%% %s的几率",
    "skill_bonus.skilltree.player_sockets": "%s上的宝石插孔",
    "skill_bonus.skilltree.recipe_unlock": "解锁%s配方",
    "skill_bonus.skilltree.repair_efficiency": "修复%s：%s",
    "skill_bonus.skilltree.repair_efficiency.bonus": "耐久度恢复",
    "skill_bonus_multiplier.skilltree.attribute_value": "每%s点增加%s",
    "skill_bonus_multiplier.skilltree.distance_to_target": "与目标相隔每个方块%s",
    "skill_bonus_multiplier.skilltree.effect_amount": "每个效果增加%s",
    "skill_bonus_multiplier.skilltree.enchants_amount": "每个%s的附魔增加%s",
    "skill_bonus_multiplier.skilltree.enchants_levels": "每个%s的附魔等级增加%s",
    "skill_bonus_multiplier.skilltree.food_level": "每个饱食度点数增加%s",
    "skill_bonus_multiplier.skilltree.gems_amount": "每个%s中的宝石增加%s",
    "skill.skilltree.alchemist_defensive_3.name": "闪避",
    "skill.skilltree.alchemist_defensive_4.name": "闪避",
    "skill.skilltree.cook_offensive_6.name": "非饥饿状态下的伤害",
    "skill.skilltree.cook_offensive_7.name": "非饥饿状态下的伤害",
    "skill.skilltree.enchanter_subclass_1_crafting_4.name": "制作武器点燃概率",
    "skill.skilltree.enchanter_subclass_1_crafting_5.name": "制作武器点燃概率",
    "skill.skilltree.hunter_lesser_2.name": "战利品倍增",
    "skill.skilltree.hunter_lesser_3.name": "战利品倍增",
    "skill.skilltree.hunter_subclass_2_life_1.name": "最大生命值",
    "skill.skilltree.hunter_subclass_2_life_2.name": "最大生命值",
    "skill.skilltree.miner_speed_2.name": "攻击速度",
    "skill.skilltree.miner_subclass_1_crafting_1.name": "制作靴子速度"
}