{
  "ability.buy_ability": "Buy",
  "ach.acquire_solar_dust": "Magic Powder",
  "ach.all_energy_types": "Mystic Symbols",
  "ach.blue_gem_trade": "Who is that guy?",
  "ach.catalysts": "Catalysts",
  "ach.clear_world": "Mysterious structure",
  "ach.cold_star_piece": "Cold as liquid nitrogen",
  "ach.cold_star_piece_activated": "Hot as the sun",
  "ach.completed": "Completed!",
  "ach.crystal_boss": "Ancient Crystal",
  "ach.dim_shard_dungeon": "A well protected treasure.",
  "ach.dimension_core": "Another world awaits.",
  "ach.enter_end": "Floating Islands Realm",
  "ach.enter_nether": "The Nether",
  "ach.find_incinerated_forest": "Incinerated Forest",
  "ach.giant_vault": "Giant Vault",
  "ach.find_infuser_dungeon": "Mystic Altar",
  "ach.infusing_crafting_table": "Advanced Crafting",
  "ach.find_key_lock": "A Strange Place",
  "ach.find_key_source": "Ancient Temple",
  "ach.kill_dragon": "Winged Nightmare",
  "ach.kill_wither": "Three-headed monster",
  "ach.pylon_inscription": "Natural Amplification",
  "ach.rune_energy_claim": "Rune Energy",
  "ach.rune_energy_deposit": "Yellow Beacons",
  "ach.runic_elemental": "Nature Mage",
  "ach.runic_energy_repeater": "Networking",
  "ach.solar_forge_craft": "Solar Forge",
  "ach.energy_generator_craft": "Pure Solar Energy!",
  "ach.solar_infuser_create": "Infuser",
  "ach.solar_infuser_use": "First Infusion!",
  "ach.solar_lens_craft": "Sun-powered Smeltery.",
  "ach.solar_rune": "Runes",
  "ach.solar_stone": "Magic Stone",
  "ach.transmute_gem": "Legacy of the past",
  "aft.acquire_solar_dust": "I have finally acquired solar dust! But where to use it?",
  "aft.all_energy_types": "It seems that there are only 8 of them.",
  "aft.blue_gem_trade": "What a rude man! At least he loves to share information... for money...",
  "aft.catalysts": "Stones imbued with small amount of energy is the solution.",
  "aft.clear_world": "The world has been cured from it's curse. You have reached the finale.",
  "aft.cold_star_piece": "Not a myth at all.",
  "aft.cold_star_piece_activated": "Alright, now what?",
  "aft.crystal_boss": "A core of this crystal doesn't seem very useful...",
  "aft.dim_shard_dungeon": "To whoever build this structure, I wish him a very good day!",
  "aft.dimension_core": "A cursed world in all its grace.",
  "aft.enter_end": "Almost peaceful place.",
  "aft.enter_nether": "Despite its evil nature, there are still some friendly creatures here, but I need to be careful.",
  "aft.find_incinerated_forest": "It doesnt seem that this was caused by a natural disaster...",
  "aft.giant_vault": "A Sun Shard? Isn't the sun consists of only liquid and gas?",
  "aft.find_infuser_dungeon": "Is this some sort of an ancient altar?",
  "aft.infusing_crafting_table": "An upgraded version but not the best.",
  "aft.find_key_lock": "A very strange building... There should be more to it...",
  "aft.find_key_source": "A key? But for what?",
  "aft.kill_dragon": "The more powerful you become, the more World reveals its secrets to you.",
  "aft.kill_wither": "They said it couldn't be done. I did it, and I regret it.",
  "aft.pylon_inscription": "Engraving correct symbols amplifies pylon energy gain.",
  "aft.rune_energy_claim": "Turns out I can collect this energy inside...myself?",
  "aft.rune_energy_deposit": "It seems that this \"pylon\" contains some sort of energy.",
  "aft.runic_elemental": "He was nearly impossible to beat, but his heart is definitely very valuable.",
  "aft.runic_energy_repeater": "Just like electricity but through air!",
  "aft.solar_forge_craft": "This machine allows me to get powerful abilities. Can it do more than just that?",
  "aft.energy_generator_craft": "This generator is much stronger than the one that I had before!",
  "aft.solar_infuser_create": "So now what? There was no instructions on how to use it...",
  "aft.solar_infuser_use": "It wasnt as hard as i thought it would be.",
  "aft.solar_lens_craft": "Focusing the sunlight through this lens gives abnormal temperatures, exactly what you need.",
  "aft.solar_rune": "Maybe these runes will help me to decrypt the fragments?",
  "aft.solar_stone": "This stone has some sort of magic power in it. There should be a way to use it",
  "aft.transmute_gem": "My guesses were true, lava enhances these gems.",
  "algadium_ingot.lore": "A strong magic material which can be used to craft cores.",
  "amethyst_core.lore": "An upgraded version of the small solar core.",
  "amulets.lore": "Tired of making potions? Or are you just too lazy to brew them? These amulets can solve this problem, while in your inventory they will give you their effect.",
  "ancient_frag.fragment_active": "Fragment: ",
  "ancient_frag.has_tag": "Shift-click the solar lexicon and put it inside.",
  "ancient_frag.no_tag": "Use the runic table to reveal contents.",
  "aura_healer.lore": "Will heal all players in a huge radius for 2 hearts every 20 seconds. Requires a structure to function.",
  "block.solarcraft.element_weaver": "Element Weaver",
  "block.solarcraft.orbital_missile_launcher": "Orbital Missile Launcher",
  "block.solarcraft.algadium_block": "Algadium block",
  "block.solarcraft.ardo_rune_block": "Ardo Rune Catalyst",
  "block.solarcraft.armor_amp_block": "Armor Amplification Block",
  "block.solarcraft.ash_leaves": "Ash Leaves",
  "block.solarcraft.aura_healer_block": "Heal Aura Block",
  "block.solarcraft.beam_generator": "Beam Generator",
  "block.solarcraft.beam_input": "Beam Input",
  "block.solarcraft.beam_reflector": "Beam Reflector",
  "block.solarcraft.bonemealer": "Terrtilizer",
  "block.solarcraft.burnt_log": "Burnt Log",
  "block.solarcraft.catalyst_base": "Catalyst Base",
  "block.solarcraft.chiseled_magistone": "Chiseled Magistone",
  "block.solarcraft.chiseled_solar_stone": "Chiseled Solar Stone",
  "block.solarcraft.clearing_ritual_crystal": "Runic Energy Obelisk",
  "block.solarcraft.cold_star_charger": "Ancient Altar",
  "block.solarcraft.corrupted_stone": "Corrupted Stone",
  "block.solarcraft.crystal": "Crystal",
  "block.solarcraft.crystal_energy_vines": "Crystal Energy Vines",
  "block.solarcraft.crystal_flower": "Crystal flower",
  "block.solarcraft.crystallized_runic_energy": "Crystallized Runic Energy",
  "block.solarcraft.damage_amp_block": "Damage Amplification Block",
  "block.solarcraft.dead_sprout": "Dead Sprout",
  "block.solarcraft.defence_trap_block": "Trap Block",
  "block.solarcraft.dimension_core": "Dimension Core",
  "block.solarcraft.elemental_enchanter": "Elemental Enchanter",
  "block.solarcraft.ender_cracks": "Ender Cracks",
  "block.solarcraft.energized_stone": "Energized Stone",
  "block.solarcraft.evasion_amp_block": "Evasion Amplification Block",
  "block.solarcraft.explosion_blocker": "Explosion Blocker",
  "block.solarcraft.fira_rune_block": "Fira Rune Catalyst",
  "block.solarcraft.giro_rune_block": "Giro Rune Catalyst",
  "block.solarcraft.illidium_block": "Illidium block",
  "block.solarcraft.infusing_crafting_table": "Infusing Crafting Table",
  "block.solarcraft.inscription_stone": "Inscription stone",
  "block.solarcraft.invincible_solar_stone": "Invincible Solar Stone",
  "block.solarcraft.kelda_rune_block": "Kelda Rune Catalyst",
  "block.solarcraft.key_lock_block": "Key Lock",
  "block.solarcraft.lensing_crystal_ore": "Lensing Crystal Ore",
  "block.solarcraft.magistone": "Magistone",
  "block.solarcraft.magistone_bricks": "Magistone Bricks",
  "block.solarcraft.magistone_column": "Magistone Column",
  "block.solarcraft.magistone_ray": "Magistone Ray",
  "block.solarcraft.magistone_slab": "Magistone Slab",
  "block.solarcraft.magistone_stairs": "Magistone Stairs",
  "block.solarcraft.magnet_block": "Item Magnet",
  "block.solarcraft.module_table": "Module Station",
  "block.solarcraft.multirune_block": "Multirune Block",
  "block.solarcraft.radiant_berry_bush": "Radiant Berry Bush",
  "block.solarcraft.radiant_crystal": "Radiant Crystal",
  "block.solarcraft.radiant_grass": "Radiant Grass Block",
  "block.solarcraft.radiant_grass_grass": "Radiant Grass",
  "block.solarcraft.radiant_leaves": "Radiant Leaves",
  "block.solarcraft.radiant_log": "Radiant Log",
  "block.solarcraft.radiant_planks": "Radiant Planks",
  "block.solarcraft.radiant_portal_creator": "Radiant Land Portal Frame",
  "block.solarcraft.radiant_slab": "Radiant Slab",
  "block.solarcraft.radiant_stairs": "Radiant Stairs",
  "block.solarcraft.ray_trap_block": "Ray Trap",
  "block.solarcraft.regen_amp_block": "Regen Amplification Block",
  "block.solarcraft.repeater": "Runic Energy Repeater",
  "block.solarcraft.rune_energy_pylon": "Rune Energy Pylon",
  "block.solarcraft.runic_energy_charger": "Runic Energy Charger",
  "block.solarcraft.runic_energy_core": "Runic Energy Core",
  "block.solarcraft.runic_leaves": "Runic Leaves",
  "block.solarcraft.runic_log": "Runic Log",
  "block.solarcraft.runic_planks": "Runic Planks",
  "block.solarcraft.runic_slab": "Runic Slab",
  "block.solarcraft.runic_stairs": "Runic Stairs",
  "block.solarcraft.runic_table": "Runic Table",
  "block.solarcraft.runic_tree_sapling": "Runic Tree Sapling",
  "block.solarcraft.savanna_dungeon_keeper": "Dungeon Keeper",
  "block.solarcraft.solar_core_block": "Solar Core",
  "block.solarcraft.solar_energy_generator": "Solar Energy Generator",
  "block.solarcraft.solar_energy_repeater": "Solar Energy Relay",
  "block.solarcraft.solar_flower": "Sun-flower",
  "block.solarcraft.solar_forge": "Solar Forge",
  "block.solarcraft.solar_forge_infusion_pool": "Infuser Stand",
  "block.solarcraft.solar_furnace": "Solar Furnace",
  "block.solarcraft.solar_infuser": "Infuser",
  "block.solarcraft.solar_lens": "Solar Lens",
  "block.solarcraft.solar_mortar_block": "Solar Mortar",
  "block.solarcraft.solar_ore": "Solar Ore",
  "block.solarcraft.solar_stone": "Solar Stone",
  "block.solarcraft.solar_stone_bricks": "Solar Stone Bricks",
  "block.solarcraft.solar_stone_collumn": "Solar Stone Column",
  "block.solarcraft.solar_stone_collumn_horizontal": "Solar Stone Ray",
  "block.solarcraft.solar_stone_slab": "Solar Stone Slab",
  "block.solarcraft.solar_stone_stairs": "Solar Stone Stairs",
  "block.solarcraft.speed_road": "Speed Tile",
  "block.solarcraft.sun_shard_lock": "Sun Shard Lock",
  "block.solarcraft.tera_rune_block": "Tera Rune Catalyst",
  "block.solarcraft.thrown_light": "Throwable Light",
  "block.solarcraft.turret_block": "Solar Turret",
  "block.solarcraft.uldera_rune_block": "Uldera Rune Block",
  "block.solarcraft.blue_gem_ore": "Blue gem ore",
  "block.solarcraft.ultima_rune_block": "Ultima Rune Catalyst",
  "block.solarcraft.urba_rune_block": "Urba Rune Catalyst",
  "block.solarcraft.void_lily": "Void Lily",
  "block.solarcraft.zap_turret_block": "Zap Turret",
  "block.solarcraft.zeta_rune_block": "Zeta Rune Catalyst",
  "block_boomerang.lore": "Takes a block in the offhand slot and places it on collision, then returns to the owner. ",
  "blockstate_solarcraft.properties": "BlockState properties:",
  "bonemealer.lore": "Terrtilizer or \"Terra Fertilizer\" uses Tera runic energy to fertilize all crops in 10 block radius around itself. Maximum energy: 2000.",
  "catalysts.lore": "Since pylon energy cannot be harvested yet, this may serve as an alternative. Consumed during crafting. Should be placed in columns 1 block above infuser.",
  "charged_qualadium_axe.lore": "Charged qualadium tools have higher enchantability than their \"parents\"",
  "charged_qualadium_hoe.lore": "Charged Qualadium Tools have higher enchantability than their \"parents\"",
  "charged_qualadium_ingot.lore": "Qualadium ingot that is imbued with magic",
  "charged_qualadium_pickaxe.lore": "Charged qualadium tools have higher enchantability than their \"parents\"",
  "charged_qualadium_shovel.lore": "Charged qualadium tools have higher enchantability than their \"parents\"",
  "charged_qualadium_sword.lore": "Charged qualadium tools have higher enchantability than their \"parents\"",
  "container.runictable": "Runic Table",
  "container.solarcraft": "Solar Forge",
  "container.solarcraft.infusing_stand": "Infusing Stand",
  "container.solarfurnace": "Solar Furnace",
  "cost.alchemist": "Cost: ",
  "cost.fireball": "Cost: ",
  "cost.lightning": "Cost: ",
  "cost.meteorite": "Cost: ",
  "cost.solar_dispel": "Cost: ",
  "cost.solar_heal": "Cost: ",
  "cost.solar_strike": "Cost: ",
  "cost.solar_stun": "Cost: ",
  "crystal_cores.lore": "A core made from infused crystals can serve as a good crafting material with unique properties.",
  "crystals.lore": "Runes are useful for decrypting the fragments but almost nothing can be made out of them. Perhaps crystals, that I have found in caves, infused with their energy can be used somehow. ",
  "death.attack.runic_magic": "%s got killed by runic magic.",
  "death.attack.orbital_explosion": "%s was obliterated by orbital explosion.",
  "death.attack.solarcraft_shadow": "%s shadowed away",
  "death.attack.solarcraft_stargaze": "%s has been reduced to atoms by deadly gaze.",
  "death.lore": "You somehow manage to revive every time you die but you loose all your items and xp levels. Luckily your knowledge still remains with you which you can't say about the runic energy that you had.",
  "defence_crystal.lore": "This world is full of crystals and it's not surprising that some of that crystals will defend themselves. Since this world is not a place to live due to its curse, killing one of those will not harm anything. ",
  "desc.alchemist": "The law of equivalent exchange. You give blocks. I give experience.",
  "desc.fireball": "Do you ever wanted to shoot fireballs like this white nether marshmallows? Now you can!",
  "desc.lightning": "Now you are the true god! Or no... anyways you will be able to summon lightning.",
  "desc.magic_bolt": "Launch magic bolts of runic energy into your foes! Pierces armor. Damage: 5.",
  "desc.meteorite": "Call down a massive pebble from the sky! Does heavy damage upon landing. (WWQ,EEW,QWE)",
  "desc.solar_dispel": "Removes all negative effects from the player(like milk).",
  "desc.solar_heal": "A quick way to heal yourself in combat. Heals for 2 hearts.",
  "desc.solar_strike": "Camael! Megi...! Oh wait wrong universe... Do you hate villagers? Or monsters? Well, no one will survive this massive air strike(except you).",
  "desc.solar_stun": "Say \"NO\" to damage! Disarms mobs in a small radius. Affected foes will not deal any damage to you.",
  "dimension_core.lore": "The \"key\" to the new world. Requires a structure to function.",
  "disc_launcher.lore": "A powerful weapon that shoots a disc that does 5 magic damage and bounces between nearby mobs 4 times.",
  "divine_armor.lore": "The most powerful set of armor you will ever find! Blocks 1 damage for 2 ARDO runic energy. Each piece also provides permanent potion effects: chestplate - strength II and haste II, leggings - jump boost III, boots - speed III, helmet - night vision. Chestplate gives creative flight with increased speed.",
  "dusts.lore": "The world is full of various flowers and other vegetation that can provide some very useful crafting materials.",
  "effect.solarcraft.evasion": "Evasion",
  "effect.solarcraft.immortality": "Invulnerability",
  "effect.solarcraft.solar_stun": "Disarmed",
  "effect.solarcraft.star_gaze": "Star-Gaze",
  "eight_elements.lore": "Eight different symbols - eight different nature fundamental elements, each one corresponds to different energies. It is unknown where they came from, but while standing near pylons you feel that this energies come from a faraway unreachable world.",
  "elemental_enchanter.lore": "Trying to catch needed enchantments in enchantment table and searching for old books left in some dungeons may become a tedious task, luckily you have discovered that element powers can be used to empower your gear as same as enchantments do.",
  "ender_radar.lore": "A useful item for mining in caves. While in your inventory, it will light up all ores around the player in a small radius.",
  "energy_dust.lore": "A magic powder that can be used as a catalyst in many crafts. Can be obtained through Sun-flowers in deserts.",
  "entity.solarcraft.crystal_boss": "Crystal Construct",
  "entity.solarcraft.runic_elemental_boss": "Runic Elemental",
  "entity.solarcraft.runic_warrior": "Runic Warrior",
  "entity.solarcraft.solar_master_villager": "Master Magician",
  "experience_crystal.lore": "When in inventory, consumes the experience orbs to store them. Right click to release held experience.",
  "explosion_blocker.lore": "Your base is what you should worry about the most, you don't want your chests or structures be blown up by creepers. This will protect a 30X30 area around it preventing explosions from destroying blocks (but they will still do damage). Requires a structure.",
  "forge.moved": "Consume energy. (Abilities were moved to separate screen, look into hotkey settings)",
  "forge.take": "Consume",
  "fragment.lore": "Rec. 2: These fragments have a significant value, all of them contain my investigations. You may find them in most of the dungeons, i have chosen them as the hiding spot because not everyone will be brave enough to battle an army of monsters.",
  "gloves_of_reach.lore": "For those who need bigger hands. While in your inventory increases reach distance by 2.",
  "gloves_of_reach_active": "While in your inventory, increases your reach distance by 2",
  "hidden_ores.lore": "Your eyes lie to you. Many unexperienced adventurers just don't see the treasures hidden in the depth. As you explore the world and gain more knowledge about it, things that you saw as a regular stone block might not be a stone anymore.",
  "illidium.sword": "Burns targets and has a small chance to replenish 1 durability",
  "illidium_axe.lore": "An axe made of illidium ingots. Has a chance to drop charcoal when mining wood.",
  "illidium_hoe.lore": "A hoe made of illidium ingots. Can be used on crops to apply bonemeal. RE Cost: 75/use.",
  "illidium_ingot.lore": "A starter magic material.",
  "illidium_pickaxe.lore": "Pickaxe made of illidium ingots. Unbreakable but drains 2 TERA runic energy per block mined. Crouching while mining an ore will mine an entire vein.",
  "illidium_shovel.lore": "A shovel made of illidium ingots. Just a shovel. Nothing mysterious.",
  "illidium_sword.lore": "A sword made of illidium ingots. Sets targets on fire and has a chance to repair itself for 1 durability on each hit.",
  "infusing_crafting_table.lore": "An advanced crafting table that imbues items with small amount of energy. All crafting is triggered via solar wand.",
  "runic_energy_pylon.lore": "Strange structures with a yellow beacon on top are scattered among all overworld. They may be useful in the future so building a base near them is necessary.",
  "item.solarcraft.algadium_ingot": "Algadium ingot",
  "item.solarcraft.amethyst_core": "Amethyst Core",
  "item.solarcraft.ancient_fragment": "Ancient Fragment",
  "item.solarcraft.ardo_crystal": "Ardo Infused Crystal",
  "item.solarcraft.ash": "Ash",
  "item.solarcraft.blessed_module": "Module",
  "item.solarcraft.block_boomerang": "Block Boomerang",
  "item.solarcraft.blue_gem": "Blue Gem",
  "item.solarcraft.blue_gem_enriched": "Enriched Blue Gem",
  "item.solarcraft.charged_qualadium_axe": "Charged Qualadium Axe",
  "item.solarcraft.charged_qualadium_hoe": "Charged Qualadium Hoe",
  "item.solarcraft.charged_qualadium_ingot": "Charged Qualadium Ingot",
  "item.solarcraft.charged_qualadium_pickaxe": "Charged Qualadium Pickaxe",
  "item.solarcraft.charged_qualadium_shovel": "Charged Qualadium Shovel",
  "item.solarcraft.charged_qualadium_sword": "Charged Qualadium Sword",
  "item.solarcraft.cold_star_piece": "Cold Star Piece",
  "item.solarcraft.cold_star_piece_activated": "Charged Star Piece",
  "item.solarcraft.crystal_core": "Crystal Core",
  "item.solarcraft.crystal_heart": "Crystal Heart",
  "item.solarcraft.crystal_heart_piece": "Crystal Heart Piece",
  "item.solarcraft.crystal_star": "Crystal Ctar",
  "item.solarcraft.crystallite_core": "Crystallite Core",
  "item.solarcraft.defence_module_physical_10": "Module",
  "item.solarcraft.disarming_thorns_module": "Module",
  "item.solarcraft.divine_boots": "Divine Boots",
  "item.solarcraft.divine_chestplate": "Divine Chestplate",
  "item.solarcraft.divine_helmet": "Divine Helmet",
  "item.solarcraft.divine_leggings": "Divine Leggings",
  "item.solarcraft.empty_crystal": "Empty Crystal",
  "item.solarcraft.ender_radar": "Ender Radar",
  "item.solarcraft.enderite_essence": "Enderite Essence",
  "item.solarcraft.enderium_ingot": "Enderium Ingot",
  "item.solarcraft.energetic_ingot": "Energetic Ingot",
  "item.solarcraft.energy_core": "Energy Core",
  "item.solarcraft.energy_dust": "Energy Dust",
  "item.solarcraft.energy_meter": "Energy Meter",
  "item.solarcraft.fira_crystal": "Fira Infused Crystal",
  "item.solarcraft.first_dimensional_shard": "Dimensional Shard",
  "item.solarcraft.fury_swipes_module": "Module",
  "item.solarcraft.geminium_ingot": "Geminium Ingot",
  "item.solarcraft.giro_crystal": "Giro Infused Crystal",
  "item.solarcraft.gloves_of_reach": "Gloves of Reach",
  "item.solarcraft.haste_amulet": "Amulet",
  "item.solarcraft.illidium_axe": "Illidium axe",
  "item.solarcraft.illidium_hoe": "Illidium Hoe",
  "item.solarcraft.illidium_ingot": "Illidium Ingot",
  "item.solarcraft.illidium_shovel": "Illidium Shovel",
  "item.solarcraft.illidium_sword": "Illidium Sword",
  "item.solarcraft.jump_amulet": "Amulet",
  "item.solarcraft.kelda_crystal": "Kelda Infused Crystal",
  "item.solarcraft.lensing_crystal": "Lensing Crystal",
  "item.solarcraft.lightning_gun": "Lightning Emitter",
  "item.solarcraft.magic_damage_5_module": "Module",
  "item.solarcraft.materialization_core": "Materialization Core",
  "item.solarcraft.medium_solar_reactor": "Medium Solar Core",
  "item.solarcraft.miner_item": "Illidium Pickaxe",
  "item.solarcraft.night_vision_amulet": "Amulet",
  "item.solarcraft.pickaxe_auto_smelt_module": "Module",
  "item.solarcraft.pickaxe_miner_module": "Module",
  "item.solarcraft.poisoning_blade_module": "Module",
  "item.solarcraft.qualadium_axe": "Qualadium axe",
  "item.solarcraft.qualadium_hoe": "Qualadium Hoe",
  "item.solarcraft.qualadium_ingot": "Qualadium Ingot",
  "item.solarcraft.qualadium_pickaxe": "Qualadium Pickaxe",
  "item.solarcraft.qualadium_shovel": "Qualadium Shovel",
  "item.solarcraft.qualadium_sword": "Qualadium Sword",
  "item.solarcraft.radiant_berry": "Radiant Berry",
  "item.solarcraft.radiant_chestplate": "Radiant Сuirass",
  "item.solarcraft.regen_amulet": "Amulet",
  "item.solarcraft.runestone": "Rune base",
  "item.solarcraft.runic_core": "Runic Core",
  "item.solarcraft.small_solar_reactor": "Small Solar Core",
  "item.solarcraft.solar_boots": "Solar Boots",
  "item.solarcraft.solar_chestplate": "Solar Chestplate",
  "item.solarcraft.solar_crossbow": "Solar Crossbow",
  "item.solarcraft.solar_disc_launcher": "The Slicer",
  "item.solarcraft.solar_dust": "Solar Dust",
  "item.solarcraft.solar_god_bow": "Solar God Bow",
  "item.solarcraft.solar_god_pickaxe": "Solar God Pickaxe",
  "item.solarcraft.solar_god_shield": "Solar God Shield",
  "item.solarcraft.solar_god_sword": "Solar God Sword",
  "item.solarcraft.solar_helmet": "Solar Helmet",
  "item.solarcraft.solar_key": "Solar Key",
  "item.solarcraft.solar_leggins": "Solar Leggings",
  "item.solarcraft.solar_lexicon": "Solar Lexicon",
  "item.solarcraft.solar_network_binder": "Solar Network Binder",
  "item.solarcraft.solar_rune_ardo": "Rune Ardo",
  "item.solarcraft.solar_rune_fira": "Rune Fira",
  "item.solarcraft.solar_rune_giro": "Rune Giro",
  "item.solarcraft.solar_rune_kelda": "Rune Kelda",
  "item.solarcraft.solar_rune_tera": "Rune Tera",
  "item.solarcraft.solar_rune_ultima": "Rune Ultima",
  "item.solarcraft.solar_rune_urba": "Rune Urba",
  "item.solarcraft.solar_rune_zeta": "Rune Zeta",
  "item.solarcraft.solar_shard": "Solarium",
  "item.solarcraft.solar_wand": "Solar Wand",
  "item.solarcraft.speed_amulet": "Amulet",
  "item.solarcraft.strength_amulet": "Amulet",
  "item.solarcraft.sun_shard": "\"Sun Shard\"",
  "item.solarcraft.sword_aoe_module": "Module",
  "item.solarcraft.sword_heal_module": "Module",
  "item.solarcraft.tera_crystal": "Tera Infused Crystal",
  "item.solarcraft.totem_of_immortality": "Totem Of Immortality",
  "item.solarcraft.turret_radar": "Radar",
  "item.solarcraft.ultima_crystal": "Ultima Infused Crystal",
  "item.solarcraft.urba_crystal": "Urba Infused Crystal",
  "item.solarcraft.void_block_wand": "Void block wand(dev item)",
  "item.solarcraft.void_core": "Void Core",
  "item.solarcraft.void_dust": "Void Dust",
  "item.solarcraft.xp_crystal": "Experience Crystal",
  "item.solarcraft.zeta_crystal": "Zeta Infused Crystal",
  "itemGroup.solar_forge_group": "Solar Craft Other",
  "itemGroup.solar_forge_group_blocks": "Solar Craft Blocks",
  "itemGroup.solar_forge_group_fragments": "Fragments",
  "itemGroup.solar_forge_group_tools": "Solar Craft Tools",
  "itemGroup.solar_group_materials": "Solar Craft Materials",
  "itemGroup.solar_group_weapons": "Solar Craft Weapons",
  "item_magnet.lore": "When powered by redstone, it will pull all item around to itself. Inserts items into a below inventory.",
  "key.ability_buy_screen.solarcraft": "Ability buy screen",
  "key.admin_button_solarcraft": "Reset Abilities(Dev button)",
  "key.fire_ability_four": "Ability 4",
  "key.fire_ability_one": "Ability 1",
  "key.fire_ability_three": "Ability 3",
  "key.fire_ability_two": "Ability 2",
  "key.gui_button_solarcraft": "Open Hotkey Config",
  "key.solarcraft.category": "Solar Craft Mod",
  "key.wand_mode_selection_screen": "Wand Mode Selection Screen",
  "lexicon.lore": "This book is a \"guide\" to the SolarCraft mod. Collect fragments and put them inside to see information on them.",
  "lightning_gun.lore": "A powerful weapon that fires a ball of lightning on use. Ball lightning damages all mobs in a 10 block radius on impact (Damage: 10).",
  "magistone.lore": "A stone that can conduct magic. Can be found between -64 and 0 height.",
  "medium_solar_reactor.lore": "An upgraded version of the small solar core. Can be used in more advanced crafting.",
  "modules.lore": "Can be attached to the specific items to give them bonuses. Modules can be attached in the module station. An item can't have two modules of the same type.",
  "multirune_block.lore": "A block that represents all types of runic energies. Place below a runic energy repeater to make it a multirepeater (can transmit all types of runic energies).",
  "name.alchemist": "Alchemist",
  "name.fireball": "Fireball",
  "name.lightning": "Lightning Strike",
  "name.magic_bolt": "Magic Bolt",
  "name.meteorite": "Meteorite",
  "name.solar_dispel": "Dispel",
  "name.solar_heal": "Heal",
  "name.solar_strike": "Solar Strike",
  "name.solar_stun": "Disarm",
  "player.boss_cant_break_block": "An unknown force restricts you from breaking blocks here.",
  "player.boss_cant_explode_blocks": "An unknown force restricts you from exploding something here.",
  "player.boss_cant_place_block": "An unknown force restricts you from placing blocks here.",
  "player.cant_use_ability_near_boss": "An unknown force restricts you from casting this ability here.",
  "pre.acquire_solar_dust": "Useful Solarium remains.",
  "pre.all_energy_types": "These pylons have an \"identifier\" - a floating symbol around it. How many are there?",
  "pre.blue_gem_trade": "Villagers have told me about a strange man who lives in the mountains.",
  "pre.catalysts": "To craft more valuable items, pylon energy is needed, but it cant be harvested now. Is there an alternative?",
  "pre.clear_world": "Eight stands around and a strange crystal in the center... What could it be...",
  "pre.cold_star_piece": "The item with strong lensing properties is a myth. Or is it?",
  "pre.cold_star_piece_activated": "It seems that this piece needs to be charged somehow.",
  "pre.crystal_boss": "The final battle?",
  "pre.dim_shard_dungeon": "Mountain mage warned me about this place, what could it hide?",
  "pre.dimension_core": "The place where everything begun.",
  "pre.enter_end": "A peaceful place.",
  "pre.enter_nether": "A scary and uncontrollable world hides behind the purple veil.",
  "pre.find_incinerated_forest": "BIOME WAS TEMPORARILY REMOVED BECAUSE ITS IMPOSSIBLE TO ADD OVERWORLD BIOMES NOW. MINE DIAMOND BLOCK TO COMPLETE THIS PROGRESSION.",
  "pre.giant_vault": "A massive plains structure hiding precious treasure.",
  "pre.find_infuser_dungeon": "Plains secrets.",
  "pre.infusing_crafting_table": "A wooden crafting table is too primitive to fulfill all your crafting needs.",
  "pre.find_key_lock": "A magic aura comes from the desert.",
  "pre.find_key_source": "A lone building standing in a middle of savanna radiates it's hostile aura around.",
  "pre.kill_dragon": "Why cant I escape peacefully?!",
  "pre.kill_wither": "Four soul sand. Three wither skulls. It's time.",
  "pre.pylon_inscription": "Those strange stones in columns must surely do something.",
  "pre.rune_energy_claim": "Pylons radiate with strange energy, maybe you can collect it?",
  "pre.rune_energy_deposit": "Strange structures scattered around the world.",
  "pre.runic_elemental": "A powerful magic creature in an eternal slumber. Is there a way to awaken it?",
  "pre.runic_energy_repeater": "If pylons contain some sort of energy, then they can be used?",
  "pre.solar_forge_craft": "With the power of the solarium, I think I will be able to create this machinery...",
  "pre.energy_generator_craft": "Solar forge energy cant be used, so can I get it in its purest form?",
  "pre.solar_infuser_create": "Solar Stone and Solarium are a good combination...",
  "pre.solar_infuser_use": "A Beginning Magician",
  "pre.solar_lens_craft": "Regular stone furnace heat isn't enough to make alloys from magic metals, perhaps a big cubic yellow thing above you could help?",
  "pre.solar_rune": "Pylons radiate with energy, maybe you can store it in something? Perhaps a flint-processed stone can serve as a container?",
  "pre.solar_stone": "What is this luminous stone in the caves?",
  "pre.transmute_gem": "The stones that he gave me react strangely to lava.",
  "qualadium_axe.lore": "An upgraded version of the illidium axe. Has a chance to duplicate the wood that is being harvested.",
  "qualadium_hoe.lore": "An upgraded version of the illidium Hoe. Also applies bonemeal on blocks around.",
  "qualadium_ingot.lore": "A powerful combination of algadium and illidium.",
  "qualadium_pickaxe.lore": "An upgraded version of the illidium pickaxe. Has a chance to drop a small treasure item when harvesting blocks.",
  "qualadium_shovel.lore": "An upgraded version of the illidium shovel. Nothing more mysterious.",
  "qualadium_sword.lore": "An upgraded version of the illidium sword. Has a chance to restore 2 durability on hit. Ability: Disarms nearby mobs. Cooldown: 30 seconds",
  "radiant_cuirass.lore": "Damages all mobs around and provides 17% miss chance when worn.",
  "radiant_dimension.nightfall": "Night comes and the cursed star gazes upon the land.",
  "radiant_land.lore": "The nether, a place of abnormal temperatures and friendly pigs, a dimension of floating islands where the gaze of purple eyes cannot be escaped, and finally you have come to the place where everything begun. This is the place where runic energy appeared and started to create other worlds, in exchange for the eternal curse.",
  "re_charger.lore": "Some items cannot function without \"fuel\", and this block will help you charge these items! Can be charged by runes or pylons.",
  "runic_core.lore": "An upgraded version of small solar core",
  "runic_elemental.lore": "A powerful creature sleeps in a radiant land. Can be awoken by placing a special item in his chest. Almost all of his attacks do magic damage, so it is advised to dodge and run.",
  "runic_energy.lore": "Runic energy remains unknown and mysterious, but you have identified some of its usages. The main purpose of it - reality cloth, a force that created everything you see and touch. Regardless of its power you should be able to begin harnessing it for your own purposes, just like how you were extracting energy from coal or generating it with different machines.",
  "runic_energy_core.lore": "Pylons may be 1000 blocks away from your base and running to them just for a small amount of runic energy is very annoying. This block solves this issue: it acts almost the same as pylon, you can collect runic energy from it using solar wand (but it can't power machines). Connect it to pylons and it will draw and store their energy. You can turn it off by using solar wand.",
  "runic_energy_repeater.lore": "The only way to connect the source of runic energy to the consumers. Radius - 25 blocks. Place a catalyst block under it to assign which energy it should transmit.",
  "runic_table.lore": "Rec. 1: Greetings traveller. Who am i? You don't need to know, just an ancient scientist. I have left a ton of knowledge scattered around the world for someone to find, but to protect it from those stupid nosy villagers i have encrypted it. You must find a special tree in plains and make yourself a runic table. It will help you in decrypting the information.",
  "shadow_zombie.lore": "The creature made of dark energy. Disappears at day. Physical attacks don't work on him, only magic damage can be dealt.",
  "small_solar_reactor.lore": "Can be used in some items that don't require a lot of solar energy to function.",
  "solar_armor.lore": "All those monsters are really getting on you nerves don't they? Well, this armor set is not the best but it will protect you much better than a netherite one.",
  "solar_boots.lore": "A good set of armor, better than netherite.",
  "solar_category.armor": "Armor",
  "solar_category.basic_dusts": "Basic Dusts",
  "solar_category.beginner": "Beginner",
  "solar_category.beginner_blocks": "Blocks",
  "solar_category.beginner_items": "Items",
  "solar_category.beginner_materials": "Materials",
  "solar_category.beginning": "Start",
  "solar_category.endgame": "Endgame",
  "solar_category.exploration": "Exploration",
  "solar_category.magic_items": "Magic Items",
  "solar_category.master": "Master",
  "solar_category.master_energy": "Energy",
  "solar_category.master_items": "Items",
  "solar_category.master_materials": "Materials",
  "solar_category.materials": "Infusing Materials",
  "solar_category.midgame": "Endgame",
  "solar_category.radiant_land": "Radiant Land",
  "solar_category.runic_energy": "Runic Energy",
  "solar_category.runic_energy_exploration": "Exploration",
  "solar_category.runic_energy_transmitting": "Transmitting",
  "solar_category.skilled": "Skilled",
  "solar_category.skilled_blocks": "Misc",
  "solar_category.skilled_items": "Items",
  "solar_category.skilled_materials": "Materials",
  "solar_category.smelting": "Solar Smelting",
  "solar_category.solar_forge": "Solar Forge basics",
  "solar_category.structures": "Structures",
  "solar_category.tools": "Tools",
  "solar_category.upgrade": "Upgrades",
  "solar_category.upgrades": "Upgrades",
  "solar_category.world": "World",
  "solar_chestplate.lore": "A good set of armor, better than netherite.",
  "solar_core.lore": "Stores solar energy. Maximum energy: 1000000. Be careful - all energy is lost when broken. Needs structure to function.",
  "solar_crossbow.lore": "The true expression of power. When you are using it, the damage increases by 3.5 per second(120 maximum). Also causes an explosion when damage is higher than 30.",
  "solar_disk.launcher": "Projectile does 5 magic damage and bounces 4 times. RE Cost: 5/shot",
  "solar_dust.lore": "A powder that is produced by processing solarium in a solar forge. It has many uses.",
  "solar_energy_generator.lore": "A complex machine that can produce pure solar energy. Requires structure to function.",
  "solar_energy_repeater.lore": "Can be used to transfer solar energy.",
  "solar_forge.lore": "As your knowledge increases and body matures, you may have noticed that magic energies started to appear inside you. This machine produces raw solar energy that can be used to awaken the powers lying deep inside you.",
  "runes.lore": "Rec. 3: As you may have already noticed - runes are essential in decrypting the fragments. I have left some for you in the ruins, but i predict the question - how to make them? That's your new task! Here is the rune base recipe, what to do next is for you to find out.",
  "ancient_fragment.algadium_ingot": "Algadium Ingot",
  "ancient_fragment.runes": "Runes",
  "ancient_fragment.orbital_missile_launcher": "Orbital Missile Launcher",
  "ancient_fragment.runic_energy_pylon": "Yellow Beacons",
  "ancient_fragment.amethyst_core": "Amethyst Core",
  "ancient_fragment.amulets": "Effect amulets",
  "ancient_fragment.aura_healer": "Aura healer",
  "ancient_fragment.aura_healer_structure": "Aura Healer Structure",
  "ancient_fragment.block_boomerang": "Block Boomerang",
  "ancient_fragment.bonemealer": "Terrtilizer",
  "ancient_fragment.catalysts": "Catalysts",
  "ancient_fragment.charged_qualadium_axe": "Charged Qualadium Axe",
  "ancient_fragment.charged_qualadium_hoe": "Charged Qualadium Hoe",
  "ancient_fragment.charged_qualadium_ingot": "Charged Qualadium Ingot",
  "ancient_fragment.charged_qualadium_pickaxe": "Charged Qualadium Pickaxe",
  "ancient_fragment.charged_qualadium_shovel": "Charged Qualadium Shovel",
  "ancient_fragment.charged_qualadium_sword": "Charged Qualadium Sword",
  "ancient_fragment.crystal_cores": "Crystal Cores",
  "ancient_fragment.crystals": "Infused Crystals",
  "ancient_fragment.death": "Death",
  "ancient_fragment.defence_crystal": "Defense Crystal",
  "ancient_fragment.dimension_core": "Dimension Core",
  "ancient_fragment.dimension_structure": "Dimension Core Structure",
  "ancient_fragment.disc_launcher": "The Slicer",
  "ancient_fragment.divine_armor": "Divine Armor",
  "ancient_fragment.dusts": "Dusts",
  "ancient_fragment.eight_elements": "Eight Elements",
  "ancient_fragment.elemental_enchanter": "Elemental Enchanter",
  "ancient_fragment.ender_radar": "Ender Radar",
  "ancient_fragment.enderium_ingot": "Enderium Ingot",
  "ancient_fragment.energetic_ingot": "Energetic Ingot",
  "ancient_fragment.energy_dust": "Energy Dust",
  "ancient_fragment.experience_crystal": "Experience crystal",
  "ancient_fragment.explosion_blocker": "Explosion Blocker",
  "ancient_fragment.explosion_blocker_structure": "Explosion Blocker",
  "ancient_fragment.fragment": "Ancient Fragment",
  "ancient_fragment.geminium_ingot": "Geminium Ingot",
  "ancient_fragment.gloves_of_reach": "Reach gloves",
  "ancient_fragment.hidden_ores": "Buried secrets",
  "ancient_fragment.illidium_axe": "Illidium Axe",
  "ancient_fragment.illidium_hoe": "Illidium Hoe",
  "ancient_fragment.illidium_ingot": "Illidium Ingot",
  "ancient_fragment.illidium_pickaxe": "Illidium Pickaxe",
  "ancient_fragment.illidium_shovel": "Illidium Shovel",
  "ancient_fragment.illidium_sword": "Illidium Sword",
  "ancient_fragment.infusing_crafting_table": "Infusing Crafting Table",
  "ancient_fragment.item_magnet": "Item Magnet",
  "ancient_fragment.lexicon": "Solar Lexicon",
  "ancient_fragment.lightning_gun": "Lightning Emitter",
  "ancient_fragment.magistone": "Magistone",
  "ancient_fragment.medium_solar_reactor": "Medium Solar Core",
  "ancient_fragment.modules": "Modules",
  "ancient_fragment.multirune_block": "Multirune Block",
  "ancient_fragment.qualadium_axe": "Qualadium Axe",
  "ancient_fragment.qualadium_hoe": "Qualadium Hoe",
  "ancient_fragment.qualadium_ingot": "Qualadium Ingot",
  "ancient_fragment.qualadium_pickaxe": "Qualadium Pickaxe",
  "ancient_fragment.qualadium_shovel": "Qualadium Shovel",
  "ancient_fragment.qualadium_sword": "Qualadium Sword",
  "ancient_fragment.radiant_cuirass": "Radiant Cuirass",
  "ancient_fragment.radiant_land": "Radiant Land",
  "ancient_fragment.re_charger": "Runic Energy Charger",
  "ancient_fragment.runic_core": "Runic Core",
  "ancient_fragment.runic_elemental": "Runic Elemental",
  "ancient_fragment.runic_energy": "Runic Energy",
  "ancient_fragment.runic_energy_core": "Runic Energy Core",
  "ancient_fragment.runic_energy_core_structure": "Runic Energy Core Structure",
  "ancient_fragment.runic_energy_repeater": "Runic Energy Repeater",
  "ancient_fragment.runic_table": "Runic Table",
  "ancient_fragment.shadow_zombie": "Shadow",
  "ancient_fragment.small_solar_reactor": "Small Solar Core",
  "ancient_fragment.solar_armor": "Solar Armor",
  "ancient_fragment.solar_boots": "Solar Boots",
  "ancient_fragment.solar_chestplate": "Solar Chestplate",
  "ancient_fragment.solar_core": "Solar Core",
  "ancient_fragment.solar_core_structure": "Solar Core Structure",
  "ancient_fragment.solar_crossbow": "Solar Crossbow",
  "ancient_fragment.solar_dust": "Solar Dust",
  "ancient_fragment.solar_energy_generator": "Solar Energy Generator",
  "ancient_fragment.solar_energy_generator_structure": "Solar Energy Generator Structure",
  "ancient_fragment.solar_energy_repeater": "Solar Energy Repeater",
  "ancient_fragment.solar_forge": "Solar Forge",
  "ancient_fragment.solar_furnace": "Solar Furnace",
  "ancient_fragment.solar_god_bow": "Solar God Bow",
  "ancient_fragment.solar_god_bow_upgrade": "Solar god bow(Upgrade)",
  "ancient_fragment.solar_god_pickaxe": "Solar God Pickaxe",
  "ancient_fragment.solar_god_pickaxe_upgrade": "Solar God Pickaxe(upgrade)",
  "ancient_fragment.solar_god_shield": "Solar God Shield",
  "ancient_fragment.solar_god_sword": "Solar God Sword",
  "ancient_fragment.solar_god_sword_upgrade": "Solar God Sword(upgrade)",
  "ancient_fragment.solar_helmet": "Solar Helmet",
  "ancient_fragment.solar_infuser": "Solar Infuser",
  "ancient_fragment.solar_infuser_structure": "Infuser Structure",
  "ancient_fragment.solar_infuser_structure_2": "Infuser Structure 2",
  "ancient_fragment.solar_infuser_structure_3": "Infuser Structure 3",
  "ancient_fragment.solar_leggings": "Solar Leggings",
  "ancient_fragment.solar_lens": "Solar Lens",
  "ancient_fragment.solar_mortar": "Solar Mortar",
  "ancient_fragment.solar_mortar_structure": "Solar Mortar Structure",
  "ancient_fragment.solar_network_binder": "Solar Network Binder",
  "ancient_fragment.solar_stones": "Solar Stone",
  "ancient_fragment.solar_turret": "Solar Turret",
  "ancient_fragment.speed_road": "Speed Tile",
  "ancient_fragment.throwable_light": "Throwable Light",
  "ancient_fragment.totem_of_immortality": "Totem of Immortality",
  "ancient_fragment.turret_radar": "Radar",
  "ancient_fragment.void_dust": "Void Dust",
  "ancient_fragment.wand": "Solar Wand",
  "ancient_fragment.element_weaver": "Element Weaver",
  "ancient_fragment.zap_turret": "Zap Turret",
  "ancient_fragment.zap_turret_structure": "Zap Turret",
  "element_weaver.lore": "Runic Energy - reality cloth. It means you can create almost anything from it! For the cost of runic energy can clone items. If the item can be cloned, costs will be shown in its tooltip. Runic energy seeking can be turned of and on by shift-right-clicking with empty hand.",
  "orbital_missile_launcher.lore": "Humanity never conceals its desires to control the heavens. I am sure you are no exception. For the cost of KELDA runic energy launches a missile at the defined location in world and obliterates everything there. Radius and depth of explosion are customizable. DO NOT PLACE ANYTHING ABOVE,THE MISSILE WILL EXPLODE AT BLOCK COLLISION! Requires a structure to function.",
  "solar_furnace.lore": "Uses pure solar energy to smelt items. Smelting time is 2 times faster than a normal furnace.",
  "solar_god_bow.lore": "The bow of the god itself. Can be upgraded to reach its maximum power.",
  "solar_god_bow_upgrade.lore": "Upgrades the solar god bow",
  "solar_god_pickaxe.lore": "A powerful upgradable pickaxe of the god itself.",
  "solar_god_shield.lore": "A shield of the god itself. Unbreakable. Charges when it is being used and then releases a shockwave that damages nearby mobs.",
  "solar_god_sword.lore": "A powerful upgradable sword of the god itself. ",
  "solar_god_sword_upgrade.lore": "Upgrades solar god sword to the next level",
  "solar_helmet.lore": "A good set of armor, better than netherite.",
  "solar_infuser.lore": "To craft more valuable items a special machine is needed. Needs structure to function. (Craft will not start if associated fragment isn't unlocked)",
  "solar_leggings.lore": "A good set of armor, better than netherite.",
  "solar_lens.lore": "Multiplies the power of light that pierces through it to create alloys. Excessive items will be burned.",
  "solar_mortar.lore": "Advanced defensive structure. Launches projectiles in a parabola trajectory. Projectile explodes in a 5 block radius on impact(doesnt affect blocks). Damage: 20 Magic damage",
  "solar_network_binder.lore": "A tool used to connect two solar energy users between themselves.",
  "solar_pickaxe_upgrade.lore": "Upgrades the solar god pickaxe to the next level.",
  "solar_stones.lore": "Bricks, and other stones variations made of solar stone contain small amounts of magic in them.",
  "solar_turret.lore": "Basic defensive structure that can be upgraded using charged qualadium ingots. Base damage: 5.",
  "solarcraft.already_traded": "I have already traded with you!",
  "solarcraft.aura_healer_block": "Heals all players in a 20 block radius for 2 hearts every 20 seconds if the structure is right",
  "solarcraft.aura_healer_structure": "Aura Healer",
  "ancient_fragment.orbital_missile_launcher_structure": "Orbital Missile Launcher",
  "solarcraft.bind_ability": "Click to bind",
  "solarcraft.bind_guide": "Click on one of the frames and then click on the ability you want to bind. Each frame corresponds to one hotkey in your settings (1rst frame - hotkey 1, 2nd frame - hotkey 2 e.t.c.)",
  "solarcraft.block_boomerang": "Takes a block in the offhand slot and places it upon collision, then returns to player",
  "solarcraft.bring_emeralds": "Okay, I will give you some gems, but only for 64 emeralds",
  "solarcraft.buy_cost": "Cost",
  "solarcraft.cannot_be_completed": "Status: Cannot be completed",
  "solarcraft.cant_save_energy": "Energy is not saved when broken!",
  "solarcraft.cast_cost": "Cast Runic Energy cost",
  "solarcraft.catalysts_jei": "Catalysts. Definitions:",
  "solarcraft.catalysts_not_unlocked": "This is not yet opened to you. Complete more progressions.",
  "solarcraft.command.description.fragment_dump": "Dumps the list of Registered solarcraft Fragments",
  "solarcraft.command.dump.catalysts": "solarcraft Catalysts",
  "solarcraft.command.dump.fragments": "solarcraft Fragments",
  "solarcraft.completed": "Status: Completed",
  "solarcraft.contained_energy": "Runic Energy:",
  "solarcraft.descriptions.item.sun_shard": "Heated up time",
  "solarcraft.dimension_portal": "Dim. Core structure",
  "solarcraft.divine_armor": "Blocks 1 damage for 2 Ardo Runic Energy.",
  "solarcraft.energy_type_unlocked": "New energy type",
  "solarcraft.energy_vines_screen": "Connect yellow and green points. WASD/Arrows - movement. R - Reset puzzle.",
  "solarcraft.experience_crystal_lore": "When in your inventory, it consumes experience orbs instead of giving them to player. Right click to release experience.",
  "solarcraft.experience_crystal_lore2": "Current XP contained:",
  "solarcraft.failed_to_bind": "Failed to bind.",
  "solarcraft.failure_revoke": "Unable to revoke progression, it doesn't exist or you have other completed progressions ahead, or you haven't completed it yet.",
  "solarcraft.failure_unlock": "You can't unlock this progression yet, or it doesnt exist",
  "solarcraft.fragment_not_unlocked": "Associated fragment is not decrypted.",
  "solarcraft.gethelpcommand": "This codes are used in /solarcraft progressions unlock (or revoke) <code> ",
  "solarcraft.god_bow_upgrade": "Can be upgraded. Current Level:",
  "solarcraft.god_bow_upgrade_2": "Level 2: Projectile damage +5.",
  "solarcraft.god_bow_upgrade_3": "Level 3: Projectile sets targets on fire for 8 seconds.",
  "solarcraft.god_bow_upgrade_4": "Level 4: Projectile applies slowness.",
  "solarcraft.god_bow_upgrade_5": "Level 5: Projectile is explosive.",
  "solarcraft.god_bow_upgrade_6": "Level 6: Projectile splinters on impact.",
  "solarcraft.illidium_axe": "Has a chance to drop a charcoal when harvesting wood",
  "solarcraft.illidium_hoe": "Applies bone meal on targeted block. RE Cost: 75/use",
  "solarcraft.infusing_crafting_table": "Infusing Crafting",
  "solarcraft.item.solar_wand": "Has various modes that you can choose by accessing wand's menu (look for hotkey in settings).",
  "solarcraft.item.solar_wand.action.structure": "Structure Check mode: Click on a block that has a structure and it will check if its correct or not.",
  "solarcraft.item_unknown": "Unknown Item",
  "solarcraft.item_upgrades.current_lvl": "Current level",
  "solarcraft.lexicon_inventory_description": "This is lexicon inventory. Put your decrypted fragments here and they will appear on fragments page. You can scroll here by using W/S buttons or arrows.",
  "solarcraft.lightning_gun": "Releases a ball of lightning which damages every mob in 10 block radius on impact. RE Cost: 50/shot",
  "solarcraft.magnet_block": "Pulls all items around when powered by redstone. Will try to put items in the inventory below.",
  "solarcraft.module_armor": "Armor module",
  "solarcraft.module_pickaxes": "Pickaxe module",
  "solarcraft.module_station": "Module Station",
  "solarcraft.module_swords": "Sword module",
  "solarcraft.mortar_structure": "Solar Mortar",
  "solarcraft.no_fragments_available": "No Fragments",
  "solarcraft.no_fragments_available2": "available.",
  "solarcraft.not_completed": "Status: Not completed",
  "solarcraft.not_enough_skill": "You are not skilled enough for me to bother with you",
  "solarcraft.not_enought_runic_energy": "Not enough runic energy:",
  "solarcraft.not_enought_runic_energy_needed": "Need:",
  "solarcraft.qualadium_axe": "Has a chance to duplicate the wood that you are harvesting",
  "solarcraft.qualadium_hoe": "Also affects blocks around",
  "solarcraft.qualadium_pickaxe": "Has a small chance to drop a treasure item after breaking a block",
  "solarcraft.qualaium_sword": "Has a chance to restore 2 durability on hit. Special ability: disarms all nearby entities. Cooldown:30.",
  "solarcraft.radiant_chestplate": "When worn, damages ALL mobs around. Provides 17% miss chance.",
  "solarcraft.raw_solar_energy": "Raw Solar Energy",
  "solarcraft.recipe_requires_fragment": "You can't view this recipe now. Fragment required: ",
  "solarcraft.recipes_screen_info": "This is the fragments page. Put your fragments inside lexicon and they will appear here. Shift-click to open lexicon inventory and then put decrypted fragment inside.",
  "solarcraft.retain_fragments": "Here you can restore the fragments you have lost somehow. Click on the needed fragment and if you have a piece of paper in your inventory, it will be consumed and then fragment will be put in your inventory.",
  "solarcraft.ritual_time": "The mysterious crystal structure didn't react.",
  "solarcraft.rune_element_1": "Ardo: The main element. Seems to be the base for all other elements.",
  "solarcraft.rune_element_2": "Fira: The second element. Void and darkness are its children.",
  "solarcraft.rune_element_3": "Kelda: The third element. It is most associated with magic.",
  "solarcraft.rune_element_4": "Tera: The forth element. Earth and rocks are tied to it.",
  "solarcraft.rune_element_5": "Urba: The fifth element. The creator of air and water.",
  "solarcraft.rune_element_6": "Zeta: The sixth element. Radiating with power.",
  "solarcraft.rune_element_7": "Giro: The seventh element. Every life form seems to be a \"product\" of this element. ",
  "solarcraft.rune_element_8": "Ultima: The eighth element. Connects all other elements together to make them act in harmony. The purest of them all.",
  "solarcraft.runic_shield": "Runic Shield: ",
  "solarcraft.runic_table": "Open",
  "solarcraft.seconds": "Time:",
  "solarcraft.seconds2": "sec",
  "solarcraft.solar_core_structure": "Solar Core",
  "solarcraft.solar_energy": "Solar Energy",
  "solarcraft.solar_energy_generator": "Solar Energy Generator",
  "solarcraft.solar_god_pickaxe_desc": "Can be upgraded. Max level 4. Current level: ",
  "solarcraft.solar_god_pickaxe_level_2": "Level 2: Has a chance to drop experience when mining",
  "solarcraft.solar_god_pickaxe_level_3": "Level 3: Auto smelts blocks",
  "solarcraft.solar_god_pickaxe_level_4": "Level 4: Mining AOE 3 by 3",
  "solarcraft.solar_god_sword_desc": "Can be upgraded. Max levels 5. Current level: ",
  "solarcraft.solar_god_sword_level_2": "Level 2: +5 Magic damage",
  "solarcraft.solar_god_sword_level_3": "Level 3: Can launch a projectile that does 5 damage. Cooldown: 10",
  "solarcraft.solar_god_sword_level_4": "Level 4: Projectile damage +5",
  "solarcraft.solar_god_sword_level_5": "Level 5: Projectile is explosive",
  "solarcraft.solar_lexicon_screen_info": "This is the progressions page. Progressions hint you the correct way of how to progress in mod. Think how can you complete each one by reading their descriptions carefully, and looking at icon and connections between them. To move inside lexicon use arrows or WASD.",
  "solarcraft.solar_network_binder": "Right click on one SOLAR energy user, then right click on second SOLAR energy user and SECOND one will be bound to first one.",
  "solarcraft.solar_shield_of_god": "Charges when being used and when released damages all units in 5 block radius(if damage >= 7.5 knocks mobs away). The longer you use the shield the more damage it will do(seconds): ",
  "solarcraft.stages": "These are progression stages (each row is a progression stage). When you have completed the stage and ALL stages before it you will be able to decrypt more fragments.",
  "solarcraft.structure.dim_portal": "Radiant Land Portal",
  "solarcraft.structure.orbital_missile_launcher": "Orbital Missile Launcher",
  "solarcraft.structure.explosion_blocker": "Explosion Blocker",
  "solarcraft.structure.generator": "Solar Energy Generator",
  "solarcraft.structure.healer": "Aura Healer",
  "solarcraft.structure.infuser_tier_one": "Infuser I",
  "solarcraft.structure.infuser_tier_three": "Infuser III",
  "solarcraft.structure.infuser_tier_two": "Infuser II",
  "solarcraft.structure.mortar": "Solar Mortar",
  "solarcraft.structure.pylon": "Runic Energy Pylon",
  "solarcraft.structure.runic_energy_core": "Runic Energy Core",
  "solarcraft.structure.solar_core": "Solar Core",
  "solarcraft.structure.zap_turret": "Zap Turret",
  "solarcraft.success_revoke": "Successefully Revoked",
  "solarcraft.success_unlock": "Successfully unlocked",
  "solarcraft.sun_shard_puzzle.info": "Complete the puzzle to open the vault. R - rotate held tile.",
  "solarcraft.total_energy": "Total Energy",
  "solarcraft.total_runic_energy": "Runic Energy:",
  "solarcraft.total_solar_energy": "Solar Energy:",
  "solarcraft.totem_of_immortality": "Works similar to totem of undying, but applies invulnerability for 20 seconds",
  "solarcraft.turret_desc": "Can be upgraded with charged qualadium. Each upgrade increases the damage of the turret by 5 (Max level 5).",
  "solarcraft.turret_level": "Turret level:",
  "solarcraft.ultra_crossbow": "When you are using it, the damage increases by 3.5 per each second. If the damage dealt is more than 30, it causes an explosion on impact. RE Cost:100/shot.",
  "solarcraft.use_villager_success": "Deal. Also I must warn you about a strange structure in the jungle. Those who entered it did not return...",
  "solarcraft.veinminer": "Crouching while mining an ore will dig up an entire vein. RE Cost: 2/Block",
  "solarcraft.visualize": "Visualize",
  "solarcraft.visualize_guide": "Visualize structure in world. Press on any block to lock a structure to it. Press shift to temporarily hide the structure. Press shift and then right click on any block with empty hand to disable visualization.",
  "solarcraft.wand_action.check_solar_energy": "Check solar energy level mode: Click on any solar energy user to get the amount of solar energy inside.",
  "solarcraft.wand_action.default_block_use": "Block use mode: Trigger some block's action (for ex. start Infuser crafting).",
  "solarcraft.wand_action.drain_energy": "Drain energy mode: Drain runic energy from various energy sources. Some of them may automatically set the draining type. To change the RE drain type click on the air while crouching.",
  "solarcraft.wand_action.re_drain.drain_type": "Current drain type",
  "solarcraft.wand_action.re_network": "Check runic network connectivity mode: Click on a repeater or runic energy user and see what RE sources are connected.",
  "solarcraft.wand_action.solar_network_binder_pos": "Position to bind to: ",
  "solarcraft.wand_action.solar_network_binder_wa": "Solar Network Binder mode: Bind to solar energy users together. Shift-click on block will clear position data.",
  "solarcraft.yours": "Yours",
  "solarcraft.zap_turret": "Zap Turret",
  "solarcraft_10_percent_defence_physical": "Module effect: 10% Physical damage resistance",
  "solarcraft_button.alchemist": "Alchemist",
  "solarcraft_button.fireball": "Fireball",
  "solarcraft_button.lightning": "Lightning",
  "solarcraft_button.magic_bolt": "Magic Bolt",
  "solarcraft_button.meteorite": "Meteorite",
  "solarcraft_button.solar_dispel": "Dispel",
  "solarcraft_button.solar_heal": "Heal",
  "solarcraft_button.solar_strike": "Solar Strike",
  "solarcraft_button.solar_stun": "Disarm",
  "solarcraft_disarming_thorns": "Module Effect: Has a chance to apply 2 seconds of disarm on the attacker.",
  "solarcraft_fury_swipes": "Module Effect: Fury Swipes - each attack increases the damage you deal to the target by 0.5 (Max +10 dmg). Incompatible with magic damage/poisoning blade.",
  "solarcraft_magic_damage_bonus_5": "Module Effect: Magic damage +5. Incompatible with poisoning blade/fury swipes.",
  "solarcraft_miner_ability_tag": "Module Effect: Ability - gives 20 seconds of Haste II. RE Cost: 300/use (URBA)",
  "solarcraft_module_blessed": "Module effect: Has a small chance to restore 1 durability each second (only during day).",
  "solarcraft_poisoning_blade": "Module Effect: Poisoning blade - poisons targets for 8 seconds. Incompatible with magic damage/fury swipes.",
  "solarcraft_smelting_module": "Module effect: Auto-smelting",
  "solarcraft_struct.explosion_blocker": "Explosion Blocker",
  "solarcraft_struct.solar_infuser": "Solar Infuser",
  "solarcraft_sword_aoe_attack": "Module effect: Ability - Damages all mobs in small AOE around player for the half of sword damage. Cooldown:5 sec.",
  "solarcraft_sword_autoheal": "Module effect: Has a chance to restore 2 durability on hit",
  "speed_road.lore": "Running between your chests and crafting tables can take a lot of time. Well this won't teleport your items but it will speed you up instead! Gives speed I when stepped on.",
  "tetra.material.algadium_ingot.prefix": "Algadium",
  "tetra.material.illidium_ingot.prefix": "Illidium",
  "tetra.material.qualadium_ingot.prefix": "Qualadium",
  "throwable_light.lore": "If your reach isn't enough to place a torch in a cave, you can throw this to light up an area! Can be placed like an ordinary block too. Be careful, it doesn't drop anything when broken.",
  "totem_of_immortality.lore": "Works similar to totem of undying but heals you for full health and applies 20 seconds of invulnerability.",
  "turret_radar.lore": "The main part for all turrets to make them detect enemies.",
  "void_dust.lore": "Just by holding it in your hands, you feel emptiness. The same feeling as when you first dug your way down to bedrock.",
  "wand.lore": "This the main tool in your adventures. Can be used in various situations (look on item tooltip for more).",
  "zap_turret.lore": "Can damage up to 5 targets at once. Damage: 5 (Magic), Attack radius: 20, Attack rate: 1 shot/3 sec. Requires structure to function.",
  "solarcraft.screens.orbital_missile_launch.launch_time": "Time until launch",
  "solarcraft.tile.orbital_missile.launch.data_not_correct": "Explosion data is not correct. Cancelling...",
  "solarcraft.tile.orbital_missile.launch.is_already_in_process": "Cancel the current explosion first!",
  "solarcraft.screens.orbital_missile_launch.launch": "Launch",
  "solarcraft.screens.orbital_missile_launch.cancel": "Cancel",
  "solarcraft.screens.orbital_missile_launch.info": "Maximum X and Z: %s, Maximum radius: %s,depth: %s. KELDA cost per radius and depth: %s. It is advised to load all the chunks before launching an explosion there, otherwise there will be a lot of lags.",
  "solarcraft.word.radius": "Radius",
  "solarcraft.word.depth": "Depth",
  "solarcraft.word.needed": "Needed",
  "solarcraft.word.current": "Current",
  "solarcraft.word.x_coordinate": "Coordinate X",
  "solarcraft.word.z_coordinate": "Coordinate Z",
  "solarcraft.minutes_seconds": "%s minutes, %s seconds.",
  "solarcraft.message.incorrect_structure": "Incorrect structure",
  "solarcraft.message.block_disabled": "Block is not allowed. Allow it in config if you wish to use it.",
  "solarcraft.screens.buttons.stages_page": "Progression Stages",
  "solarcraft.screens.buttons.recipes_screen": "Information and Recipes",
  "solarcraft.screens.buttons.retain_fragments_screen": "Restore Fragments",
  "solarcraft.screens.buttons.crafting_recipe": "Crafting Recipe",
  "solarcraft.screens.buttons.progression_screen": "Progressions",
  "solarcraft.screens.buttons.memorize_page": "Memorize Screen"
}