{
    "block.multiblock_hint.1x2x1": "§8[§71x2x1多方块结构§8]",
    "block.tetra.basic_workbench": "工作台",
    "block.tetra.basic_workbench.description": "用锤子右键点击一个合成台以创建工作台",
    "block.tetra.block_geode": "晶簇方块",
    "block.tetra.chthonic_extractor": "地心提取器",
    "block.tetra.chthonic_extractor.description": "将锤子敲入基岩，从下面提取矿物",
    "block.tetra.chthonic_extractor.description_extended": " * 后续将提取器锤入同一裂缝可增加产量\n * 在被僵尸、流浪者或女巫等生物居住的生物群系中，如寒冷、沙漠或沼泽生物群系中产量略有增加",
    "block.tetra.core_extractor": "核心提取器",
    "block.tetra.depleted_bedrock": "枯竭基岩",
    "block.tetra.extractor_pipe": "提取器管道",
    "block.tetra.extractor_piston": "提取器活塞",
    "block.tetra.forged_container": "锻造容器",
    "block.tetra.forged_crate": "锻造箱子",
    "block.tetra.forged_pillar": "锻造支柱",
    "block.tetra.forged_platform": "锻造平台",
    "block.tetra.forged_platform_slab": "锻造平台板",
    "block.tetra.forged_vent": "锻造通风口",
    "block.tetra.forged_wall": "锻造墙",
    "block.tetra.forged_workbench": "锻造工作台",
    "block.tetra.fractured_bedrock": "碎裂基岩",
    "block.tetra.hammer_base": "锻造锤底座",
    "block.tetra.hammer_head": "锤头",
    "block.tetra.holosphere": "全息球",
    "block.tetra.multi_schematic.description": "这是一个多方块原理图的一部分，将其与同一原理图的其他（未损坏的）部分一起放置在世界中，以解锁附近工作台中的新原理图。",
    "block.tetra.multi_schematic.earthpiercer.description": "允许制作和改进穿地者（单头）工具头。",
    "block.tetra.multi_schematic.earthpiercer.name": "古老的原理图：穿地者",
    "block.tetra.multi_schematic.extractor.description": "允许制作和改进提取器（双头）工具柄。",
    "block.tetra.multi_schematic.extractor.name": "古老的原理图：提取器",
    "block.tetra.multi_schematic.piece": "方块 §8[§7%s§8， §7%s§8]",
    "block.tetra.multi_schematic.ruined": "破损的",
    "block.tetra.multi_schematic.stonecutter.description": "允许制作和改进石切剑刀片。",
    "block.tetra.multi_schematic.stonecutter.name": "古老的原理图：石切机",
    "block.tetra.rack": "搁板",
    "block.tetra.rack.description": "物品可以挂在架子上，右键添加或移除物品。\n放在工作台附近的架子上的工具可用于合成，就像它在玩家的物品栏中一样，架子需要位于3x3x3的区域内（位于工作台上方一个方块的中心）才能正常工作。",
    "block.tetra.seeping_bedrock": "渗漏岩石",
    "block.tetra.transfer_unit": "传输单元",
    "effect.tetra.earthbound": "地缚",
    "effect.tetra.exhausted": "疲劳",
    "effect.tetra.exhausted.tooltip": "移动速度降低 §e%s%%§r，攻击速度和挖掘速度降低 §e%s%%",
    "effect.tetra.howling": "咆哮",
    "effect.tetra.howling.tooltip": "环绕在怒风中，赋予：n* §e%s%%§7移动速度\n* §e%s%%§7偏转进来的投射物的机会\n* §e%s%%§7一个偏转的投射物返回到它发射出的地方的机会",
    "effect.tetra.pried": "撬动",
    "effect.tetra.pried.tooltip": "降低护甲值 §e%s",
    "effect.tetra.punctured": "穿孔",
    "effect.tetra.punctured.tooltip": "降低护甲值 §e%s%% (%s)",
    "effect.tetra.severed": "断裂",
    "effect.tetra.severed.tooltip": "将最大生命减少 §e%s%%§r 和攻击伤害减少 §e%s%%§r",
    "effect.tetra.small_absorb": "兴奋",
    "effect.tetra.small_absorb.tooltip": "赋予一个 §e%s§r 点吸收护盾",
    "effect.tetra.small_health": "加强",
    "effect.tetra.small_health.tooltip": "将最大生命增加 §e%s",
    "effect.tetra.small_strength": "决定性",
    "effect.tetra.small_strength.tooltip": "增加攻击伤害 §e%s",
    "effect.tetra.steeled": "防御力增强",
    "effect.tetra.steeled.tooltip": "增加护甲值 §e%s",
    "effect.tetra.unwavering": "坚定不移",
    "effect.tetra.unwavering.tooltip": "免疫击退",
    "enchantment.minecraft.bane_of_arthropods.desc": "对节肢动物造成额外伤害",
    "enchantment.minecraft.channeling.desc": "在雷暴期间向实体投掷时召唤闪电",
    "enchantment.minecraft.efficiency.desc": "增加采矿速度",
    "enchantment.minecraft.fire_aspect.desc": "攻击实体时使其着火",
    "enchantment.minecraft.flame.desc": "用弓射出的箭或敌人被击中时会着火",
    "enchantment.minecraft.fortune.desc": "采矿时有机会掉落更多的资源",
    "enchantment.minecraft.impaling.desc": "使用三叉戟攻击水生生物时造成更多的伤害",
    "enchantment.minecraft.infinity.desc": "只要有至少一支箭，允许弓无限射击普通箭",
    "enchantment.minecraft.knockback.desc": "击退目标更远",
    "enchantment.minecraft.looting.desc": "击杀实体时增加掉落物",
    "enchantment.minecraft.loyalty.desc": "物品被投掷后会返回。",
    "enchantment.minecraft.mending.desc": "获得经验时修复耐久度",
    "enchantment.minecraft.power.desc": "弓箭造成的伤害更高",
    "enchantment.minecraft.punch.desc": "从弓射出的箭会将敌人击退更远",
    "enchantment.minecraft.riptide.desc": "允许三叉戟将玩家向前推进。仅在雨天或水中有效。",
    "enchantment.minecraft.sharpness.desc": "增加造成的伤害",
    "enchantment.minecraft.silk_touch.desc": "大多数方块，会掉落它们本身",
    "enchantment.minecraft.smite.desc": "对亡灵造成额外伤害",
    "enchantment.minecraft.sweeping.desc": "使横扫攻击更有效",
    "enchantment.minecraft.unbreaking.desc": "减少物品损坏的几率",
    "enchantment.minecraft.vanishing_curse.desc": "使物品在持有者死亡时消失",
    "harvests.filter.tetra": "四元素",
    "harvests.filter.tetra.tooltip": "Tetra中物品使用的工具等级",
    "item.tetra.combustion_chamber": "燃烧室",
    "item.tetra.combustion_chamber.description": "可以附在锻造加工的锤上，增加其锤级别1级，但使用该锤可能会点燃附近的物品",
    "item.tetra.crossbow.wip": "弩还在开发中，缺少若干模块和魔法",
    "item.tetra.dragon_sinew": "龙筋",
    "item.tetra.dragon_sinew.description": "常见于末影龙死亡的地方悬浮的物品",
    "item.tetra.earthpiercer": "地穿器",
    "item.tetra.earthpiercer.description": "在工作台中与两根棍子结合，或者作为工具头在工作台中使用，制作出强大的开采工具",
    "item.tetra.forged_beam": "结构梁",
    "item.tetra.forged_bolt": "螺栓",
    "item.tetra.forged_description": "在冷或山地生态区的地下深处找到的建筑",
    "item.tetra.forged_mesh": "柔性网格",
    "item.tetra.forged_unsettling": "这件神器在剧烈地振动",
    "item.tetra.geode": "晶洞",
    "item.tetra.geode.tooltip": "在光线的照射下，内部会闪烁\n \n§8在工作台上打开可能会得到有价值的矿物，掉落物受到时运附魔的影响",
    "item.tetra.holo.tooltip1": "轻轻一触，球体就在虚空中投射出图表和字符",
    "item.tetra.holo.tooltip2": "§7[§8rmb§7] §8使用",
    "item.tetra.lubricant_dispenser": "润滑剂分配器",
    "item.tetra.lubricant_dispenser.description": "可以附着在锻造锤上，将锤子卡住的几率减少50%%",
    "item.tetra.metal_scrap": "金属废料",
    "item.tetra.metal_scrap.description": "金属形状，他们的用途已经被抹去或永远无法被知道，等待着新的目标",
    "item.tetra.modular.broken": "损坏的",
    "item.tetra.modular.empty_slot": "空槽位",
    "item.tetra.modular.hone_progress.description": "向磨炼此物品的进程\n \n§7进度：§e%s§7/§e%s §7(§e%s§7)\n \n§7基本需求：§e%s\n§7完整性使用：§e+%s",
    "item.tetra.modular.hone_progress.description_extended": "物品的使用会增加进度，一旦完成，可以对物品的一个主要模块进行磨砺，稍微提高其某些属性。基础要求和完整性惩罚会因物品的类型（如剑、弓、双头工具）而略有不同。必须在工作台上修改或修复物品才能开始磨砺进度（如果出现磨砺进度栏，则表示正在工作）。",
    "item.tetra.modular.hone_progress.description_workable": "\n§7可加工：§e%s",
    "item.tetra.modular.hone_progress.label": "磨砺",
    "item.tetra.modular.magic_capacity.description": "此模块可以容纳的魔力数量以及已使用的容量\n \n§7魔力容量：§e%s\n§7容量使用：§e%s\n \n§7修复经验消耗：§e%s\n§7不稳定风险：§e%s%%",
    "item.tetra.modular.magic_capacity.description_extended": "§7容量可能会超出，但修复模块将消耗经验，魔法改进可能会不稳定并在物品被改变时产生负面效果",
    "item.tetra.modular.magic_capacity.label": "魔力容量",
    "item.tetra.modular.repair_material.empty": "不需要修复",
    "item.tetra.modular.repair_material.label": "修复材料：",
    "item.tetra.modular.settle_full_cost.description": "该模组完全安定，完整性消耗降低",
    "item.tetra.modular.settle_full_gain.description": "此模块已完全安定，它提供了额外的完整性",
    "item.tetra.modular.settle_full_null.description": "此模块的简单性使其易于安装，并且不需要进一步安定",
    "item.tetra.modular.settle_full_null.label": "完全安定",
    "item.tetra.modular.settle_full.label": "完全安定！",
    "item.tetra.modular.settle_progress_cost.description": "随着物品的使用，此模块将慢慢定位到合适的位置，一旦定位，其完整性成本将降低。\n \n§7进度：§e%s§7/§e%s\n \n§7基础需求：§e%s\n§7耐久性损失：§e%s",
    "item.tetra.modular.settle_progress_gain.description": "随着物品的使用，该模组将逐渐安定下来，一旦安定下来，将提供额外的完整性。\n \n§7进度：§e%s§7/§e%s\n \n§7要求基数：§e%s\n§7耐久损耗：§e%s",
    "item.tetra.modular.settle_progress.label": "安定进度",
    "item.tetra.modular.synergy_indicator.empty": "该模块没有潜在的协同奖励",
    "item.tetra.modular.synergy_indicator.header": "协同奖励：",
    "item.tetra.modular.synergy_indicator.variant_same": "(同一变种)",
    "item.tetra.planar_stabilizer": "平面稳定器",
    "item.tetra.planar_stabilizer.description": "可以附在锻造锤上，使加工的主要模块稍微改善物品的性能",
    "item.tetra.pristine_diamond": "纯净的钻石",
    "item.tetra.pristine_emerald": "纯净的绿宝石",
    "item.tetra.pristine_gem.description": "在物品改进时产生更多的奖励。可以在工作台上破碎，可能产生几个普通品质的碎片\n \n§8掉落物受时运附魔影响",
    "item.tetra.pristine_lapis": "原始青金石",
    "item.tetra.quick_latch": "快速锁扣",
    "item.tetra.scroll.axe_efficiency.description": "使用斧头制作或修复模块有时可能使用较少的材料",
    "item.tetra.scroll.axe_efficiency.description_extended": "提供25％的几率减少1个材料的使用量，总的材料使用量不能低于1个",
    "item.tetra.scroll.axe_efficiency.name": "斧效率",
    "item.tetra.scroll.axe_efficiency.prefix": "文献",
    "item.tetra.scroll.bone_expertise.description": "由骨头类材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.bone_expertise.name": "骨头专精",
    "item.tetra.scroll.bone_expertise.prefix": "论文",
    "item.tetra.scroll.cut_efficiency.description": "使用切割工具制作或修复模块时，可能会使用更少的材料",
    "item.tetra.scroll.cut_efficiency.description_extended": "提供25%%的机会减少1的材料使用量，总材料使用量不能减少到低于1",
    "item.tetra.scroll.cut_efficiency.name": "切割效率",
    "item.tetra.scroll.cut_efficiency.prefix": "论文",
    "item.tetra.scroll.effects": "制作效果",
    "item.tetra.scroll.effects.description": "当在附近的工作台上制作或修改工具配件时提供某种效果",
    "item.tetra.scroll.fabric_expertise.description": "使用布料类材料制作的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.fabric_expertise.name": "布料专长",
    "item.tetra.scroll.fabric_expertise.prefix": "论文",
    "item.tetra.scroll.fibre_expertise.description": "由纤维类材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.fibre_expertise.name": "纤维专精",
    "item.tetra.scroll.fibre_expertise.prefix": "文献",
    "item.tetra.scroll.gem_expertise.description": "由宝石类材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.gem_expertise.name": "宝石专精",
    "item.tetra.scroll.gem_expertise.prefix": "专著",
    "item.tetra.scroll.hammer_efficiency.description": "使用锤子制作或修复模块有时可能使用较少的材料",
    "item.tetra.scroll.hammer_efficiency.description_extended": "提供25％的几率减少1个材料的使用量，总的材料使用量不能低于1个",
    "item.tetra.scroll.hammer_efficiency.name": "锤效率",
    "item.tetra.scroll.hammer_efficiency.prefix": "论文",
    "item.tetra.scroll.hone/gild_1.description": "一卷附魔卷轴，可以提升模块的魔力容量",
    "item.tetra.scroll.hone/gild_1.description_extended": "这个卷轴上的附魔有点褪色，它允许模块被镀金到I级。在工艺网格中合并两个Gild I卷轴以创建一个Gild II卷轴。",
    "item.tetra.scroll.hone/gild_1.name": "镀金 I",
    "item.tetra.scroll.hone/gild_1.prefix": "磨砺",
    "item.tetra.scroll.hone/gild_2.description": "一卷附魔卷轴，可以提升模块的魔力容量",
    "item.tetra.scroll.hone/gild_2.description_extended": "这卷卷轴上的附魔已经部分恢复，它可以将模块镀金至II级。在工作台中将两卷镀金II卷轴合成可得到镀金III卷轴。",
    "item.tetra.scroll.hone/gild_2.name": "镀金 II",
    "item.tetra.scroll.hone/gild_2.prefix": "磨砺",
    "item.tetra.scroll.hone/gild_3.description": "一个附魔的卷轴，使模块的魔法容量能够被磨砺",
    "item.tetra.scroll.hone/gild_3.description_extended": "这个卷轴上的附魔已经部分恢复，它允许模块被镀金到III级。在工艺网格中合并两个Gild III卷轴以创建一个Gild IV卷轴",
    "item.tetra.scroll.hone/gild_3.name": "镀金 III",
    "item.tetra.scroll.hone/gild_3.prefix": "磨砺",
    "item.tetra.scroll.hone/gild_4.description": "一张附魔的卷轴，使得可以磨砺模块的魔力容量",
    "item.tetra.scroll.hone/gild_4.description_extended": "此卷轴上的附魔已部分恢复，允许将模块镀金至4级。在合成网格中将两个4级镀金卷轴组合以制作5级镀金卷轴。",
    "item.tetra.scroll.hone/gild_4.name": "镀金IV",
    "item.tetra.scroll.hone/gild_4.prefix": "磨砺",
    "item.tetra.scroll.hone/gild_5.description": "一张附魔卷轴，可以提高模块的魔法容量",
    "item.tetra.scroll.hone/gild_5.description_extended": "这个卷轴上的附魔已经完全恢复，它允许模块被镀金到V级",
    "item.tetra.scroll.hone/gild_5.name": "镀金 V",
    "item.tetra.scroll.hone/gild_5.prefix": "磨砺",
    "item.tetra.scroll.intricate": "复杂",
    "item.tetra.scroll.intricate.description": "必须直接放置在工作台的顶部才能使用",
    "item.tetra.scroll.metal_expertise.description": "由金属类材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.metal_expertise.name": "金属专精",
    "item.tetra.scroll.metal_expertise.prefix": "论文",
    "item.tetra.scroll.range.description": "滚动条必须放置在一个5x5x5的区域内（以工作台为中心，上方两个方块）才能使用",
    "item.tetra.scroll.scale_expertise.description": "由被分类为鳞片的材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.scale_expertise.name": "鳞片专精",
    "item.tetra.scroll.scale_expertise.prefix": "论文",
    "item.tetra.scroll.schematics": "图纸",
    "item.tetra.scroll.schematics.description": "解锁附近工作台的额外配方图纸",
    "item.tetra.scroll.single/points_end.description": "制作一种能够从多种球状物体中吸取能量的矛头的工艺图纸。",
    "item.tetra.scroll.single/points_end.name": "尖端",
    "item.tetra.scroll.single/points_end.prefix": "图纸",
    "item.tetra.scroll.skin_expertise.description": "使用皮革类材料制作的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.skin_expertise.name": "皮肤专精",
    "item.tetra.scroll.skin_expertise.prefix": "论文",
    "item.tetra.scroll.stone_expertise.description": "由石头类材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.stone_expertise.name": "石头专长",
    "item.tetra.scroll.stone_expertise.prefix": "论文",
    "item.tetra.scroll.sword/howling.description": "奇特的图表和文本描述如何修改剑的刀背，使得挥动时，剑会在持有者周围产生一个能够偏转弹射物的湍流领域",
    "item.tetra.scroll.sword/howling.name": "嚎叫之刃",
    "item.tetra.scroll.sword/howling.prefix": "图纸",
    "item.tetra.scroll.sword/sturdy_guard.description": "一种曾经常见但现已被遗忘的制作剑护手技术的变体。在正确的时间阻挡攻击和抛射物。",
    "item.tetra.scroll.sword/sturdy_guard.name": "坚固护卫",
    "item.tetra.scroll.sword/sturdy_guard.prefix": "图纸",
    "item.tetra.scroll.sword/throwing_knife.description": "描述如何制作轻便且平衡的剑刃，可以投掷",
    "item.tetra.scroll.sword/throwing_knife.name": "飞刀",
    "item.tetra.scroll.sword/throwing_knife.prefix": "图纸",
    "item.tetra.scroll.unknown.name": "卷轴",
    "item.tetra.scroll.warforge.details": "§l§n战争锻造§r\n\n在战斗中，双头工具的战斗效果更强大，包括：n\n + 基于锻造头的§l被动§r状态或效果\n\n + 基于左头的右击§l技能§r\n\n + 基于右头的技能§l修饰§r r§l§n战斧§r\n\n§l被动：§r切断\n攻击有机会降低目标的最大生命值\n\n§l技能：§r处决\n根据目标的失血和有害效果造成额外伤害\n\n§l修饰：§r过载\n技能可以进一步充能以增加伤害和改善效果 r§l§n战锤§r\n\n§l被动：§r压碎\n攻击部分穿透护甲和吸收效果\n\n§l技能：§r猛击\n用强大的击退攻击单个目标，或在大范围内攻击多个敌人\n\n§l修饰：§r动量\n使技能能够击晕目标或将其击退更远 r§l§n战镐§r\n\n§l被动：§r刺穿\n攻击对没有护甲的目标造成额外伤害\n\n§l技能：§r刺孔\n降低目标的护甲或造成流血效果\n\n§l修饰：§r连击\n通过常规攻击获得连击点数，以改善技能 r§l§n工具柄底部§r\n\n§l被动：§r轻盈\n提供显著的速度增加，但降低工具的等级\n\n§l技能：§r无\n\n§l修饰：§r轻盈\n减少技能充能时间和冷却时间 r§l§n爪子§r\n\n§l被动：§r穿甲\n攻击部分忽略护甲\n\n§l技能：§r撬\n在目标上施加层叠护甲削减效果\n\n§l修饰：§r复仇\n在使用者处于劣势时改善技能 r§l§n战镰（锄头）§r\n\n§l被动：§r伤害加成\n增加整体武器伤害\n\n§l技能：§r霸王\n造成高伤害，但同时耗尽目标和使用者\n\n§l修饰：§r过度伸展\n技能更加有效，但消耗额外食物 r§l§n战镰刀§r\n\n§l被动：§r扫荡\n增加扫荡伤害和范围\n\n§l技能：§r收割\n在区域内击中目标，击杀会增强使用者\n\n§l修饰：§r高兴\n成功使用时增强技能 r§l§n战斧镐§r\n\n§l被动：§r伤害加成\n显著提升镐头的伤害\n\n§l技能：§r冲刺\n向前冲刺并对第一个被击中的目标造成伤害\n\n§l修饰：§r防御型\n使用副手装备时技能提供防御加成",
    "item.tetra.scroll.warforge/adze.description": "包含各种计划，说明如何使斧在战斗中更有效，允许在工作台上改进斧",
    "item.tetra.scroll.warforge/adze.description_extended": "§7[§8shift + 右键§7]§8阅读更多",
    "item.tetra.scroll.warforge/adze.name": "战斧",
    "item.tetra.scroll.warforge/adze.prefix": "战争工具，第8章",
    "item.tetra.scroll.warforge/axe.description": "包含了如何使斧头在战斗中更有效的各种计划，允许在工作台上改进斧头",
    "item.tetra.scroll.warforge/axe.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/axe.name": "战斧",
    "item.tetra.scroll.warforge/axe.prefix": "战争工具，第一章",
    "item.tetra.scroll.warforge/butt.description": "包含了如何利用工具的钝头使其在战斗中更有效的各种计划，允许在工作台上改进工具的钝头",
    "item.tetra.scroll.warforge/butt.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/butt.name": "钝头",
    "item.tetra.scroll.warforge/butt.prefix": "战争工具，第四章",
    "item.tetra.scroll.warforge/claw.description": "包含了如何使爪子在战斗中更有效的各种计划，允许在工作台上改进爪子",
    "item.tetra.scroll.warforge/claw.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/claw.name": "爪子",
    "item.tetra.scroll.warforge/claw.prefix": "战争工具，第五章",
    "item.tetra.scroll.warforge/hammer.description": "包含了如何使锤子在战斗中更有效的各种计划，允许在工作台上改进锤子",
    "item.tetra.scroll.warforge/hammer.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/hammer.name": "战锤",
    "item.tetra.scroll.warforge/hammer.prefix": "战争工具，第二章",
    "item.tetra.scroll.warforge/hoe.description": "包含各种关于如何使锄头在战斗中更有效的计划，允许在工作台上改进锄头",
    "item.tetra.scroll.warforge/hoe.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/hoe.name": "战斧",
    "item.tetra.scroll.warforge/hoe.prefix": "战争工具，第六章",
    "item.tetra.scroll.warforge/pickaxe.description": "包含了如何使镐子在战斗中更有效的各种计划，允许在工作台上改进镐子",
    "item.tetra.scroll.warforge/pickaxe.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/pickaxe.name": "战镐",
    "item.tetra.scroll.warforge/pickaxe.prefix": "战争工具，第3章",
    "item.tetra.scroll.warforge/sickle.description": "包含了如何使镰刀在战斗中更有效的各种计划，允许在工作台上改进镰刀",
    "item.tetra.scroll.warforge/sickle.description_extended": "§7[§8shift + rmb§7]§8 阅读更多",
    "item.tetra.scroll.warforge/sickle.name": "战镰刀",
    "item.tetra.scroll.warforge/sickle.prefix": "战争工具，第七章",
    "item.tetra.scroll.wood_expertise.description": "由木材类材料制成的主要模块提供额外的伤害和效率",
    "item.tetra.scroll.wood_expertise.name": "木材专长",
    "item.tetra.scroll.wood_expertise.prefix": "文献",
    "item.tetra.stonecutter": "石切器",
    "item.tetra.stonecutter.description": "在工作台上与棍子合成或在工作台上用作剑刃以制作强大的采矿工具",
    "item.tetra.thermal_cell": "热能电池",
    "item.tetra.thermal_cell.charge": "电量：%s",
    "item.tetra.thermal_cell.charge_empty": "§c空",
    "item.tetra.thermal_cell.charge_full": "§a满电",
    "item.tetra.thermal_cell.charge_good": "§a电量良好",
    "item.tetra.thermal_cell.charge_low": "§e电量低",
    "item.tetra.tooltip_reveal": "在背包中时揭示相关的升级图纸",
    "item.tetra.vent_plate": "绝缘板",
    "item.tetra.vent_plate.description": "可以附在锻造锤或传输单元上提高它的效率",
    "itemGroup.tetra": "四元组",
    "tetra.advancements.spelunking.ancient_ruins.description": "在寒冷或山地生物群系中的深处找到古代遗迹",
    "tetra.advancements.spelunking.ancient_ruins.title": "久已消逝",
    "tetra.advancements.spelunking.chthonic_automation.description": "在提取器上放一个锻造锤，并以红石为动力，自动将其锤入基岩",
    "tetra.advancements.spelunking.chthonic_automation.title": "自动提取",
    "tetra.advancements.spelunking.chthonic_cooldown.description": "在提取器上倒水或让它坐一会儿，以避免在捡起它时受到火焰伤害",
    "tetra.advancements.spelunking.chthonic_cooldown.title": "自然冷却",
    "tetra.advancements.spelunking.chthonic_crossbow.description": "用高拉力的弩射出一个地幔提取器\n\n§7将提取器放在副手上进行装载",
    "tetra.advancements.spelunking.chthonic_crossbow.title": "非预期用途，保修作废",
    "tetra.advancements.spelunking.chthonic_extractor.description": "在箱子或容器中找到一个地狱提取器",
    "tetra.advancements.spelunking.chthonic_extractor.title": "深度提取",
    "tetra.advancements.spelunking.chthonic_hammer.description": "将地狱提取器放在地底岩石上，并用锤子敲打顶部",
    "tetra.advancements.spelunking.chthonic_hammer.title": "手动提取",
    "tetra.advancements.spelunking.chthonic_module.description": "用地幔提取器替换双头工具的右头以形成一个强大的收割工具\n\n§7* 提取器必须未使用过\n* 不同于在遗迹中发现的其他物品，这个无法用金属废料修复",
    "tetra.advancements.spelunking.chthonic_module.title": "改装提取器",
    "tetra.advancements.spelunking.containers.description": "使用正确的工具击打箱子和容器上的突出区域以将其打开",
    "tetra.advancements.spelunking.containers.title": "“回收“",
    "tetra.advancements.spelunking.earthpiercer.description": "在容器中找到一个地心钻和一个柄，地心钻能够一次打破多个方块",
    "tetra.advancements.spelunking.earthpiercer.title": "穿刺行星",
    "tetra.advancements.spelunking.find_bolt.description": "从古代废墟中回收一些螺栓",
    "tetra.advancements.spelunking.find_bolt.title": "万能紧固件",
    "tetra.advancements.spelunking.find_cell.description": "在古代遗迹中找到一个热能单元",
    "tetra.advancements.spelunking.find_cell.title": "热能容器",
    "tetra.advancements.spelunking.find_latch.description": "从古代废墟中回收一个快速扣，并使用它改进一个工具腰带附件",
    "tetra.advancements.spelunking.find_latch.title": "§o咔咔咔咔",
    "tetra.advancements.spelunking.find_planar.description": "在古代遗迹中找到一个平面稳定器",
    "tetra.advancements.spelunking.find_planar.title": "内陷维度技术",
    "tetra.advancements.spelunking.find_ruins_map.description": "从2级地图制作师那里购买一张标记古代遗迹的地图\n\n§7§o他们刚才是不是卖了我两张同样的地图？",
    "tetra.advancements.spelunking.find_ruins_map.title": "透过放大镜",
    "tetra.advancements.spelunking.find_scroll_efficiency.description": "从村民处购买所有关于工具效率的论文\n\n§7有时候会被已经提升等级的村民出售",
    "tetra.advancements.spelunking.find_scroll_efficiency.title": "节俭的制作",
    "tetra.advancements.spelunking.find_scroll_expertise.description": "从村民处购买所有关于材料专长的专著\n\n§7有时会在2级以上的村民处出售",
    "tetra.advancements.spelunking.find_scroll_expertise.title": "伟大作品",
    "tetra.advancements.spelunking.find_scroll_gild.description": "在下层堡垒中找到一个镀金卷轴",
    "tetra.advancements.spelunking.find_scroll_gild.title": "奥术加成",
    "tetra.advancements.spelunking.find_scroll_howling.description": "在地牢中找到一个嚎叫之刃的图纸",
    "tetra.advancements.spelunking.find_scroll_howling.title": "嚎叫之刃",
    "tetra.advancements.spelunking.find_scroll_sturdy.description": "在地牢中找到一个坚固的防护蓝图",
    "tetra.advancements.spelunking.find_scroll_sturdy.title": "失而复得的知识",
    "tetra.advancements.spelunking.find_scroll_throwing.description": "在地牢中找到一个投掷刀的蓝图",
    "tetra.advancements.spelunking.find_scroll_throwing.title": "完全平衡",
    "tetra.advancements.spelunking.find_scroll_warforge.description": "在堡垒废墟中找到《战争工具》的一章，或与猪灵交易获得",
    "tetra.advancements.spelunking.find_scroll_warforge.title": "战争工具",
    "tetra.advancements.spelunking.find_scroll.description": "在世界中找到卷轴或从村民处购买一本",
    "tetra.advancements.spelunking.find_scroll.title": "获取知识",
    "tetra.advancements.spelunking.geode_open.description": "升级一个锤子并在工作台上用它击打晶簇以打开它",
    "tetra.advancements.spelunking.geode_open.title": "矿物破碎器",
    "tetra.advancements.spelunking.geode.description": "在挖掘深板岩时找到一个洞穴\n\n§7发光的深板岩中含有洞穴",
    "tetra.advancements.spelunking.geode.title": "中空固体",
    "tetra.advancements.spelunking.hammer_craft.description": "使用熔炉锤制作一个需要5+等级锤子的模块",
    "tetra.advancements.spelunking.hammer_craft.title": "岩浆压力释放",
    "tetra.advancements.spelunking.hammer_fix.description": "通过安装两个充电的热能单元和两个升级优化熔炉锤\n\n§7当它运作时锤子的两侧将会亮起",
    "tetra.advancements.spelunking.hammer_fix.title": "修复机器",
    "tetra.advancements.spelunking.hammer_jam.description": "经历一个锻锤头卡住的情况，直到头部解卡前，锤子将无法使用",
    "tetra.advancements.spelunking.hammer_jam.title": "需要维护",
    "tetra.advancements.spelunking.hammer_power.description": "将一个燃烧室安装到熔炉锤上以提高1个等级的锤级\n\n§7像燃烧室这样的锤子升级可以在木箱和容器中找到",
    "tetra.advancements.spelunking.hammer_power.title": "燃烧升级",
    "tetra.advancements.spelunking.hammer_remove.description": "使用爪子从熔炉锤中移除一个升级",
    "tetra.advancements.spelunking.hammer_remove.title": "爪形手柄",
    "tetra.advancements.spelunking.hammer_unjam.description": "至少用一个第四等级的手持锤子重击一个卡住的锤头以使熔炉锤复工",
    "tetra.advancements.spelunking.hammer_unjam.title": "已经维护",
    "tetra.advancements.spelunking.loot_ruins.description": "使用一个带有丝触手法的6级锤子从遗迹中收获方块",
    "tetra.advancements.spelunking.loot_ruins.title": "回收协议",
    "tetra.advancements.spelunking.percussion_scanner.description": "使用工作台恢复全息球扫描仪的敲击扫描功能，将其放置在世界中并启用扫描模式，然后用锤子敲击以扫描古代遗迹的方块",
    "tetra.advancements.spelunking.percussion_scanner.title": "共鸣发现",
    "tetra.advancements.spelunking.pristine_socket.description": "在矿洞中找到一个完美无暇的宝石，并用它来插入剑或工具",
    "tetra.advancements.spelunking.pristine_socket.title": "昂贵的维护",
    "tetra.advancements.spelunking.refill_cell.description": "使用一个转移装置或一个核心提取器完全充电一个热能单元",
    "tetra.advancements.spelunking.refill_cell.title": "热能转移",
    "tetra.advancements.spelunking.root.description": "深入地下",
    "tetra.advancements.spelunking.root.title": "洞穴探险 (§7Tetra§r)",
    "tetra.advancements.spelunking.schematic_complete.description": "用完整的零件替换古代图纸上的破损部分，解锁强大的工具",
    "tetra.advancements.spelunking.schematic_complete.title": "恢复原样的图纸",
    "tetra.advancements.spelunking.schematic_empower.description": "使用回声碎片强化一个静止的石切机或地穿者，解锁其全部潜力",
    "tetra.advancements.spelunking.schematic_empower.title": "§m安全措施§r",
    "tetra.advancements.spelunking.schematic_pry.description": "在古代图纸的背面使用爪子来拾取一个零件",
    "tetra.advancements.spelunking.schematic_pry.title": "挑选图纸",
    "tetra.advancements.spelunking.schematic_shatter.description": "将已经断裂3次的回声碎片粉碎，以减少负面效果",
    "tetra.advancements.spelunking.schematic_shatter.title": "精确断裂",
    "tetra.advancements.spelunking.stonecutter_enchant.description": "给石切附上效率增幅魔咒来增加每次切割过程中破坏的方块数量",
    "tetra.advancements.spelunking.stonecutter_enchant.title": "奥术放大器",
    "tetra.advancements.spelunking.stonecutter.description": "在一个容器中找到一个石切，并将其连接到一个握把上，石切可以大面积切割石头",
    "tetra.advancements.spelunking.stonecutter.title": "就像切黄油",
    "tetra.advancements.spelunking.suspend_belt.description": "使用平面稳定器制作一个强力的腰带附件",
    "tetra.advancements.spelunking.suspend_belt.title": "强力悬挂",
    "tetra.advancements.spelunking.suspend_bow.description": "使用两个平衡器制作一个弓的稳定器",
    "tetra.advancements.spelunking.suspend_bow.title": "平面交汇",
    "tetra.advancements.spelunking.sweeper.description": "使用工作台恢复全息球扫描仪的扫描功能，扫扫地球仪使得更容易确定古代遗迹的位置",
    "tetra.advancements.spelunking.sweeper.title": "大扫除",
    "tetra.advancements.spelunking.use_bolt.description": "使用螺栓绑定工具或剑，然后在工作台的调整选项卡中更改物品的属性",
    "tetra.advancements.spelunking.use_bolt.title": "完美调试",
    "tetra.advancements.story.more_upgrades.description": "用两根棍子和两个木板制作一个木锤\n \n§8§oTetra开始",
    "tetra.advancements.story.more_upgrades.title": "基本的改造",
    "tetra.advancements.upgrades.bow_upgrade.description": "在工作台中升级一把弓",
    "tetra.advancements.upgrades.bow_upgrade.title": "弓箭手的调整",
    "tetra.advancements.upgrades.double_headed.description": "在使用双头工具（例如：镐、斧、锤）时，仅会考虑具有最高价值的头部以决定伤害或收割层级/效率。",
    "tetra.advancements.upgrades.double_headed.title": "[?] 双头工具",
    "tetra.advancements.upgrades.hammer_2.description": "将你的锤子升级为双面石锤（任何类型的石头），石锤提供二级敲击能力\n\n§7可以在工作台中以与木锤相同的方法制作",
    "tetra.advancements.upgrades.hammer_2.title": "锤子 II (石头)",
    "tetra.advancements.upgrades.hammer_3.description": "制作一把双面铁锤，铁锤提供三级敲击能力\n\n§7只能在工作台中制作，需要在背包中额外携带一把次要的锤子",
    "tetra.advancements.upgrades.hammer_3.title": "锤子 III（铁质）",
    "tetra.advancements.upgrades.hammer_4.description": "制作一个双面黑石锤，黑石锤提供四级的锤击能力\n\n§7升级的把手或绑带将提供足够的完整性来支持黑石锤",
    "tetra.advancements.upgrades.hammer_4.title": "锤子 IV（黑石）",
    "tetra.advancements.upgrades.hammer_5.description": "制作一个双面黑曜石锤子，黑曜石锤子提供六级（临时）锤击能力",
    "tetra.advancements.upgrades.hammer_5.title": "锤子 V（黑曜石）",
    "tetra.advancements.upgrades.hammer_6.description": "制作一个双面下界合金锤子，下界合金锤子提供七级（临时）锤击能力",
    "tetra.advancements.upgrades.hammer_6.title": "锤子 VI（下界合金）",
    "tetra.advancements.upgrades.place_holosphere.description": "按住Shift键加鼠标右键将全息球放置在世界中，右键点击放置的方块以打开全息球界面\n \n§7在工作台（5x5x5）附近放置的全息球可以像在玩家的物品栏中一样进行查询",
    "tetra.advancements.upgrades.place_holosphere.title": "固定全息图",
    "tetra.advancements.upgrades.rack.description": "在工作台附近放一个架子，方便获取你的工具",
    "tetra.advancements.upgrades.rack.title": "触手可及",
    "tetra.advancements.upgrades.repairs.description": "模块化物品可以在工作台中修复。\n * 修复物品将需要对应模块的材料（和适当的工具）\n * 修复将循环检测物品的所有模块\n * 修复魔力不稳定的模块将消耗经验\n * 每次修复完全恢复物品的耐久度",
    "tetra.advancements.upgrades.repairs.title": "[?]修复模块化物品",
    "tetra.advancements.upgrades.root.description": "从两根棍子和两块木板中制作一个槌子\n \n物品奖励：全息球",
    "tetra.advancements.upgrades.root.title": "基础调整（§7Tetra§r）",
    "tetra.advancements.upgrades.shield_upgrade.description": "在工作台中升级一个盾牌",
    "tetra.advancements.upgrades.shield_upgrade.title": "适应性保护",
    "tetra.advancements.upgrades.sword_hone_peak.description": "将剑柄或剑刃的速度或伤害磨练至五级",
    "tetra.advancements.upgrades.sword_hone_peak.title": "高峰建造",
    "tetra.advancements.upgrades.sword_hone.description": "使用剑，直到它可以被磨尖，然后在工作台上磨尖它",
    "tetra.advancements.upgrades.sword_hone.title": "磨刀",
    "tetra.advancements.upgrades.sword_improvement_hone.description": "对剑的模块应用改进，然后磨炼该改进以增加其效果",
    "tetra.advancements.upgrades.sword_improvement_hone.title": "双倍提升！",
    "tetra.advancements.upgrades.sword_integrity.description": "升级剑的柄或用绑定物加强剑以增加其完整性",
    "tetra.advancements.upgrades.sword_integrity.title": "紧密编织",
    "tetra.advancements.upgrades.sword_upgrade.description": "将一把普通的剑放在工作台上并升级它",
    "tetra.advancements.upgrades.sword_upgrade.title": "新的切割",
    "tetra.advancements.upgrades.tool_upgrade.description": "将普通的工具，如镐、斧或锄放在工作台上并升级它",
    "tetra.advancements.upgrades.tool_upgrade.title": "再次升级",
    "tetra.advancements.upgrades.toolbelt_upgraded.description": "完全升级一个工具带",
    "tetra.advancements.upgrades.toolbelt_upgraded.title": "潜影贝镶嵌物",
    "tetra.advancements.upgrades.toolbelt.description": "从四根线中制作一个非常基础的工具带",
    "tetra.advancements.upgrades.toolbelt.title": "简单实用工具",
    "tetra.advancements.upgrades.workbench.description": "右键使用槌子升级一个制作台",
    "tetra.advancements.upgrades.workbench.title": "工作台 mk II",
    "tetra.attribute.ability_cooldown.name": "技能冷却时间",
    "tetra.attribute.ability_damage.name": "能力伤害",
    "tetra.attribute.draw_speed.name": "拉弓时间",
    "tetra.attribute.draw_strength.name": "拉力",
    "tetra.attribute.multiplier": "乘数",
    "tetra.binding.group": "四面体",
    "tetra.break_geode_action.label": "打开",
    "tetra.enchantment.missing_description": "未知附魔效果",
    "tetra.forged_container.compartment_0": "第一格",
    "tetra.forged_container.compartment_1": "第二部分",
    "tetra.forged_container.compartment_2": "第三部分",
    "tetra.holo.craft.applicable_materials": "适用于此图纸的材料：",
    "tetra.holo.craft.breadcrumb.materials": "材料",
    "tetra.holo.craft.breadcrumb.root": "制造",
    "tetra.holo.craft.empty_applicable_materials": "适用于此图纸的材料未知",
    "tetra.holo.craft.empty_description": "描述缺失",
    "tetra.holo.craft.empty_translation_improvement": "不知道如何将材料属性转化为此改进的统计",
    "tetra.holo.craft.empty_translation_module": "不知道如何将材料属性转化为此模块的统计",
    "tetra.holo.craft.holosphere_shortcut": "§7[§8点击§7] §8查看详情",
    "tetra.holo.craft.holosphere_shortcut_disabled": "§7[§8§m点击§7] §8§m查看详情",
    "tetra.holo.craft.holosphere_shortcut_missing": "需要全息投影仪",
    "tetra.holo.craft.holosphere_shortcut_unavailable": "无法获取详情",
    "tetra.holo.craft.improvement_button": "%s 改进",
    "tetra.holo.craft.improvements": "改进",
    "tetra.holo.craft.material_requirement": "可以使用 %s 制造",
    "tetra.holo.craft.materials": "材料",
    "tetra.holo.craft.materials.stat_effect": "效果",
    "tetra.holo.craft.materials.stat_effect.tooltip": "从这种材料制作的模块将会提供§e%s§r效果：",
    "tetra.holo.craft.materials.stat_modifier": "修改器",
    "tetra.holo.craft.materials.stat_modifier.tooltip": "从这种材料制作的主要模块将具有§e%s§r修饰符：",
    "tetra.holo.craft.materials.stat.durability": "耐久度",
    "tetra.holo.craft.materials.stat.durability.short": "耐久度",
    "tetra.holo.craft.materials.stat.durability.tooltip": "使用此材料制造的模块的基础耐久度",
    "tetra.holo.craft.materials.stat.integrity": "完整性",
    "tetra.holo.craft.materials.stat.integrity.short": "完整度",
    "tetra.holo.craft.materials.stat.integrity.tooltip": "从此材料制作的模块的完整性增益和消耗的基础值（增益|消耗）",
    "tetra.holo.craft.materials.stat.magic_capacity": "魔法容量",
    "tetra.holo.craft.materials.stat.magic_capacity.short": "魔法容量",
    "tetra.holo.craft.materials.stat.magic_capacity.tooltip": "从此材料制作的主要模块的魔力容量",
    "tetra.holo.craft.materials.stat.primary": "硬度",
    "tetra.holo.craft.materials.stat.primary.short": "硬",
    "tetra.holo.craft.materials.stat.primary.tooltip": "材料的硬度或锐度，或将此材料塑造成具有硬/锐边缘的能力",
    "tetra.holo.craft.materials.stat.secondary": "密度",
    "tetra.holo.craft.materials.stat.secondary.short": "密",
    "tetra.holo.craft.materials.stat.secondary.tooltip": "材料的密度、刚度或重量，挥舞时这个物品的动能有多少",
    "tetra.holo.craft.materials.stat.tertiary": "柔韧性",
    "tetra.holo.craft.materials.stat.tertiary.short": "弹",
    "tetra.holo.craft.materials.stat.tertiary.tooltip": "材料的柔韧性或抗拉强度，当弯曲时这种材料多快回弹",
    "tetra.holo.craft.materials.stat.tool_efficiency": "工具效率",
    "tetra.holo.craft.materials.stat.tool_efficiency.short": "工具效率",
    "tetra.holo.craft.materials.stat.tool_efficiency.tooltip": "从此材料制作的模块的基础工具效率值",
    "tetra.holo.craft.materials.stat.tool_level": "工具等级",
    "tetra.holo.craft.materials.stat.tool_level.short": "工具等级",
    "tetra.holo.craft.materials.stat.tool_level.tooltip": "模块从该材料制作的工具等级的基础值",
    "tetra.holo.craft.modular_bow": "弓",
    "tetra.holo.craft.modular_crossbow": "弩",
    "tetra.holo.craft.modular_double": "双头",
    "tetra.holo.craft.modular_shield": "盾牌",
    "tetra.holo.craft.modular_single": "单头",
    "tetra.holo.craft.modular_sword": "剑刃",
    "tetra.holo.craft.modular_toolbelt": "工具带",
    "tetra.holo.craft.slot": "插槽",
    "tetra.holo.craft.stats": "统计",
    "tetra.holo.craft.translation_improvement": "根据此改进的材料属性获得的统计",
    "tetra.holo.craft.translation_module": "根据该模块的材料属性获得的统计",
    "tetra.holo.craft.variants": "变种",
    "tetra.holo.craft.variants_filter": "输入字符串以过滤基于名称的模块，使用#以基于材料类别进行过滤。\n\n§7[§8F§7] §8聚焦\n§7[§8回车§7] §8切换聚焦",
    "tetra.holo.craft.variants_sort": "根据选择的统计排序所有版本\n \n§7[§8s§7] §8切换下拉框\n§7[§81§7] - §7[§89§7] §8选择统计",
    "tetra.holo.place": "§7[§8shift + 右键§7] §8放置",
    "tetra.holo.quick_access.snooze_off": "重新启用\n§7扫描器",
    "tetra.holo.quick_access.snooze_on": "停用\n§7扫描器",
    "tetra.holo.scan.active": "启用",
    "tetra.holo.scan.snoozed": "§8休眠 §r%s：%s",
    "tetra.holo.scan.status": "§8状态：§r%s",
    "tetra.hone.available": "可磨炼",
    "tetra.hone.progress": "§8磨砺：§7%s§8/§7%s§8 (§7%s%%§8)",
    "tetra.improvement.arrested.description": "该模组使用的材料不会随时间而安定",
    "tetra.improvement.arrested.name": "被捕",
    "tetra.improvement.basic_axe/severing.description": "对未穿戴盔甲的目标造成额外伤害",
    "tetra.improvement.basic_axe/severing.name": "切割",
    "tetra.improvement.basic_handle/blazing.description": "使用这个可能会让你着火，在热环境中更严重。",
    "tetra.improvement.basic_handle/blazing.name": "炽热",
    "tetra.improvement.basic_handle/ender_reverb.description": "对于来自末地的附近实体产生负面反应。",
    "tetra.improvement.basic_handle/ender_reverb.name": "末影余波",
    "tetra.improvement.basic_handle/soot.description": "被煤灰覆盖",
    "tetra.improvement.basic_handle/soot.name": "煤灰覆盖",
    "tetra.improvement.basic_handle/wrap.description": "略微增加伤害和速度，减少负面柄效果。",
    "tetra.improvement.basic_handle/wrap.name": "%s包裹",
    "tetra.improvement.basic_hilt/soot.description": "覆盖了煤烟",
    "tetra.improvement.basic_hilt/soot.name": "煤烟覆盖",
    "tetra.improvement.basic_pickaxe/puncturing.description": "攻击时部分忽略护甲",
    "tetra.improvement.basic_pickaxe/puncturing.name": "穿刺",
    "tetra.improvement.blade_hone/damage.description": "增加所造成的伤害",
    "tetra.improvement.blade_hone/damage.name": "磨砺：伤害",
    "tetra.improvement.blade_hone/speed.description": "增加挥动速度",
    "tetra.improvement.blade_hone/speed.name": "磨砺：速度",
    "tetra.improvement.blade/hooked.description": "从背后击中敌人可能造成重大伤害",
    "tetra.improvement.blade/hooked.name": "钩形剑刃",
    "tetra.improvement.blade/hooked.prefix": "钩形",
    "tetra.improvement.blade/serrated.description": "攻击可能造成流血",
    "tetra.improvement.blade/serrated.name": "锯齿剑刃",
    "tetra.improvement.blade/serrated.prefix": "锯齿",
    "tetra.improvement.blade/tempered.description": "攻击部分忽视护甲",
    "tetra.improvement.blade/tempered.name": "调质剑尖",
    "tetra.improvement.blade/tempered.prefix": "回火",
    "tetra.improvement.bowstring_hone/damage.description": "增加造成的伤害",
    "tetra.improvement.bowstring_hone/damage.name": "磨砺：伤害",
    "tetra.improvement.bowstring/release_latch.description": "略微增加拉弓速度并自动射击箭矢。",
    "tetra.improvement.bowstring/release_latch.name": "释放闩锁",
    "tetra.improvement.crying.description": "略微降低魔法稳定性",
    "tetra.improvement.crying.name": "哭泣",
    "tetra.improvement.destabilized/haunted.description": "这个模块被鬼魂附身，有时会反抗物品的使用者！随着时间的推移会消失。",
    "tetra.improvement.destabilized/haunted.name": "§5不稳定：被魔物窜扰",
    "tetra.improvement.double/warforged.description": "使这个工具在战斗中变得更有效",
    "tetra.improvement.double/warforged.name": "战斗锻造",
    "tetra.improvement.extractor_hone/potency.description": "增加抽取器效果破坏的块数",
    "tetra.improvement.extractor_hone/potency.name": "磨砺：效能",
    "tetra.improvement.gilded_material.description": "稍微增加魔法稳定性",
    "tetra.improvement.gilded_material.name": "镀金",
    "tetra.improvement.grip_hone/damage_flat.description": "增加基础伤害",
    "tetra.improvement.grip_hone/damage_flat.name": "磨砺：伤害",
    "tetra.improvement.grip_hone/damage_mult.description": "增加基础伤害",
    "tetra.improvement.grip_hone/damage_mult.name": "调整：伤害",
    "tetra.improvement.grip_hone/durability.description": "增加耐久度",
    "tetra.improvement.grip_hone/durability.name": "磨砺：耐久度",
    "tetra.improvement.grip_hone/speed_flat.description": "减少基础冷却时间",
    "tetra.improvement.grip_hone/speed_flat.name": "磨砺：速度",
    "tetra.improvement.grip_hone/speed_mult.description": "减少基础冷却时间",
    "tetra.improvement.grip_hone/speed_mult.name": "磨砺：速度",
    "tetra.improvement.grip/blazing.description": "使用这个可能会让你着火，热环境中更严重",
    "tetra.improvement.grip/blazing.name": "炽燃",
    "tetra.improvement.grip/ender_reverb.description": "与源自末地的附近实体有负面反应",
    "tetra.improvement.grip/ender_reverb.name": "末影回响",
    "tetra.improvement.handle_hone/speed.description": "增加挥动速度",
    "tetra.improvement.handle_hone/speed.name": "磨练：速度",
    "tetra.improvement.head_hone/axe_efficiency.description": "增加伐木效率",
    "tetra.improvement.head_hone/axe_efficiency.name": "磨光：砍破效率",
    "tetra.improvement.head_hone/axe_tier.description": "砍破等级提高 1",
    "tetra.improvement.head_hone/axe_tier.name": "磨光：砍破等级",
    "tetra.improvement.head_hone/damage.description": "增加所造成的伤害",
    "tetra.improvement.head_hone/damage.name": "磨砺：伤害",
    "tetra.improvement.head_hone/durability.description": "增加耐久度",
    "tetra.improvement.head_hone/durability.name": "磨砺：耐久度",
    "tetra.improvement.head_hone/hammer_tier.description": "提高锤等级1级",
    "tetra.improvement.head_hone/hammer_tier.name": "磨砺：锤等级",
    "tetra.improvement.head_hone/pickaxe_efficiency.description": "提高挖矿效率",
    "tetra.improvement.head_hone/pickaxe_efficiency.name": "磨砺：挖矿效率",
    "tetra.improvement.head_hone/pickaxe_tier.description": "将挖掘层级提升 1 级",
    "tetra.improvement.head_hone/pickaxe_tier.name": "磨砺：挖矿等级",
    "tetra.improvement.head_hone/piercing.description": "提高穿刺效果",
    "tetra.improvement.head_hone/piercing.name": "磨砺：穿透",
    "tetra.improvement.head_hone/shovel_efficiency.description": "增加挖掘效率",
    "tetra.improvement.head_hone/shovel_efficiency.name": "磨光：挖掘效率",
    "tetra.improvement.head_hone/shovel_tier.description": "增加挖掘等级1级",
    "tetra.improvement.head_hone/shovel_tier.name": "磨光：挖掘等级",
    "tetra.improvement.head_hone/speed.description": "增加挥动速度",
    "tetra.improvement.head_hone/speed.name": "磨砺：速度",
    "tetra.improvement.hilt_hone/damage.description": "增加造成的伤害",
    "tetra.improvement.hilt_hone/damage.name": "磨练：伤害",
    "tetra.improvement.hilt_hone/speed.description": "增加挥动速度",
    "tetra.improvement.hilt_hone/speed.name": "磨练：速度",
    "tetra.improvement.hilt/wrap.description": "略微增加伤害和速度，减少负面握柄效果。",
    "tetra.improvement.hilt/wrap.name": "%s包裹",
    "tetra.improvement.hollow.description": "提供平坦的速度增加，但耐久度总体减少10%%",
    "tetra.improvement.hollow.name": "空心",
    "tetra.improvement.hone_gild.description": "提高模块的魔法容量",
    "tetra.improvement.hone_gild.name": "磨刀：镀金",
    "tetra.improvement.plate_hone/damage.description": "增加基础伤害",
    "tetra.improvement.plate_hone/damage.name": "磨砺：伤害",
    "tetra.improvement.plate_hone/durability.description": "增加耐久度",
    "tetra.improvement.plate_hone/durability.name": "磨砺：耐久度",
    "tetra.improvement.plate_hone/speed.description": "减少基础冷却时间",
    "tetra.improvement.plate_hone/speed.name": "提炼：速度",
    "tetra.improvement.quality.description": "该模组质量良好，提供小幅度的伤害和收获效率提升",
    "tetra.improvement.quality.name": "优质",
    "tetra.improvement.quiver/quick_latch.description": "在没有弹药的情况下，箭将自动从此箭袋中抽取。",
    "tetra.improvement.quiver/quick_latch.name": "快速锁扣",
    "tetra.improvement.scanner/adjustable.description": "可以调整扫描器的行为。",
    "tetra.improvement.scanner/adjustable.name": "可调",
    "tetra.improvement.scanner/percussion_scanner.description": "使球体可以进行远程扫描以寻找古代遗迹。",
    "tetra.improvement.scanner/percussion_scanner.name": "敲击扫描仪",
    "tetra.improvement.scanner/sweeper.description": "让球体定期扫描周围地区寻找古代遗迹。",
    "tetra.improvement.scanner/sweeper.name": "扫描器",
    "tetra.improvement.settled.description": "由于长时间使用，该模组已经安定下来，提供额外的完整性",
    "tetra.improvement.settled.name": "已安定",
    "tetra.improvement.shield/aerodynamic_trim.description": "允许投掷盾牌",
    "tetra.improvement.shield/aerodynamic_trim.name": "空气动力学 %s 修边",
    "tetra.improvement.shield/banner.description": "被旗帜覆盖",
    "tetra.improvement.shield/banner.name": "带旗帜的",
    "tetra.improvement.shield/ricochet.description": "使抛出的盾牌能击中附近的额外敌人",
    "tetra.improvement.shield/ricochet.name": "弹射",
    "tetra.improvement.shield/studs.description": "增加耐久度",
    "tetra.improvement.shield/studs.name": "铆钉 §8(%s)",
    "tetra.improvement.shield/trim.description": "增加耐久度",
    "tetra.improvement.shield/trim.name": "%s 修边",
    "tetra.improvement.shield/trim/scrap.description": "增加耐久度",
    "tetra.improvement.shield/trim/scrap.name": "废弃装饰边缘",
    "tetra.improvement.single_handle/wrap.description": "略微增加伤害和攻击速度，减少负面把手效果。",
    "tetra.improvement.single_handle/wrap.name": "%s的绑带",
    "tetra.improvement.spearhead_hone/damage.description": "增加造成的伤害",
    "tetra.improvement.spearhead_hone/damage.name": "磨砺：伤害",
    "tetra.improvement.spearhead/serrated.description": "攻击可能造成流血效果",
    "tetra.improvement.spearhead/serrated.name": "锯齿",
    "tetra.improvement.spearhead/serrated.prefix": "锯齿",
    "tetra.improvement.spearhead/tempered.description": "攻击部分无视装甲",
    "tetra.improvement.spearhead/tempered.name": "回火",
    "tetra.improvement.spearhead/tempered.prefix": "高温",
    "tetra.improvement.stave_grip/wrap_hide.description": "略微提高拉弓速度，降低握柄负面效果。",
    "tetra.improvement.stave_grip/wrap_hide.name": "皮肤包裹",
    "tetra.improvement.stave_grip/wrap_leather.description": "略微提高拉弓速度，降低握柄负面效果。",
    "tetra.improvement.stave_grip/wrap_leather.name": "皮革包覆",
    "tetra.improvement.stave_grip/wrap_string.description": "略微提高拉弓速度，降低握柄负面效果。",
    "tetra.improvement.stave_grip/wrap_string.name": "弦包裹",
    "tetra.improvement.stave_grip/wrap_vine.description": "略微提高拉弓速度，降低握柄负面效果。",
    "tetra.improvement.stave_grip/wrap_vine.name": "藤蔓包覆",
    "tetra.improvement.stave_hone/speed.description": "增加拉弓速度",
    "tetra.improvement.stave_hone/speed.name": "磨砺：速度",
    "tetra.improvement.stave/wrap.description": "稍微增加伤害和速度，减少负面木棒效果。",
    "tetra.improvement.stave/wrap.name": "%s 包裹",
    "tetra.improvement.stonecutter_hone/efficiency.description": "提高挖掘效率",
    "tetra.improvement.stonecutter_hone/efficiency.name": "磨砺：挖掘效率",
    "tetra.improvement.stonecutter_hone/tier.description": "挖掘等级提升1级",
    "tetra.improvement.stonecutter_hone/tier.name": "磨砺：挖掘等级",
    "tetra.improvement.storage/quick_latch.description": "使用重新补充库存的热键，手持物品可以放入袋子中。",
    "tetra.improvement.storage/quick_latch.name": "快速闩锁",
    "tetra.improvement.strap/quick_latch.description": "轻触工具腰带热键，将快速装备此库存中最合适的工具。",
    "tetra.improvement.strap/quick_latch.name": "快速卡扣",
    "tetra.improvement.unbound_earthpiercer/bound.description": "回音碎片已被魔法绑定到物品上",
    "tetra.improvement.unbound_earthpiercer/bound.name": "已绑定",
    "tetra.improvement.unbound_earthpiercer/earth_attunement.description": "使土质材料产生剧烈共鸣",
    "tetra.improvement.unbound_earthpiercer/earth_attunement.name": "地球共鸣",
    "tetra.improvement.unbound_earthpiercer/echo_shard.description": "使用回声碎片增强",
    "tetra.improvement.unbound_earthpiercer/echo_shard.name": "增强：回声碎片",
    "tetra.improvement.unbound_earthpiercer/fractured.description": "回音碎片已经断裂，增加效力",
    "tetra.improvement.unbound_earthpiercer/fractured.name": "断裂的",
    "tetra.improvement.unbound_earthpiercer/wood_attunement.description": "使木质材料产生剧烈共鸣",
    "tetra.improvement.unbound_earthpiercer/wood_attunement.name": "木质调谐",
    "tetra.improvement.unbound_extractor/axial_limiter.description": "允许控制提取器效果在轴向上扩展的距离。",
    "tetra.improvement.unbound_extractor/axial_limiter.name": "轴向限制器",
    "tetra.improvement.unbound_extractor/bound.description": "回声碎片已经魔法绑定到物品上",
    "tetra.improvement.unbound_extractor/bound.name": "已绑定",
    "tetra.improvement.unbound_extractor/fractured.description": "回声碎片已经破碎，增加效果",
    "tetra.improvement.unbound_extractor/fractured.name": "破碎的",
    "tetra.improvement.unbound_extractor/lateral_limiter.description": "允许控制提取器效果在横轴上扩展的距离。",
    "tetra.improvement.unbound_extractor/lateral_limiter.name": "横轴限制器",
    "tetra.improvement.unbound_extractor/medial_limiter.description": "允许控制提取器效果在中轴上扩展的距离。",
    "tetra.improvement.unbound_extractor/medial_limiter.name": "中轴限制器",
    "tetra.improvement.unbound_extractor/potency.description": "增加提取器效果破坏的方块数量",
    "tetra.improvement.unbound_extractor/potency.name": "磨砺：效能",
    "tetra.improvement.unbound_stonecutter/adjustable_focus.description": "允许调整石切机的作用范围",
    "tetra.improvement.unbound_stonecutter/adjustable_focus.name": "可调焦点",
    "tetra.improvement.unbound_stonecutter/bound.description": "回声碎片已被魔法绑定到物品上",
    "tetra.improvement.unbound_stonecutter/bound.name": "绑定",
    "tetra.improvement.unbound_stonecutter/echo_shard.description": "使用回声碎片强化",
    "tetra.improvement.unbound_stonecutter/echo_shard.name": "强化：回声碎片",
    "tetra.improvement.unbound_stonecutter/fractured.description": "回音碎片已经折断，增加效力。",
    "tetra.improvement.unbound_stonecutter/fractured.name": "折断",
    "tetra.improvement.unbound_stonecutter/planar_guide.description": "帮助使用者沿着最近的平面切割。",
    "tetra.improvement.unbound_stonecutter/planar_guide.name": "平面指南",
    "tetra.improvement.unbound_stonecutter/shatter_instability.description": "回音碎片在没有正确折断的情况下被粉碎。",
    "tetra.improvement.unbound_stonecutter/shatter_instability.name": "粉碎不稳定",
    "tetra.improvement.unbound_stonecutter/shattered.description": "使用粉碎的回音碎片强化，刀刃上覆盖着鬼音纹路。",
    "tetra.improvement.unbound_stonecutter/shattered.name": "强化：粉碎碎片",
    "tetra.improvement.workable.description": "此模块由易于加工的材料制成，磨炼物品所需的时间更少",
    "tetra.improvement.workable.name": "可加工",
    "tetra.interactions.scan_toggle_off.label": "禁用扫描仪",
    "tetra.interactions.scan_toggle_on.label": "启用扫描仪",
    "tetra.material.acacia": "金合欢",
    "tetra.material.acacia.prefix": "金合欢",
    "tetra.material.amethyst": "紫水晶",
    "tetra.material.amethyst.prefix": "紫水晶",
    "tetra.material.andesite": "安山岩",
    "tetra.material.andesite.prefix": "安山岩",
    "tetra.material.bamboo": "竹子",
    "tetra.material.bamboo.prefix": "竹子",
    "tetra.material.birch": "白桦",
    "tetra.material.birch.prefix": "白桦",
    "tetra.material.blackstone": "黑石",
    "tetra.material.blackstone.prefix": "黑石",
    "tetra.material.blaze_rod": "烈焰棒",
    "tetra.material.blaze_rod.prefix": "炽热",
    "tetra.material.bone": "骨头",
    "tetra.material.bone.prefix": "骨头",
    "tetra.material.copper": "铜",
    "tetra.material.copper.prefix": "铜",
    "tetra.material.crimson": "绯红",
    "tetra.material.crimson.prefix": "绯红",
    "tetra.material.dark_oak": "暗橡",
    "tetra.material.dark_oak.prefix": "深色橡木",
    "tetra.material.diamond": "钻石",
    "tetra.material.diamond.prefix": "钻石",
    "tetra.material.diorite": "闪长岩",
    "tetra.material.diorite.prefix": "闪长岩",
    "tetra.material.dragon_sinew": "龙筋",
    "tetra.material.dragon_sinew.prefix": "龙筋",
    "tetra.material.emerald": "绿宝石",
    "tetra.material.emerald.prefix": "绿宝石",
    "tetra.material.end_rod": "末地烛",
    "tetra.material.end_rod.prefix": "末影棒",
    "tetra.material.flint": "燧石",
    "tetra.material.flint.prefix": "打火石",
    "tetra.material.forged_beam": "再利用的横梁",
    "tetra.material.forged_beam.prefix": "再利用的横梁",
    "tetra.material.gold": "金",
    "tetra.material.gold.prefix": "金",
    "tetra.material.granite": "花岗岩",
    "tetra.material.granite.prefix": "花岗岩",
    "tetra.material.hide": "兽皮",
    "tetra.material.hide.prefix": "兽皮",
    "tetra.material.iron": "铁",
    "tetra.material.iron.prefix": "铁",
    "tetra.material.jungle": "丛林",
    "tetra.material.jungle.prefix": "丛林木",
    "tetra.material.leather": "皮革",
    "tetra.material.leather.prefix": "皮革",
    "tetra.material.netherite": "下界合金",
    "tetra.material.netherite.prefix": "下界合金",
    "tetra.material.oak": "木头",
    "tetra.material.oak.prefix": "木质",
    "tetra.material.obsidian": "黑曜石",
    "tetra.material.obsidian.prefix": "黑曜石",
    "tetra.material.phantom_membrane": "幻翼膜翅",
    "tetra.material.phantom_membrane.prefix": "幻翼膜",
    "tetra.material.shulker_shell": "潜影盒壳",
    "tetra.material.shulker_shell.prefix": "潜影贝壳",
    "tetra.material.socket_amethyst": "紫水晶",
    "tetra.material.socket_amethyst.prefix": "§d紫水晶§r",
    "tetra.material.socket_diamond": "钻石插槽",
    "tetra.material.socket_diamond.prefix": "§b钻石§r",
    "tetra.material.socket_emerald": "绿宝石插槽",
    "tetra.material.socket_emerald.prefix": "§a绿宝石§r",
    "tetra.material.socket_ender_pearl": "末影珍珠",
    "tetra.material.socket_ender_pearl.prefix": "§3末影珍珠§r",
    "tetra.material.socket_lapis": "青金石插槽",
    "tetra.material.socket_lapis.prefix": "§9青金石§r",
    "tetra.material.socket_pristine_diamond": "钻石插槽",
    "tetra.material.socket_pristine_diamond.prefix": "§b钻石+§r",
    "tetra.material.socket_pristine_emerald": "绿宝石插槽",
    "tetra.material.socket_pristine_emerald.prefix": "§a绿宝石+§r",
    "tetra.material.socket_pristine_lapis": "青金石插槽",
    "tetra.material.socket_pristine_lapis.prefix": "§9青金石+§r",
    "tetra.material.spruce": "云杉",
    "tetra.material.spruce.prefix": "云杉",
    "tetra.material.stick": "木棍",
    "tetra.material.stick.prefix": "脆弱的",
    "tetra.material.stone": "石头",
    "tetra.material.stone.prefix": "石头",
    "tetra.material.string": "线",
    "tetra.material.string.prefix": "线",
    "tetra.material.turtle_scute": "海龟壳",
    "tetra.material.turtle_scute.prefix": "海龟壳",
    "tetra.material.twisting_vine": "诡异藤蔓",
    "tetra.material.twisting_vine.prefix": "藤曲",
    "tetra.material.vent_plate": "重复利用的板",
    "tetra.material.vent_plate.prefix": "改造过的盘子",
    "tetra.material.vine": "藤蔓",
    "tetra.material.vine.prefix": "藤蔓",
    "tetra.material.warped": "诡异",
    "tetra.material.warped.prefix": "诡异",
    "tetra.material.weeping_vine": "哭泣藤蔓",
    "tetra.material.weeping_vine.prefix": "哭泣藤蔓",
    "tetra.material.wool": "羊毛",
    "tetra.material.wool_black": "羊毛",
    "tetra.material.wool_black.prefix": "羊毛",
    "tetra.material.wool_blue": "羊毛",
    "tetra.material.wool_blue.prefix": "羊毛",
    "tetra.material.wool_brown": "羊毛",
    "tetra.material.wool_brown.prefix": "羊毛",
    "tetra.material.wool_cyan": "羊毛",
    "tetra.material.wool_cyan.prefix": "羊毛",
    "tetra.material.wool_gray": "羊毛",
    "tetra.material.wool_gray.prefix": "羊毛",
    "tetra.material.wool_green": "羊毛",
    "tetra.material.wool_green.prefix": "羊毛",
    "tetra.material.wool_light_blue": "羊毛",
    "tetra.material.wool_light_blue.prefix": "羊毛",
    "tetra.material.wool_light_gray": "羊毛",
    "tetra.material.wool_light_gray.prefix": "羊毛",
    "tetra.material.wool_lime": "羊毛",
    "tetra.material.wool_lime.prefix": "羊毛",
    "tetra.material.wool_magenta": "羊毛",
    "tetra.material.wool_magenta.prefix": "羊毛",
    "tetra.material.wool_orange": "羊毛",
    "tetra.material.wool_orange.prefix": "羊毛",
    "tetra.material.wool_pink": "羊毛",
    "tetra.material.wool_pink.prefix": "羊毛",
    "tetra.material.wool_purple": "羊毛",
    "tetra.material.wool_purple.prefix": "羊毛",
    "tetra.material.wool_red": "羊毛",
    "tetra.material.wool_red.prefix": "羊毛",
    "tetra.material.wool_yellow": "羊毛",
    "tetra.material.wool_yellow.prefix": "羊毛",
    "tetra.material.wool.prefix": "羊毛",
    "tetra.module.bow/adjustable_strength.name": "边杆调节器",
    "tetra.module.bow/basic_string.description": "一根基础弓弦。弓弦是弓的主要完整性来源。",
    "tetra.module.bow/basic_string.material_name": "%s 弓弦",
    "tetra.module.bow/basic_string.name": "基础弦",
    "tetra.module.bow/extended_rest.description": "一个可以同时射出多支箭矢的箭架",
    "tetra.module.bow/extended_rest.material_name": "%s 延长箭座",
    "tetra.module.bow/extended_rest.name": "延长休息",
    "tetra.module.bow/long_stave.description": "一种长弓杆。长弓通常拉弓速度较慢，但造成的伤害比其他弓大。",
    "tetra.module.bow/long_stave.item_name": "长弓",
    "tetra.module.bow/long_stave.material_name": "长型 %s 杆",
    "tetra.module.bow/long_stave.name": "长板",
    "tetra.module.bow/recurve_stave.description": "一根反曲弓杆。反曲弓的拉弦速度比其他类型的弓快，但射击精度没有同样高。",
    "tetra.module.bow/recurve_stave.item_name": "反曲弓",
    "tetra.module.bow/recurve_stave.material_name": "%s 反曲杆",
    "tetra.module.bow/recurve_stave.name": "反曲杆",
    "tetra.module.bow/sights.description": "弓瞄准器可使人看得更远，并临时提高准确性",
    "tetra.module.bow/sights.material_name": "%s 瞄准镜",
    "tetra.module.bow/sights.name": "瞄准器",
    "tetra.module.bow/stabilizer.description": "稳定器可以提高射出射弹的初速",
    "tetra.module.bow/stabilizer.material_name": "%s 稳定器",
    "tetra.module.bow/stabilizer.name": "稳定器",
    "tetra.module.bow/straight_stave.description": "一根直的弓杆。",
    "tetra.module.bow/straight_stave.item_name": "弓",
    "tetra.module.bow/straight_stave.material_name": "直型 %s 杆",
    "tetra.module.bow/straight_stave.name": "直板",
    "tetra.module.crossbow/basic_stave.description": "基础法杖。法杖主要决定十字弓的拉弦力度。",
    "tetra.module.crossbow/basic_stave.item_name": "十字弓",
    "tetra.module.crossbow/basic_stave.material_name": "%s 杆",
    "tetra.module.crossbow/basic_stave.name": "直杆",
    "tetra.module.crossbow/basic_stock.description": "基础枪托。枪托提供一些强度并容纳十字弓的一些机械部件。",
    "tetra.module.crossbow/basic_stock.item_name": "十字弓",
    "tetra.module.crossbow/basic_stock.material_name": "%s 枪托",
    "tetra.module.crossbow/basic_stock.name": "基本枪托",
    "tetra.module.crossbow/basic_string.description": "基础弓弦。弓弦是弩的主要强度来源。",
    "tetra.module.crossbow/basic_string.material_name": "%s 弓弦",
    "tetra.module.crossbow/basic_string.name": "基础弦",
    "tetra.module.crossbow/stirrup.description": "安装在十字弓前部的脚镫，能够在拉弦时使用脚。略微增加拉弦速度。",
    "tetra.module.crossbow/stirrup.material_name": "%s 脚镫",
    "tetra.module.crossbow/stirrup.name": "马蹬",
    "tetra.module.double/adze.description": "一个厚重的弯刀，可用于挖掘和砍伐木材。",
    "tetra.module.double/adze.item_name": "砍刀",
    "tetra.module.double/adze.material_name": "%s凿",
    "tetra.module.double/adze.name": "凿头",
    "tetra.module.double/basic_axe.description": "基础斧头，可用于破坏木制方块如木板和原木、去除树皮，以及用木材制作物品模块和禁用盾牌。\n \n双重斧头提供协同加成。",
    "tetra.module.double/basic_axe.item_name": "斧头",
    "tetra.module.double/basic_axe.material_name": "%s 斧",
    "tetra.module.double/basic_axe.name": "斧头",
    "tetra.module.double/basic_hammer.description": "锤头可以用于制作模块化物品，有时也用于拆解。\n \n双锤头提供协同加成。",
    "tetra.module.double/basic_hammer.item_name": "锤子",
    "tetra.module.double/basic_hammer.material_name": "%s 锤",
    "tetra.module.double/basic_hammer.name": "锤头",
    "tetra.module.double/basic_handle.description": "一种基础工具柄。柄是工具的主要完整性来源。",
    "tetra.module.double/basic_handle.material_name": "%s手柄",
    "tetra.module.double/basic_handle.name": "基础柄",
    "tetra.module.double/basic_pickaxe.description": "基本镐头，可用于挖掘。\n \n使用双头镐能够打破更坚固的块。",
    "tetra.module.double/basic_pickaxe.item_name": "镐",
    "tetra.module.double/basic_pickaxe.material_name": "%s 镐",
    "tetra.module.double/basic_pickaxe.name": "镐头",
    "tetra.module.double/binding.description": "紧密绑定的纤维增强工具头部与柄部的连接。",
    "tetra.module.double/binding.material_name": "%s 绑定",
    "tetra.module.double/binding.name": "绑定",
    "tetra.module.double/butt.description": "单面工具的背面，通常比双面工具具有更快的挥动速度。",
    "tetra.module.double/butt.material_name": "%s 托",
    "tetra.module.double/butt.name": "工具柄",
    "tetra.module.double/claw.description": "一个略微弯曲的爪，可用于撬开物品和快速打破大多数木制方块。",
    "tetra.module.double/claw.item_name": "爪子",
    "tetra.module.double/claw.material_name": "%s 爪",
    "tetra.module.double/claw.name": "爪子",
    "tetra.module.double/extractor.description": "重新利用的马抽取器，允许工具一次性破坏多个块。",
    "tetra.module.double/extractor.name": "抽取器",
    "tetra.module.double/extractor.prefix": "提取器",
    "tetra.module.double/hoe.description": "一把基础的锄头，用于耕作土地。",
    "tetra.module.double/hoe.item_name": "锄头",
    "tetra.module.double/hoe.material_name": "%s锄头",
    "tetra.module.double/hoe.name": "锄头",
    "tetra.module.double/perk_socket_0.description": "一个精巧地安装的宝石。这个被附魔的宝石能赋予持有者魔法福泽。\n\n（进行中）",
    "tetra.module.double/perk_socket_0.material_name": "华丽插座 [%s]",
    "tetra.module.double/perk_socket_0.name": "插槽",
    "tetra.module.double/sickle.description": "一把轻微弯曲的镰刀，可以用来在一定区域内切割方块。\n此工具与其他工具的工作方式不同，因为它可以立即收获方块，但前提是它不在挥动冷却期内。",
    "tetra.module.double/sickle.item_name": "镰刀",
    "tetra.module.double/sickle.material_name": "%s的镰刀",
    "tetra.module.double/sickle.name": "镰刀",
    "tetra.module.double/socket.description": "一颗宝石，镶嵌在工具头的侧面。宝石被附魔，为使用者提供魔法恩赐。",
    "tetra.module.double/socket.material_name": "插槽【%s】",
    "tetra.module.double/socket.name": "插槽",
    "tetra.module.double/unbound_extractor.description": "自由制作的提取器附件，具有更强大的能力，但缺乏古代提取器的一些安全措施和风格",
    "tetra.module.double/unbound_extractor.name": "无界提取器",
    "tetra.module.double/unbound_extractor.prefix": "提取器",
    "tetra.module.holo/core.description": "球体中心坐落着一个小圆柱体，触摸时温暖。球体内的一切都与圆柱体以某种方式相连。",
    "tetra.module.holo/core.name": "暗核心",
    "tetra.module.holo/frame.description": "由于看起来是某种金属制作的框架，它承载着构成球体的各种部分。",
    "tetra.module.holo/frame.item_name": "全息球",
    "tetra.module.holo/frame.name": "古老的框架",
    "tetra.module.holo/repo.description": "保存有关工具和武器的制作和修改信息。",
    "tetra.module.holo/scanner.description": "似乎在圆环内拥有各种类型的位置基础功能，但是有几个部分看上去似乎丢失或损坏了。",
    "tetra.module.shield/basic_grip.description": "基本的把手。把手是盾牌完整性的主要来源。",
    "tetra.module.shield/basic_grip.item_name": "基础握柄",
    "tetra.module.shield/basic_grip.material_name": "%s 把手",
    "tetra.module.shield/basic_grip.name": "基础握柄",
    "tetra.module.shield/buckler.description": "小型盾牌，提供被动坚韧加成。",
    "tetra.module.shield/buckler.item_name": "圆盾",
    "tetra.module.shield/buckler.material_name": "%s 圆盾板",
    "tetra.module.shield/buckler.name": "圆盾板",
    "tetra.module.shield/heater.description": "加热盾是一种中型盾牌，只能在有限的时间内阻挡攻击，然后进入冷却状态。",
    "tetra.module.shield/heater.item_name": "加热盾牌",
    "tetra.module.shield/heater.material_name": "%s 加热板",
    "tetra.module.shield/heater.name": "加热板",
    "tetra.module.shield/spike.description": "护盾刺，在格挡近战攻击时有一定几率对攻击者造成伤害。",
    "tetra.module.shield/spike.material_name": "%s 刺",
    "tetra.module.shield/spike.name": "刺",
    "tetra.module.shield/straps.description": "用于持有盾牌的带子。用带子持有的盾牌通常使用起来不那么累人。把手是盾牌完整性的主要来源。",
    "tetra.module.shield/straps.material_name": "%s绑带",
    "tetra.module.shield/straps.name": "带子",
    "tetra.module.shield/sturdy_boss.description": "一个坚固的首领，允许盾牌用于猛击实体。",
    "tetra.module.shield/sturdy_boss.material_name": "坚固的 %s 护盾",
    "tetra.module.shield/sturdy_boss.name": "坚固的首领",
    "tetra.module.shield/tower.description": "一个大型的塔盾，可以无限制地阻挡攻击，没有冷却时间。",
    "tetra.module.shield/tower.item_name": "塔盾",
    "tetra.module.shield/tower.material_name": "%s 塔型盾板",
    "tetra.module.shield/tower.name": "塔型盾牌",
    "tetra.module.single/basic_handle.description": "一个基本的把手。把手是完整性的主要来源。",
    "tetra.module.single/basic_handle.material_name": "%s的手柄",
    "tetra.module.single/basic_handle.name": "基础手柄",
    "tetra.module.single/basic_shovel.description": "一个基础的铲头，主要用于挖掘泥土，同时也适合制作泥土小径。",
    "tetra.module.single/basic_shovel.item_name": "铲子",
    "tetra.module.single/basic_shovel.material_name": "%s 铲子",
    "tetra.module.single/basic_shovel.name": "铲头",
    "tetra.module.single/binding.description": "紧绑的纤维增强了头部与把手的连接。",
    "tetra.module.single/binding.material_name": "%s 绑定",
    "tetra.module.single/binding.name": "绑定",
    "tetra.module.single/earthpiercer.description": "一种重型的、看起来像长矛头的工具头。使用它虽然较慢，但能一次打破几个方块。\n\n当地壳穿刺者与基础或长把手结合时，穿刺效果略有提升。",
    "tetra.module.single/earthpiercer.item_name": "地壳穿刺者",
    "tetra.module.single/earthpiercer.name": "地壳穿刺者",
    "tetra.module.single/light_handle.description": "轻型手柄的耐久性较低，但允许抛出物品。手柄是完整性的主要来源。",
    "tetra.module.single/light_handle.material_name": "轻型%s把手",
    "tetra.module.single/light_handle.name": "轻型手柄",
    "tetra.module.single/long_handle.description": "长把手可以获得更长的攻击范围。把手是物品完整性的主要来源。",
    "tetra.module.single/long_handle.material_name": "长%s手柄",
    "tetra.module.single/long_handle.name": "长手柄",
    "tetra.module.single/perk_socket_0.description": "一个装饰精美的宝石插槽。宝石被附魔，为使用者提供魔法加持。\n\n（正在进行中）",
    "tetra.module.single/perk_socket_0.material_name": "华丽插槽 [%s]",
    "tetra.module.single/perk_socket_0.name": "插槽",
    "tetra.module.single/socket.description": "宝石被附加在把手与头部交接处。该宝石被附魔并为使用者提供魔法益处。",
    "tetra.module.single/socket.material_name": "插槽 [%s]",
    "tetra.module.single/socket.name": "插槽",
    "tetra.module.single/spearhead.description": "一种基本的矛头，可用于对他人造成伤害。",
    "tetra.module.single/spearhead.item_name": "长矛",
    "tetra.module.single/spearhead.material_name": "%s 矛头",
    "tetra.module.single/spearhead.name": "矛头",
    "tetra.module.single/trident.description": "三叉戟头，其制造方法已经失传。",
    "tetra.module.single/trident.item_name": "三叉戟",
    "tetra.module.single/trident.name": "三叉戟",
    "tetra.module.single/unbound_earthpiercer.description": "一个重型的工具头，类似于矛头，功能类似于镐子。一旦增强，能够一次性破坏多个方块。",
    "tetra.module.single/unbound_earthpiercer.item_name": "穿地者",
    "tetra.module.single/unbound_earthpiercer.material_name": "%s 穿地者",
    "tetra.module.single/unbound_earthpiercer.name": "穿地者",
    "tetra.module.single/unbound_earthpiercer.prefix": "%s 地穿枪",
    "tetra.module.sword/basic_blade.description": "一种基础剑刃，具有平均的伤害、攻击速度和完整性使用。",
    "tetra.module.sword/basic_blade.item_name": "剑",
    "tetra.module.sword/basic_blade.material_name": "%s 刀刃",
    "tetra.module.sword/basic_blade.name": "基础剑刃",
    "tetra.module.sword/basic_hilt.description": "一个简单的剑柄。剑柄是剑的主要完整性来源。",
    "tetra.module.sword/basic_hilt.material_name": "%s剑柄",
    "tetra.module.sword/basic_hilt.name": "简单剑柄",
    "tetra.module.sword/binding.description": "紧紧捆绑的纤维会加强刀刃与握柄的连接。",
    "tetra.module.sword/binding.material_name": "%s 绑定",
    "tetra.module.sword/binding.name": "捆绑",
    "tetra.module.sword/counterweight.description": "配重附在握柄的底部。如果配重效果等级与物品的总完整性匹配，攻击速度增加0.15，每点完整性使用和效果等级之间的差异会减少0.05的奖励。",
    "tetra.module.sword/counterweight.material_name": "%s 配重",
    "tetra.module.sword/counterweight.name": "配重",
    "tetra.module.sword/decorative_guard.description": "一个装饰性的护手，纯粹是装饰性的，只影响物品的外观",
    "tetra.module.sword/decorative_guard.material_name": "装饰性%s护手",
    "tetra.module.sword/decorative_guard.name": "装饰护手",
    "tetra.module.sword/decorative_pommel.description": "一个装饰性的剑鐏，它提供了少量的耐久性，但没有实际价值。",
    "tetra.module.sword/decorative_pommel.material_name": "装饰性%s装钮",
    "tetra.module.sword/decorative_pommel.name": "装饰性剑鐏",
    "tetra.module.sword/forefinger_ring.description": "在握柄顶部附上一个环。这个环可以提供更好的握力，当过快挥动时，能增加最低伤害。",
    "tetra.module.sword/forefinger_ring.material_name": "%s 环",
    "tetra.module.sword/forefinger_ring.name": "示指环",
    "tetra.module.sword/grip_loop.description": "一个连接在剑柄末端的环，增加了剑的攻击范围。还将扫击攻击的范围增加了2个方块。",
    "tetra.module.sword/grip_loop.material_name": "%s 环",
    "tetra.module.sword/grip_loop.name": "握紧环",
    "tetra.module.sword/heavy_blade.description": "一把大而重的刀刃，用牺牲攻击速度换取增加伤害，在满充电挥动时总是会扫荡。",
    "tetra.module.sword/heavy_blade.item_name": "巨剑",
    "tetra.module.sword/heavy_blade.material_name": "重型 %s 刀刃",
    "tetra.module.sword/heavy_blade.name": "重刃",
    "tetra.module.sword/howling.description": "一种使风嗥叫围绕使用者的剑身凹槽附件，这种风偶尔会偏转飞来的投射物。",
    "tetra.module.sword/howling.material_name": "%s 嗥叫者",
    "tetra.module.sword/howling.name": "嗥叫者",
    "tetra.module.sword/machete.description": "一把可以用来砍倒区域内植物的砍刀。\n \n这把砍刀与其他工具不同，它会立即收获方块，但只有在它不在挥动冷却时。",
    "tetra.module.sword/machete.item_name": "砍刀",
    "tetra.module.sword/machete.material_name": "%s 砍刀",
    "tetra.module.sword/machete.name": "砍刀",
    "tetra.module.sword/makeshift_guard.description": "一把剑的护手，其脆弱的结构对于握剑的手提供了很小的保护。",
    "tetra.module.sword/makeshift_guard.material_name": "临时%s护手",
    "tetra.module.sword/makeshift_guard.name": "临时剑护手",
    "tetra.module.sword/perk_socket_0.description": "一个华丽的镶嵌宝石。宝石被附魔，为剑的使用者提供魔法加持。",
    "tetra.module.sword/perk_socket_0.material_name": "华丽插槽【%s】",
    "tetra.module.sword/perk_socket_0.name": "插槽",
    "tetra.module.sword/reinforced_fuller.description": "一种加固的槽，提供额外的完整性，并减少物品遭受损坏的几率，但使剑变得更重，挥舞速度较慢。",
    "tetra.module.sword/reinforced_fuller.material_name": "%s加固方型槽",
    "tetra.module.sword/reinforced_fuller.name": "加固剑身凹槽",
    "tetra.module.sword/short_blade.description": "一把轻巧短小的刀刃，可用于合成和副手攻击。",
    "tetra.module.sword/short_blade.item_name": "短刃",
    "tetra.module.sword/short_blade.material_name": "%s 短刃",
    "tetra.module.sword/short_blade.name": "短刃",
    "tetra.module.sword/socket.description": "一颗宝石，嵌在刀刃与柄部交接处。宝石被施以魔法，为剑的持有者提供魔法增益。",
    "tetra.module.sword/socket.material_name": "插槽【%s】",
    "tetra.module.sword/socket.name": "插槽",
    "tetra.module.sword/stonecutter.description": "一把能轻易切开石头的重剑",
    "tetra.module.sword/stonecutter.item_name": "石刻",
    "tetra.module.sword/stonecutter.name": "石刻",
    "tetra.module.sword/sturdy_guard.description": "一个坚固的护手，如果时机正确，可以阻挡来袭的攻击。",
    "tetra.module.sword/sturdy_guard.material_name": "坚固%s护手",
    "tetra.module.sword/sturdy_guard.name": "坚固护卫",
    "tetra.module.sword/throwing_knife.description": "一个适合投掷的平衡刀刃。",
    "tetra.module.sword/throwing_knife.item_name": "投掷小刀",
    "tetra.module.sword/throwing_knife.material_name": "%s飞刀",
    "tetra.module.sword/throwing_knife.name": "投掷小刀",
    "tetra.module.sword/unbound_stonecutter.description": "一把能够切割石头的重型刀刃。一旦强化，可以同时破坏多个方块。",
    "tetra.module.sword/unbound_stonecutter.item_name": "石切割机",
    "tetra.module.sword/unbound_stonecutter.material_name": "%s 石切割机",
    "tetra.module.sword/unbound_stonecutter.name": "石切割机",
    "tetra.module.sword/wide_guard.description": "一个宽大的护手，保护握剑的手。当剑在主手或副手持有时提供额外的护甲。",
    "tetra.module.sword/wide_guard.material_name": "宽大%s护手",
    "tetra.module.sword/wide_guard.name": "宽护卫",
    "tetra.module.toolbelt/belt_wool.description": "用羊毛制成的腰带，可以容纳少量附件。",
    "tetra.module.toolbelt/belt_wool.item_name": "腰带",
    "tetra.module.toolbelt/belt_wool.material_name": "%s腰带",
    "tetra.module.toolbelt/belt_wool.name": "羊毛腰带",
    "tetra.module.toolbelt/belt.item_name": "工具带",
    "tetra.module.toolbelt/belt.name": "工具带",
    "tetra.module.toolbelt/booster.description": "一个助推器，可以实现长距离跳跃或在较短时间内飞行。蹲下后跳跃，或在空中跳跃，或使用鞘翅飞行时跳跃激活。§o工具腰带内的火药作为燃料。",
    "tetra.module.toolbelt/booster.name": "助推器",
    "tetra.module.toolbelt/potion_storage.description": "一个专门用于携带药水的小袋子。袋子可以存放大量的药水，但只能支持少量不同类型的药水。",
    "tetra.module.toolbelt/potion_storage.name": "药水袋",
    "tetra.module.toolbelt/quiver.description": "一个能够容纳大量箭矢的箭袋，可以使用工具腰带的快速访问功能进行访问。",
    "tetra.module.toolbelt/quiver.name": "箭袋",
    "tetra.module.toolbelt/storage.description": "一个可以存放相当数量物品的小袋子。袋子内的物品不能通过工具腰带的快速访问功能使用。",
    "tetra.module.toolbelt/storage.name": "储物袋",
    "tetra.module.toolbelt/suspender.description": "一个经过修改的平面稳定器，可以从附近的信标或导管中汲取能量，将腰带的佩戴者悬浮在空中",
    "tetra.module.toolbelt/suspender.name": "平面吊带",
    "tetra.not_available": "不可用",
    "tetra.repair_action.label": "修理",
    "tetra.salvage_beam_action.label": "回收",
    "tetra.salvage_bolt_action.label": "回收",
    "tetra.salvage_combustion_chamber_action.label": "回收",
    "tetra.salvage_earthpiercer_action.label": "拆解",
    "tetra.salvage_lubricant_dispenser_action.label": "回收",
    "tetra.salvage_mesh_action.label": "回收",
    "tetra.salvage_metal_scrap_action.label": "回收",
    "tetra.salvage_planar_stabilizer_action.label": "回收",
    "tetra.salvage_quick_latch_action_hammer.label": "回收",
    "tetra.salvage_quick_latch_action_pry.label": "回收",
    "tetra.salvage_stonecutter_action.label": "回收",
    "tetra.salvage_vent_plate_action.label": "回收",
    "tetra.settled.toast": "一个模块已安定！",
    "tetra.shatter_diamond_action.label": "粉碎",
    "tetra.shatter_emerald_action.label": "破碎",
    "tetra.shatter_lapis_action.label": "破碎",
    "tetra.slot.bow/riser": "凸轮",
    "tetra.slot.bow/stave": "弓杆",
    "tetra.slot.bow/string": "弓弦",
    "tetra.slot.crossbow/attachment_0": "附件",
    "tetra.slot.crossbow/attachment_1": "附件",
    "tetra.slot.crossbow/stave": "杆",
    "tetra.slot.crossbow/stock": "托座",
    "tetra.slot.crossbow/string": "弓弦",
    "tetra.slot.double/accessory": "附件",
    "tetra.slot.double/binding": "绑定",
    "tetra.slot.double/handle": "手柄",
    "tetra.slot.double/head_left": "头部 §7(左边)",
    "tetra.slot.double/head_right": "右头",
    "tetra.slot.holo/core": "核心",
    "tetra.slot.holo/frame": "框架",
    "tetra.slot.shield/boss": "盾头",
    "tetra.slot.shield/grip": "握把",
    "tetra.slot.shield/plate": "板",
    "tetra.slot.single/binding": "绑定",
    "tetra.slot.single/handle": "手柄",
    "tetra.slot.single/head": "头部",
    "tetra.slot.sword/blade": "刀刃",
    "tetra.slot.sword/fuller": "剑脊",
    "tetra.slot.sword/guard": "护手",
    "tetra.slot.sword/hilt": "剑柄",
    "tetra.slot.sword/pommel": "剑尾",
    "tetra.slot.toolbelt/belt": "腰带",
    "tetra.sources.multi_tooltip": "这个草图由§9%s§r添加，然后由§9%s§r修改或覆盖",
    "tetra.sources.overflow_label": "%s种来源",
    "tetra.sources.single_tooltip": "这个草图由§9%s§r添加",
    "tetra.sources.unknown_label": "未知",
    "tetra.sources.unknown_tooltip": "由于某些错误，无法确定是哪个模组或数据包添加了这个草图",
    "tetra.stats.ability_combo": "连击",
    "tetra.stats.ability_damage": "伤害",
    "tetra.stats.ability_damage.tooltip": "使用此物品的能力具有基础伤害值§e%s",
    "tetra.stats.ability_defensive": "防御姿态",
    "tetra.stats.ability_echo": "回声",
    "tetra.stats.ability_exhilaration": "振奋",
    "tetra.stats.ability_momentum": "动力",
    "tetra.stats.ability_overcharge": "超载",
    "tetra.stats.ability_overextend": "超伸展",
    "tetra.stats.ability_revenge": "复仇",
    "tetra.stats.ability_speed": "冷却",
    "tetra.stats.ability_speed_bonus": "轻盈",
    "tetra.stats.ability_speed_bonus.tooltip": "减少充能时间和冷却时间 §e%s§r",
    "tetra.stats.ability_speed_normalized": "冷却时间",
    "tetra.stats.ability_speed_normalized.tooltip": "将基础冷却时间改变%s秒",
    "tetra.stats.ability_speed.tooltip": "这个物品的基础技能冷却时间为§e%s §r秒",
    "tetra.stats.armor": "护甲",
    "tetra.stats.armor.tooltip": "持有时提供§e%s§r点护甲",
    "tetra.stats.armorPenetration": "穿透",
    "tetra.stats.armorPenetration.tooltip": "攻击忽略目标 §e%s§r 个护甲值",
    "tetra.stats.arthropod": "节肢杀手",
    "tetra.stats.arthropod.tooltip": "攻击节肢动物时增加§e%s§r额外的伤害，并在1至§e%s§r秒内附加减速IV",
    "tetra.stats.attack_damage": "伤害",
    "tetra.stats.attack_damage_normalized": "伤害",
    "tetra.stats.attack_damage_normalized.tooltip": "改变攻击伤害§e%s",
    "tetra.stats.attack_damage.tooltip": "用这个物品攻击实体会造成§e%s §r伤害",
    "tetra.stats.attack_damage.tooltip_extended": "物品能力造成的伤害通常基于物品的攻击伤害",
    "tetra.stats.attack_range": "攻击范围",
    "tetra.stats.attack_range.tooltip": "改变持有者能够击中实体的距离，范围为§e%s§r个方块",
    "tetra.stats.axe_dig.tooltip": "这个物品可以用来砍伐木材",
    "tetra.stats.axialLimit": "轴向限制",
    "tetra.stats.axialLimit.tooltip": "限制提取器效果在轴向轴上扩展超过§e%s§r个方块。",
    "tetra.stats.backstab": "背刺",
    "tetra.stats.backstab.tooltip": "从后面攻击实体会造成会造成§e%s§r额外伤害的暴击",
    "tetra.stats.bashing": "重击",
    "tetra.stats.bashing.efficiency": "晕眩持续时间",
    "tetra.stats.bashing.level": "猛击击退",
    "tetra.stats.bashing.tooltip": "按下右键可以对实体进行重击。重击实体将使其后退，眩晕并造成§e100%%§r的物品伤害\n \n§7击退系数：§e%s§r\n§7眩晕持续时间：§e%s§7秒",
    "tetra.stats.bleeding": "流血",
    "tetra.stats.bleeding.tooltip": "击中实体有30%%的几率使其流血，造成§e%s§r点伤害，持续2秒，对亡灵无效",
    "tetra.stats.blocking": "阻挡",
    "tetra.stats.blocking_duration_cooldown.tooltip": "按住右键可以格挡来袭的攻击和抛射物，持续时间为§e%s§r秒。\n \n§7冷却时间：§e%sx§r（§e%ss§r）",
    "tetra.stats.blocking_duration.tooltip": "按住右键最多可以阻挡进来的攻击和弹射物§e%s§r秒",
    "tetra.stats.blocking_reflect": "反弹",
    "tetra.stats.blocking_reflect.tooltip": "阻挡近战攻击有§e%s§r的几率对攻击者造成§e%s§r的伤害并应用命中效果",
    "tetra.stats.blocking.efficiency": "格挡冷却时间",
    "tetra.stats.blocking.level": "阻挡持续时间",
    "tetra.stats.blocking.tooltip": "按住右键将阻挡进来的攻击和弹射物",
    "tetra.stats.blocking.tooltip_extended": "如果这个物品有可用的二级能力，那么可以通过按住shift + 右键，或者在释放右键时按住shift来使用（这将触发50%%更长的冷却时间）。",
    "tetra.stats.blockingReflect.efficiency": "反射几率",
    "tetra.stats.blockingReflect.level": "反弹伤害",
    "tetra.stats.bow.overbowed": "过度拉弓",
    "tetra.stats.bow.overbowed.tooltip": "这把弓非常重，满弓只能保持 §7§e%s§r 秒",
    "tetra.stats.bow.overbowed.tooltip_extended": "超过这个限制，拉弓会在不射箭的情况下释放，并进入§70.5§r秒的冷却",
    "tetra.stats.bow.releaseLatch": "释放扣",
    "tetra.stats.bow.releaseLatch.tooltip": "当弓拉满时自动射箭",
    "tetra.stats.counterweight": "配重",
    "tetra.stats.counterweight.indicator_tooltip": "当前加成：§e%s\n \n§7如果该物品的总完整度使用达到§e%s§r，将会提升0.15的攻击速度，每点完整度差异减少0.05的额外攻击速度。",
    "tetra.stats.counterweight.tooltip": "如果物品的总完整性使用为§e%s§r，则增加攻击速度§e0.15§r，每点完整性使用的差异减少§e0.05§r。",
    "tetra.stats.criticalStrike": "暴击",
    "tetra.stats.criticalStrike.tooltip": "攻击实体或破坏方块时有几率暴击。 \n \n§e%s§7 有几率造成 §e%s §7伤害\n§e%s§7 有几率瞬间破坏方块\n§e%s§7 使效果 §e%s §7更有效的几率",
    "tetra.stats.criticalStrike.tooltip_extended": "只有破坏方块所需的时间小于1.5秒的方块才有可能瞬间破坏（方块硬度 < 工具效益）\n \n§7能进行暴击的效果：穿透、扫描收获、提取器",
    "tetra.stats.crushing": "粉碎",
    "tetra.stats.crushing.tooltip": "攻击会始终至少造成§e%s§r的伤害，无论目标的护甲如何",
    "tetra.stats.cut.tooltip": "这个物品可以用来切割，可用于制作和破坏蜘蛛网和植物",
    "tetra.stats.draw_speed": "拉弓时间",
    "tetra.stats.draw_speed_normalized": "拉弓时间",
    "tetra.stats.draw_speed_normalized.tooltip": "改变拉弓速度§e%s §r秒",
    "tetra.stats.draw_speed.tooltip": "这个物品需要§e%s §r秒才能完全拉开",
    "tetra.stats.draw_strength": "强度",
    "tetra.stats.draw_strength.tooltip": "完全拉开时发射的弹射物将造成§e%s - %s§r伤害，并有初始速度为§e%s§r方块/刻",
    "tetra.stats.draw_strength.tooltip_extended": "伤害计算基于原版投射物行为。较低的伤害值来自模块和改进，较高的伤害值为：§f§o上限 = 下限 * 1.5 + 1§r§7。从部分拉开的弓发射的弹射物基于较低的值，例如，50%%拉开的弓发射的弹射物将造成较低伤害值的50%%。",
    "tetra.stats.durability": "耐久度",
    "tetra.stats.durability.tooltip": "该物品有%s耐久度",
    "tetra.stats.durability.tooltip_extended": "通常情况下，使用物品时耐久度会减少1或2点，当耐久度降至0时，物品会损坏，必须在工作台上修复后才能再次使用",
    "tetra.stats.earthbind": "束缚大地",
    "tetra.stats.earthbind.tooltip": "攻击实体有 §e10%§r 的几率将其锁定在原地 §e%s秒§r。在较低的y坐标下发生的几率更高，到了基岩处有 §e50%§r 的概率",
    "tetra.stats.efficiency_suffix": "效率",
    "tetra.stats.enderReverb": "回响",
    "tetra.stats.enderReverb.tooltip": "使用该物品会激怒附近的末影人，并且附近的末影传送也有机会传送持有者\n \n§7基础几率：§e%s§7",
    "tetra.stats.enderReverb.tooltip_short": "使用该物品会激怒附近的末影人，并且附近的末影传送也有机会传送持有者",
    "tetra.stats.execute": "斩杀",
    "tetra.stats.execute_combo.tooltip": "普通攻击提供连击点，从缺少的生命值和有害效果获得的额外伤害将因每个连击点增加§e%s%%§r",
    "tetra.stats.execute_combo.tooltip_extended": "必须将此物品握在主手或副手中以获得连击点数，当使用该能力或停止攻击超过 30 秒后连击点数会重置",
    "tetra.stats.execute_defensive.tooltip": "在副手使用时，造成§e%s%% (%s)§r的攻击伤害，并对目标施加§e1§r个割裂层。如果目标满血，造成额外的§e%s%% (%s)§r伤害并施加§e1§r个额外的割裂层",
    "tetra.stats.execute_defensive.tooltip_extended": "每层割裂都会使目标的最大生命值减少§e10%%§r，攻击伤害减少§e5%%§r，持续§e60§r秒，最多可以堆叠§e3§r次",
    "tetra.stats.execute_echo.tooltip": "在3秒后再次攻击目标，伤害基于目标的生命值和有害效果",
    "tetra.stats.execute_exhilaration.tooltip": "如果执行杀死目标，使用者会根据造成的伤害获得临时攻击伤害增加，每§e%s%%§r的目标生命值增加§e1§r攻击伤害。效果持续时间根据目标的最大生命值，每点生命值§e%s§r秒，最多§e200§r秒。",
    "tetra.stats.execute_momentum.tooltip": "眩晕目标§e%s§r秒，眩晕的持续时间会根据目标的丢失生命值和有害效果以攻击伤害的倍率增加",
    "tetra.stats.execute_overcharge.tooltip": "该技能可以进一步充能，每个充能步骤将因缺少生命值和有害效果而获得的额外伤害增加§e%s%%",
    "tetra.stats.execute_overextend.tooltip": "处决将会消耗§e25%%§r的可用食物和饱和度，每消耗一点，总伤害增加§e%s%%§r",
    "tetra.stats.execute_overextend.tooltip_extended": "当完全饱和时会消耗10点，当食物条半满时会消耗2.5点",
    "tetra.stats.execute_revenge": "痛苦的狂喜",
    "tetra.stats.execute_revenge.tooltip": "如果使用者受到任何有害影响，斩杀可以造成§e%s%%§r的额外伤害",
    "tetra.stats.execute.tooltip": "按住右键可以充能并释放造成§e100%%（%s）§F基础伤害的强大攻击，伤害进一步增加：n§e%s%%§7对于目标生命值的每个缺失百分比\n§e%s%%§7对于目标身上任何有害效果的每层挂起效果\n \n§7充能时间：§e%s§7秒\n§7冷却时间：§e%s§7秒",
    "tetra.stats.execute.tooltip_extended": "充能时间和冷却时间基于物品的攻击速度。来自例如亡灵之力等效果的额外伤害会增加到攻击的基础伤害。",
    "tetra.stats.fiery": "炽热",
    "tetra.stats.fiery.tooltip": "击中实体后将其点燃§e%s§f秒",
    "tetra.stats.fierySelf": "灼热自身",
    "tetra.stats.fierySelf.tooltip": "使用物品有机会使使用者自燃，冷战生态环境中的发生频率较低\n \n§7基础几率：§e%s\n§7火焰持续时间：§e%s",
    "tetra.stats.fierySelf.tooltip_short": "使用物品有几率让持有者着火，在寒冷生物群落中发生的频率更低",
    "tetra.stats.flame": "火焰",
    "tetra.stats.flame.tooltip": "击中实体会使其着火§e%s§r秒，抛射物点燃tnt和篝火",
    "tetra.stats.focus": "焦点",
    "tetra.stats.focus.tooltip": "蹲下会让持有者屏住呼吸，每秒减少§e%s°§r的散射",
    "tetra.stats.focus.tooltip_extended": "如果持弓时蹲下，但还没有完全拉开，散射减少一半，空气消耗增加三倍。空气消耗受呼吸影响。",
    "tetra.stats.focusEcho": "回声",
    "tetra.stats.focusEcho.tooltip": "保持蹲下状态，保留从专注效果中获得的散射减少效果",
    "tetra.stats.fortune": "时运",
    "tetra.stats.fortune.tooltip": "增加采集或回收方块时的掉落几率",
    "tetra.stats.hammer_dig.tooltip": "这个物品可以用来锤击，对于制作和拆解很有用",
    "tetra.stats.hoe_dig.tooltip": "这个物品可以用来收割植物",
    "tetra.stats.holo_speed": "冷却",
    "tetra.stats.holo_speed.tooltip": "能力和使用的冷却时间缩短 §e%s倍§r",
    "tetra.stats.holo.percussionScanner": "敲击扫描仪",
    "tetra.stats.holo.percussionScanner.tooltip": "启用地面上的全息球的扫描模式。在扫描模式下，可以用锤子敲击全息球扫描方块以寻找古代遗迹",
    "tetra.stats.holo.percussionScanner.tooltip_extended": "扫描的方块根据玩家相对于全息球的位置，在§e40度§7的锥形范围内进行。每次敲击可以扫描§e4§7个方块。\n \n锤子属性加成：n §e+每个锤子等级增加12度锥形范围§7\n §e+每4个锤子效率增加1个方块§7（忽略速度修饰）\n \n包含遗迹的方块在扫描接口中用橙色光束标记。",
    "tetra.stats.holo.sweeperHorizontalSpread": "水平扫描",
    "tetra.stats.holo.sweeperHorizontalSpread.tooltip": "扫描仪的水平分辨率为§e%s§r单位\n§7单位之间的角度：§e%s§r度",
    "tetra.stats.holo.sweeperRange": "扫描范围",
    "tetra.stats.holo.sweeperRange.tooltip": "扫描仪可以扫描到最远§e%s§r格的距离",
    "tetra.stats.holo.sweeperVerticalSpread": "垂直扫描",
    "tetra.stats.holo.sweeperVerticalSpread.tooltip": "扫描仪覆盖§e%s§r度的垂直范围",
    "tetra.stats.holo.sweeperVerticalSpread.tooltip_extended": "垂直范围分为三个切片，中间切片覆盖中心周围§e20§r度。上下切片覆盖上方和下方§e+-25§r度的范围，只有当垂直范围大于等于§e50§r度时，上下切片才会生效",
    "tetra.stats.howling": "嚎叫",
    "tetra.stats.howling.efficiency": "咆哮持续时间",
    "tetra.stats.howling.level": "嚎叫层数",
    "tetra.stats.howling.tooltip": "挥舞此物品将使手持者被呼啸的风所笼罩，从而可能偏转来袭的抛射物。\n\n§7每次挥舞都会添加 §e%s§7 层（秒）的效果。每层效果如下：n* §e12.5%%§7 偏转几率\n* §e-5%%§7 移动速度\n* §e2.5%%§7 偏转的抛射物有机会返回原来的位置。",
    "tetra.stats.infinity": "无限",
    "tetra.stats.infinity.tooltip": "使用此物品射击不再消耗普通弹药，仍会消耗特殊弹药",
    "tetra.stats.integrity": "完整度",
    "tetra.stats.integrity_usage": "完整度使用：%s/%s",
    "tetra.stats.integrity_usage.tooltip": "一些模块（通常在特定的槽位）提供完整度，而其他模块和大多数的改进则需要完整度",
    "tetra.stats.integrity.tooltip_negative": "该模块需要§e%s§r的完整度",
    "tetra.stats.integrity.tooltip_positive": "这个模块提供 §e%s§r 完整度",
    "tetra.stats.intuit": "直觉",
    "tetra.stats.intuit.tooltip": "杀死实体和销毁方块得到的经验会以 §e%sx§r 的比例产生磨砺进度",
    "tetra.stats.jab": "刺击",
    "tetra.stats.jab.level": "刺击伤害",
    "tetra.stats.jab.tooltip": "副手持有时通过右键点击可对实体进行攻击，造成 §e%s§r 伤害并施加击中效果。冷却时间与物品的攻击力相同。",
    "tetra.stats.janking": "抖动",
    "tetra.stats.janking.tooltip": "破坏方块或杀死实体会将战利品传送给持有者，在目标周围§e%s§r格范围内影响物品和经验球。这种效果发生时，有§e%s%%§r的几率生成末影螨。",
    "tetra.stats.knockback": "击退",
    "tetra.stats.knockback.tooltip": "增加击中实体后的击退距离，系数为§e%s",
    "tetra.stats.lateralLimit": "横向限制",
    "tetra.stats.lateralLimit.tooltip": "限制提取器效果在横向轴上扩展超过§e%s§r个方块。",
    "tetra.stats.level_suffix": "等级",
    "tetra.stats.looting": "抢夺",
    "tetra.stats.looting.tooltip": "增加击杀实体后的掉落物品",
    "tetra.stats.lunge": "扑击",
    "tetra.stats.lunge_combo.tooltip": "普通攻击会获得连击点数，冲刺的充能时间会减少 §e%s%%§r 每个连击点数，击中实体会额外减少冷却时间 §e%s%%§r 每个连击点数",
    "tetra.stats.lunge_combo.tooltip_extended": "这个物品必须握在任一手中才能产生连击点，当使用技能或在没有攻击的30秒后，连击点会重置",
    "tetra.stats.lunge_defensive.tooltip": "当在副手使用时向后闪避",
    "tetra.stats.lunge_echo.tooltip": "在空中可以额外使用§e%s§r次冲刺来延长距离或改变方向",
    "tetra.stats.lunge_echo.tooltip_extended": "在空中按住shift/蹲下键可以后退闪避，跳跃键替代右键点击可以增加向上运动",
    "tetra.stats.lunge_exhilaration.tooltip": "冲刺造成§e%s%% (%s)§r额外伤害并显著增加范围，但如果没有击中实体，会使使用者疲劳",
    "tetra.stats.lunge_exhilaration.tooltip_extended": "疲劳效果降低移动速度，攻击速度和采集速度",
    "tetra.stats.lunge_momentum_extended.tooltip": "伤害的增加与下坠距离成1：1的比例，减少对使用者的下坠伤害，等于对目标造成的伤害",
    "tetra.stats.lunge_momentum.tooltip": "使冲刺跃升更高，并令被击中的实体昏迷 §e0.5§r 秒。下落距离会增加伤害，最多增加 §e+%s§r，昏迷持续时间最多增加 §e+%s§r 秒",
    "tetra.stats.lunge_overcharge.tooltip": "该能力可以进一步充能，每一步充能都会增加初始速度§e%s%%§r和造成的伤害§e%s%% (%s)",
    "tetra.stats.lunge_overextend.tooltip": "当食物条满时，冲刺将会造成§e%s%% (%s)§r更多的伤害且有增加的范围，但每次使用都会消耗大量的食物/饱和度",
    "tetra.stats.lunge_revenge.tooltip": "使用刺击攻击复仇目标时，将重置其冷却时间",
    "tetra.stats.lunge_revenge.tooltip_extended": "近期攻击过你的实体会被视为复仇目标，当手持能够复仇的物品看向复仇目标时，会有hud指示器出现。利用复仇能力会重置受影响目标的复仇状态。30秒内没有受到攻击的复仇目标会全部重置。",
    "tetra.stats.lunge.tooltip": "按住右键准备扑击，松开右键向前跳跃。用扑击击中另一个实体将造成§e%s%%（%s）§f攻击伤害，并减少能力冷却时间§e30%%§f。\n\n§7充能时间：§e%s§7秒\n§7冷却时间：§e%s§7秒",
    "tetra.stats.lunge.tooltip_extended": "充能时间和冷却时间基于物品的攻击速度。来自例如亡灵之力等效果的额外伤害会增加到攻击的基础伤害。",
    "tetra.stats.magicCapacity": "魔力容量",
    "tetra.stats.magicCapacity.tooltip": "模块可以容纳的魔力数量，该容量通过增强如附魔来利用。\n \n§7魔力容量：§e%s",
    "tetra.stats.manaRepair": "魔力修复",
    "tetra.stats.manaRepair.tooltip": "此物品将用魔力随时间修复自身，修复一点耐久需要 §e%s§r 魔力",
    "tetra.stats.medialLimit": "中位限制",
    "tetra.stats.medialLimit.tooltip": "限制提取器效果在中位轴上扩大到§e%s§r个方块。",
    "tetra.stats.mending": "修复",
    "tetra.stats.mending.tooltip": "消耗收集的经验球每点经验值恢复§e%s§r耐久度\n \n§7只在主手或副手握持时有效",
    "tetra.stats.multishot": "多重射击",
    "tetra.stats.multishot.efficiency": "多重射击扩散",
    "tetra.stats.multishot.level": "多重射击数量",
    "tetra.stats.multishot.tooltip": "每次射击会发射多个射弹。 \n \n§7数量： §e%s\n§7扩散：§e%s",
    "tetra.stats.overpower": "超强",
    "tetra.stats.overpower_combo.tooltip": "常规攻击提供连击点数，压制对每个连击点造成§e+%s%% (%s)§r伤害，并有§e%s%%§r的机会使攻击者不会疲劳",
    "tetra.stats.overpower_combo.tooltip_extended": "此物品必须持在任一手中以产生连击点数，当使用技能或30秒未攻击后，连击点数将被重置",
    "tetra.stats.overpower_defensive.tooltip": "只有在副手使用时才会施加§e疲劳§7（§e1§r层），但造成的伤害减少为§e%s%%（%s）§r，冷却时间增加了§e%s%%",
    "tetra.stats.overpower_echo.tooltip": "使用过载后在§e%s§r秒后产生疲劳效果，每次使用过载都会进一步延迟疲劳发生时间",
    "tetra.stats.overpower_exhilaration.tooltip": "如果无情打得目标，使用者将移除其疲劳效果",
    "tetra.stats.overpower_momentum.tooltip": "将目标击飞，被击飞的距离会根据目标身上的疲劳效果层数增加，但攻击者身上的疲劳效果层数会减少被击飞距离",
    "tetra.stats.overpower_overcharge.tooltip": "该能力可以进一步充能，每一步充能都会增加伤害§e%s%% (%s)§r并对双方额外增添§e%s§r个耗尽堆叠",
    "tetra.stats.overpower_overextend.tooltip": "压制每次使用都会消耗大量的食物/饱和度，但只要食物条满，就不会使持有者疲劳",
    "tetra.stats.overpower_revenge.tooltip": "对于使用过无情打的复仇目标，无情打造成§e+%s%%（%s）§r更多伤害，并且不会使使用者疲劳",
    "tetra.stats.overpower_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当你持有一件能够进行复仇的物品并且查看复仇目标时，会出现一个HUD指示器。使用与复仇相关的能力会重置受影响目标的复仇状态。所有复仇目标在未受到攻击30秒后会被重置。",
    "tetra.stats.overpower.tooltip": "按住右键以充能一个攻击，造成§e%s%% (%s)§f的攻击伤害但几乎不会产生击退效果。\n \n§7在目标身上添加§e2§7层疲惫，并在攻击者身上添加§e1§7层疲惫。每层疲惫降低§e10%%§7移动速度并降低§e5%%§7攻击与挖掘速度。即便攻击失败，攻击者也会变得疲惫。\n \n§7疲惫持续时间：§e%s§7秒\n§7充能时间：§e%s§7秒\n§7冷却时间：§e%s§7秒",
    "tetra.stats.overpower.tooltip_extended": "充能时间和冷却时间基于物品的挥舞速度。像神圣一样的效果会增加基础伤害。",
    "tetra.stats.pickaxe_dig.tooltip": "这个物品可以用来挖掘",
    "tetra.stats.piercing": "穿透",
    "tetra.stats.piercing_harvest": "收割穿透",
    "tetra.stats.piercing_harvest.tooltip": "投掷或破坏方块时会破坏额外的方块",
    "tetra.stats.piercing.tooltip": "投掷时可以穿透最多§e%s§r个实体",
    "tetra.stats.power": "力量附魔",
    "tetra.stats.power.tooltip": "通过魔法增加投射物的伤害§e%s§r，不影响投射物速度",
    "tetra.stats.pry_armor": "撬开装备",
    "tetra.stats.pry_armor.tooltip": "右键一个实体造成§e50%% (%s)§f的攻击伤害，在§e%s§f秒内降低目标的防具§e%s%%§f，防具减退效果堆叠。\n \n§7冷却时间：§e%s§7秒",
    "tetra.stats.pry_armor.tooltip_extended": "冷却时间基于物品的挥舞速度。像神圣一样的效果会增加基础伤害。每次应用时，防具降低效果的持续时间会刷新。",
    "tetra.stats.pry_combo.tooltip": "常规攻击提供连击点数，撬开对每个连击点造成§e+%s%% (%s)§r伤害，并有§e%s%%§r的机会减少目标的护甲值，减少的值为通常的两倍",
    "tetra.stats.pry_combo.tooltip_extended": "此物品必须持在任一手中以产生连击点数，当使用技能或30秒未攻击后，连击点数将被重置",
    "tetra.stats.pry_defensive.tooltip": "副手使用时降低目标的攻击伤害 §e%s§r，持续 §e%s§r 秒，但不造成护甲降低",
    "tetra.stats.pry_echo.tooltip": "3秒后再次用撬击打目标",
    "tetra.stats.pry_exhilaration.tooltip": "对于每个影响目标的撬起效果叠加，撬起的伤害增加§e+%s%%（%s）§r",
    "tetra.stats.pry_momentum.tooltip": "使目标昏迷 §e%s§r 秒，每层撬硬物效果对目标产生的影响会增加一秒",
    "tetra.stats.pry_overcharge.tooltip": "将撬动变成可以进一步充能的能力。每充能一阶段，对伤害的增加§e%s%% (%s)§r和护甲减少§e%s§r\n \n§7充能时间：§e%s§7秒",
    "tetra.stats.pry_overextend.tooltip": "当食物条满时，撬开将减少目标的护甲值，减少的值为通常的两倍，但每次使用都会消耗大量的食物/饱和度",
    "tetra.stats.pry_revenge.tooltip": "当在复仇目标上使用撬，撬会造成§e%s%% (%s)§r的额外伤害，并应用两倍的减甲效果",
    "tetra.stats.pry_revenge.tooltip_extended": "近期攻击过你的实体会被视为复仇目标，当手持能够复仇的物品看向复仇目标时，会有hud指示器出现。利用复仇能力会重置受影响目标的复仇状态。30秒内没有受到攻击的复仇目标会全部重置。",
    "tetra.stats.pry_speed_bonus.tooltip": "减少§e%s§r的冷却时间",
    "tetra.stats.pry.tooltip": "这个物品可以用来撬开东西，可用于拆解",
    "tetra.stats.punch": "击退",
    "tetra.stats.punch.tooltip": "§e%s§倍增加击中实体时的击退距离",
    "tetra.stats.puncture": "穿刺",
    "tetra.stats.puncture_combo.tooltip": "普通攻击可生成连击点数，穿刺造成的流血效果持续时间每个连击点数增加 §e%s§7 秒",
    "tetra.stats.puncture_combo.tooltip_extended": "此物品必须持在任一手中以产生连击点数，当使用技能或30秒未攻击后，连击点数将被重置",
    "tetra.stats.puncture_defensive.tooltip": "副手使用时将目标击退。对目标造成 §e30%% (%s)§r 伤害，并使目标移动速度减慢 §e%s%%§r，持续 §e%s§r 秒。刺穿目标或护甲低于 §e6§7 的目标将被击退更远",
    "tetra.stats.puncture_echo.tooltip": "3秒后再次穿刺目标",
    "tetra.stats.puncture_exhilaration.tooltip": "如果穿刺降低目标的护甲至§e6§r以下，穿刺的冷却时间会重置，如果目标受到降甲效果影响，流血效果的持续时间会增加§e%s§r秒",
    "tetra.stats.puncture_momentum.tooltip": "没有受到穿刺影响的目标将被弹飞，弹飞距离根据目标的护甲增加",
    "tetra.stats.puncture_overcharge.tooltip": "该能力可以进一步充能，每次充能会使护甲削弱增加 §e%s%%§r，流血持续时间增加 §e%s§r 秒",
    "tetra.stats.puncture_overextend.tooltip": "当饱食度满格时，穿刺的伤害减少目标额外的 §e%s%%§r，并使目标流血时间延长 §e%s§r 秒，但使用穿刺技能会消耗大量食物/饱和度",
    "tetra.stats.puncture_revenge": "反击",
    "tetra.stats.puncture_revenge.tooltip": "如果目标的护甲大于使用者，同时应用减甲和流血效果",
    "tetra.stats.puncture.tooltip": "按住右键以充能能穿透装备的攻击，攻击造成§e100%% (%s)§f的攻击伤害，在§e%s§f秒内降低目标的防具§e%s%%§f。\n \n§7对低于§e6§7防具，或已被穿刺的目标会导致其在§e4§7秒内受到§e8§7的伤害。\n \n§7冷却时间基于目标的防具，每一防具点增加冷却时间§e0.5§7秒。\n \n§7充能时间：§e%s§7秒\n§7基础冷却时间：§e%s§7秒",
    "tetra.stats.puncture.tooltip_extended": "充能时间和冷却时间基于物品的挥舞速度。像神圣一样的效果会增加基础伤害。",
    "tetra.stats.quick_charge": "快速装填附魔",
    "tetra.stats.quick_charge.tooltip": "通过魔法减少装填速度§e%s§r秒",
    "tetra.stats.quickStrike": "迅击",
    "tetra.stats.quickStrike.tooltip": "当攻击冷却时间处于活动状态时，最小伤害减少§e%s§r",
    "tetra.stats.reach": "范围",
    "tetra.stats.reach.tooltip": "改变使用者可以触及的方块的距离§e%s§r个方块，不影响可以击中实体的距离",
    "tetra.stats.reaching": "延伸",
    "tetra.stats.reaching.tooltip": "目标距离越远，增加收获速度和攻击伤害。对于距离为§e%s§r格的目标，提供§e+%s%%§r的奖励。",
    "tetra.stats.reaching.tooltip_extended": "奖励随着目标距离的增加而增加，遵循对数比例尺。对于远程攻击，伤害奖励以§e%sx§7的因子应用。\n \n最大奖励：n§7收获速度：§e+%s%%§7（%s§7格）\n§7攻击伤害：§e+%s%%§7（%s§7格）",
    "tetra.stats.reap": "收割",
    "tetra.stats.reap_combo.tooltip": "普通攻击可生成连击点数，收割按每个连击点数造成额外 §e+%s%% (%s)§r 伤害\n\n收割技能使得攻击和收割速度在击杀之后的 §e15§r 秒内每次增加 §e+10%%§r，每增加一个连击点数会延长技能的持续时间 §e%s§r 秒",
    "tetra.stats.reap_combo.tooltip_extended": "持握此物品于左手或右手均可生成连击点数，在使用技能或30秒未进行攻击后，连击点数将重置",
    "tetra.stats.reap_defensive.tooltip": "在副手使用时，每击中一个敌人增加§e1§r点护甲，持续§e%s§r秒，并对每杀死一个敌人增加§e%s§r秒\n \n§r主手使用将每杀死一个敌人增加§e+20%%§r的移动速度，持续§e%s§r秒",
    "tetra.stats.reap_echo.tooltip": "在同一区域3秒后触发第二次割取\n \n§r每次杀死目标后，割取增加§e+1§r点攻击伤害，持续§e30§r秒，后续杀死的层叠攻击伤害达到§e+%s§r点",
    "tetra.stats.reap_exhilaration.tooltip": "如果割取杀死了目标，割取的冷却时间会降低§e%s%%§r \n \n§r杀死目标后，割取会给予一个吸收§e%s§r点伤害的护盾，持续§e30§r秒，之后的割取杀死会刷新护盾",
    "tetra.stats.reap_momentum.tooltip": "幸存的目标会被昏迷 §e%s§r 秒，每个被 reap 击杀的实体会增加昏迷时间\n \n§r每次击杀给予 reaper §e%s§r 秒的免疫击退时间",
    "tetra.stats.reap_overcharge.tooltip": "该能力可以进一步充能，每次充能会使伤害提高 §e%s%%（%s）§r，范围效果增加 0.5 个方块，击杀增益持续时间增加 §e%s%%\n \n§r每次使用 reap 击杀将会在接下来的 §e30§r 秒内获得 §e+1§r 攻击伤害",
    "tetra.stats.reap_overextend.tooltip": "只要食物条满，收割对低于§e%s%%§r健康值的目标造成双倍伤害，但每次使用都会消耗大量的食物/饱和度。如果没有通过收割杀死目标，食物消耗将会增加三倍，持有者将会变得疲劳。\n \n§7收割每杀死一个目标会增加§e+1%%§r的最大生命值，持续§e45§r秒",
    "tetra.stats.reap_overextend.tooltip_extended": "疲惫效果会减少移动速度、攻击速度和收获速度",
    "tetra.stats.reap_revenge.tooltip": "收割对复仇目标造成§e%s%%（%s）§r额外伤害\n\n§r收割在击杀后的§e20§r秒内将每次攻击伤害增加§e+1§r，每击杀一个复仇目标，持续时间增加§e%s§r秒",
    "tetra.stats.reap_revenge.tooltip_extended": "最近攻击过你的实体被视为复仇目标，当你持有一件能够进行复仇的物品并且查看复仇目标时，会出现一个HUD指示器。使用与复仇相关的能力会重置受影响目标的复仇状态。所有复仇目标在未受到攻击30秒后会被重置。",
    "tetra.stats.reap_speed_bonus.tooltip": "减少§e%s%%§r的充能时间和冷却时间\n \n§r使用收割杀死实体将获得每杀一个敌人§e+10%%§r的攻击速度，持续§e%s§r秒",
    "tetra.stats.reap.tooltip": "按住右键进行充能，释放扫荡攻击，对一定范围内的实体造成§e%s%% （%s）§f的攻击伤害\n \n§7影响范围：§e%s§7格\n§7充能时间：§e%s§7秒\n§7冷却时间：§e%s§7秒",
    "tetra.stats.reap.tooltip_extended": "充能时间和冷却时间基于物品的挥舞速度。像神圣一样的效果会增加基础伤害。",
    "tetra.stats.ricochet": "反弹",
    "tetra.stats.ricochet.tooltip": "投掷时会反弹到§e%s§r个附近的敌人",
    "tetra.stats.sculkTaint": "凋灵污染",
    "tetra.stats.sculkTaint.tooltip": "破坏方块或击中实体有§e%s§r的几率会生成一个触须纹",
    "tetra.stats.sculkTaint.tooltip_extended": "类似于实体在触须催化剂附近死亡时发生的情况",
    "tetra.stats.severing": "断裂",
    "tetra.stats.severing.tooltip": "攻击有§e%s%%§r几率使目标的最大生命值降低§e10%%§r和攻击伤害降低§e5%%§r，持续§e60§r秒，该效果最多可叠加§e%s§r次",
    "tetra.stats.sharpness": "锋利附魔",
    "tetra.stats.sharpness.tooltip": "通过魔法增加攻击伤害§e%s§r（此值已计入上方显示的伤害值）",
    "tetra.stats.shieldbreaker": "破盾者",
    "tetra.stats.shieldbreaker.tooltip": "攻击阻挡中的实体有§e25%%§r的机会使其的盾牌在§e5§r秒内失效（或者模块化盾牌的基础冷却时间的§e75%%§r）",
    "tetra.stats.shovel_dig.tooltip": "这个物品可以用来挖掘",
    "tetra.stats.silkTouch": "精准采集",
    "tetra.stats.silkTouch.tooltip": "采集方块时使该方块以原样掉落而不是通常的物品",
    "tetra.stats.skewering": "串刺",
    "tetra.stats.skewering.tooltip": "当攻击护甲少于§e%s§r的实体时，造成§e%s§r的额外伤害",
    "tetra.stats.slam": "猛击",
    "tetra.stats.slam_combo.tooltip": "普通攻击会获得连击点数，猛击的充能时间会减少 §e%s%%§r 每个连击点数",
    "tetra.stats.slam_combo.tooltip_extended": "此物品必须持在任一手中以产生连击点数，当使用技能或30秒未攻击后，连击点数将被重置",
    "tetra.stats.slam_defensive.tooltip": "在副手使用时，减少§e30%% (%s)§r的伤害，但将直接目标眩晕§e%s§r秒，并在§e%s§r秒内使AOE目标减速§e30%%§r",
    "tetra.stats.slam_echo.tooltip": "在3秒后对同一点或同一目标造成额外的猛击",
    "tetra.stats.slam_exhilaration.tooltip": "地面猛击每击中一个目标造成§e+%s%%（%s）§r伤害。对单个目标的猛击会根据目标被击退的距离增加攻击伤害，最多可达§e%s§r伤害，距离为§e20§r个方块。",
    "tetra.stats.slam_momentum.tooltip": "目标会被眩晕并弹飞，单个目标猛击眩晕§e%s§r秒，地面猛击眩晕§e%s§r秒",
    "tetra.stats.slam_overcharge.tooltip": "该能力可以进一步充能，每一步充能都会增加伤害§e%s%% (%s)§r，震荡波范围§e%s§r和直接目标击退§e%s%%",
    "tetra.stats.slam_overextend.tooltip": "当食物条满时，猛击将增加§e%s%% (%s)§r的伤害，震荡波范围增加§e%s§r个方块，直接目标的击退增加§e%s%%§r，但每次使用都会消耗大量的食物/饱和度",
    "tetra.stats.slam_revenge.tooltip": "以重击击中复仇目标会使他们昏厥§e%s§r秒",
    "tetra.stats.slam_revenge.tooltip_extended": "最近攻击过您的实体被视为复仇目标，当持有具有复仇能力的物品时，查看复仇目标会出现Hud指示器。使用利用复仇的能力会重置受影响目标的复仇状态。所有复仇目标在未被攻击30秒后重置。",
    "tetra.stats.slam.tooltip": "按住右键进行充能，释放强力的猛击\n \n§7从着陆点向外发出冲击波，冲击波击中的实体受到§e%s%% （%s）§7的攻击伤害。\n \n§7直接猛击一个实体，造成§e%s%% （%s）§7的攻击伤害并造成强烈击退，这将导致§e50%%§7更长的冷却时间。\n \n§7充能时间：§e%s§7秒\n§7冷却时间：§e%s§7秒",
    "tetra.stats.slam.tooltip_extended": "充能时间和冷却时间基于物品的挥动速度。类似于惩击的额外伤害加到攻击的基本伤害上。",
    "tetra.stats.smite": "亡灵杀手",
    "tetra.stats.smite.tooltip": "攻击亡灵实体时增加§e%s§r额外的伤害",
    "tetra.stats.softStrike": "轻击",
    "tetra.stats.softStrike.tooltip": "使用此工具制作的物品得到额外的耐久度提升",
    "tetra.stats.sorting.none": "无",
    "tetra.stats.speed": "速度",
    "tetra.stats.speed_normalized": "速度",
    "tetra.stats.speed_normalized.tooltip": "通过§e%s§r改变攻击速度",
    "tetra.stats.speed.tooltip": "影响这个物品挥舞的速度\n \n§e%s §7秒每次挥舞\n§ex%s§7收获效率乘数",
    "tetra.stats.speed.tooltip_extended": "屏幕中心的攻击指示器显示挥动的“冷却“时间。在完全恢复之前就可以挥动，但攻击的伤害会减少。像扫荡或打击等效果只有在攻击指示器完全恢复时才会触发。\n \n§7速度值作为收获效率的乘数，根据其是否高于或低于1，增加或减少可以破坏方块的速度。乘数的计算方式如下：§f§o乘数 = 速度 * 0.5 + 0.5§r§7",
    "tetra.stats.spread": "扩散",
    "tetra.stats.spread.tooltip": "决定射击准确性，发射的子弹可能会偏离目标点 §e%s°§r",
    "tetra.stats.stability": "稳定性",
    "tetra.stats.stability.tooltip": "改变这个物品主要模块的有效魔法容量 §e%s",
    "tetra.stats.stabilizing": "稳定化",
    "tetra.stats.stabilizing.tooltip_short": "增加此物品的主要模块的有效魔法容量",
    "tetra.stats.strength_suffix": "强度",
    "tetra.stats.stun": "眩晕",
    "tetra.stats.stun.tooltip": "攻击有 §e%s%%§r 的几率使目标眩晕 §e%s§r 秒",
    "tetra.stats.suspend": "悬浮",
    "tetra.stats.suspend.tooltip": "射出的投射物有 §e100%%§r 初始速度加快，并且在从满弓拉出时忽略重力",
    "tetra.stats.sweeping": "横扫之刃",
    "tetra.stats.sweeping.efficiency": "横扫区域",
    "tetra.stats.sweeping.efficiency.tooltip": "增加扫击半径§e%s§r个方块",
    "tetra.stats.sweeping.level": "扫击伤害",
    "tetra.stats.sweeping.tooltip": "攻击一个实体也会击中周围§e%s§r半径范围内的所有敌人，造成§e%s§r点武器伤害",
    "tetra.stats.sweeping.tooltip_extended": "当空中攻击、奔跑或在挥动冷却期间攻击时，扫射攻击不会触发。",
    "tetra.stats.throwable": "可投掷",
    "tetra.stats.throwable.efficiency": "投掷伤害",
    "tetra.stats.throwable.tooltip": "按住右键可以投掷。如果击中实体，会造成§e%s§r的伤害，如果击中方块，如果物品的采集等级足够高，且物品的采集速度大于方块的硬度，会破坏方块",
    "tetra.stats.tier_suffix": "等级",
    "tetra.stats.tool.breakdown": "§7等级：§e%s\n \n§7效率：§e%s\n§7    基础：§e%s\n§7    挥舞速度：%s%s",
    "tetra.stats.tool.efficiency": "效率附魔",
    "tetra.stats.tool.efficiency.tooltip": "以魔法方式提高收割效率，不受挥舞速度影响",
    "tetra.stats.tool.enchantment_bonus": "\n§7    附魔加成：§a+%s",
    "tetra.stats.tool.extraction": "提取器",
    "tetra.stats.tool.extraction.tooltip": "破坏一个方块时，破坏相邻的§e%s§7个方块（3x3范围）。物品根据此效果的强度额外损耗耐久度。",
    "tetra.stats.tool.planarSweep": "平面扫荡",
    "tetra.stats.tool.planarSweep.tooltip": "扫荡效果沿着最近的平面触发，并缩小到一个方块的高度。",
    "tetra.stats.tool.reaching_sweeping": "扫荡",
    "tetra.stats.tool.reaching_sweeping.tooltip": "扫荡效果破坏的方块硬度计算时，会除以远程攻击距离乘数。",
    "tetra.stats.tool.striking": "打击",
    "tetra.stats.tool.striking.tooltip": "立即打碎被击中的方块，受摆动速度限制",
    "tetra.stats.tool.sweeping": "扫荡",
    "tetra.stats.tool.sweeping_focus.tooltip": "扫荡弧线在深度和宽度之间平衡。",
    "tetra.stats.tool.sweeping.tooltip": "立即打碎被击中的多个方块，受摆动速度限制。方块硬度和工具效率会影响被打碎的方块数量。",
    "tetra.stats.tool.sweeping.tooltip_extended": "效率（不包括速度修饰）决定了扫荡效果的强度，每破坏一个方块都会消耗一定的强度，直到强度耗尽。每个方块的消耗计算公式为：方块硬度 + 0.5 + 0.05 * 冲击点与方块之间的曼哈顿距离。例如，效率为10，方块硬度为1.5（石头），每次扫荡大约可以破坏4个方块。",
    "tetra.stats.tool.sweepingFocus": "聚焦",
    "tetra.stats.tool.sweepingFocus_depth.tooltip": "扫荡弧线更偏向§e深度§r，比宽度多了§e%s§r倍。",
    "tetra.stats.tool.sweepingFocus_width.tooltip": "扫荡弧线更偏向§e宽度§r，比深度多了§e%s§r倍。",
    "tetra.stats.tool.tooltip_extended": "更高的等级对于收获更坚硬的方块和用更坚硬的材料制作是必需的。效率决定了这个物品破坏方块的速度。",
    "tetra.stats.tool.truesweepingStrike": "真实扫荡",
    "tetra.stats.tool.truesweepingStrike.tooltip": "在空中挥动物品会触发最大范围的扫荡效果。",
    "tetra.stats.tool.unboundExtraction": "无界抽取器",
    "tetra.stats.tool.unboundExtraction.tooltip": "在破坏方块时，在附近随机破坏§e%s§7个方块。物品的额外耐久度损耗取决于此效果的强度。",
    "tetra.stats.toolbelt.booster": "增强力量",
    "tetra.stats.toolbelt.booster.tooltip": "提供跳跃提升和有限的飞行，效果强度为 §e%s\n \n§7[跳跃] (在空中)§8 提升\n§7[蹲下] + [跳跃]§8 提升跳跃",
    "tetra.stats.toolbelt.potion_storage": "药水槽位",
    "tetra.stats.toolbelt.potion_storage.tooltip": "拥有 §e%s§r 的药水槽",
    "tetra.stats.toolbelt.quickslot": "快速槽",
    "tetra.stats.toolbelt.quickslot.tooltip": "拥有 §e%s§r 个快速槽",
    "tetra.stats.toolbelt.quiver": "箭袋槽位",
    "tetra.stats.toolbelt.quiver.tooltip": "拥有 §e%s§r 箭袋槽",
    "tetra.stats.toolbelt.storage": "储存槽位",
    "tetra.stats.toolbelt.storage.tooltip": "拥有 §e%s§r 储存槽",
    "tetra.stats.toolbelt.suspend_self": "悬浮",
    "tetra.stats.toolbelt.suspend_self.tooltip": "在空中跳跃会使穿戴者悬停在空中，此功能需要穿戴者受到信标或传导器的影响才能起作用\n \n§7[跳跃] (在空中)§8 悬停\n§7[蹲下]§8 下降\n§7[蹲下] + [跳跃]§8 移除悬停",
    "tetra.stats.toolbelt.suspend_self.tooltip_extended": "请注意，只有湿润的实体才受到传导器的影响，因此只有当带上带环的人站在雨中时才能给悬停提供动力",
    "tetra.stats.toughness": "坚韧度",
    "tetra.stats.toughness.tooltip": "持有时提供§e%s§r的韧性",
    "tetra.stats.truesweep": "真实横扫",
    "tetra.stats.truesweep.tooltip": "被横扫攻击命中的实体会受到魔咒和物品效果的影响。即使没有击中实体，挥舞也会触发横扫效果。",
    "tetra.stats.truesweep.tooltip_extended": "附魔包括来自类似于斩击的附魔的额外伤害和来自类似于火焰附魔的附魔效果的效果。物品效果是指像流血或暴击这样的效果。",
    "tetra.stats.unbreaking": "耐久",
    "tetra.stats.unbreaking.tooltip": "使用时有机会不减少耐久度\n \n§7Unbreaking等级：§e%s\n§7免伤几率：§e%s%%",
    "tetra.stats.unstable": "不稳定",
    "tetra.stats.unstable.tooltip_short": "减少该物品的主要模块的有效魔力容量",
    "tetra.stats.velocity": "速度",
    "tetra.stats.velocity.tooltip": "增加射出的射弹的初始速度 §e%s (%s)",
    "tetra.stats.workable": "可加工的",
    "tetra.stats.workable.tooltip": "磨砺该物品需要花费§e%s§r较少的时间",
    "tetra.stats.zoom": "缩放",
    "tetra.stats.zoom.tooltip": "在蹲下时放大 §e%sx§r 视野",
    "tetra.synergy.double/adze_axe": "刨切鹤嘴锄",
    "tetra.synergy.double/adze_pickaxe": "挑选鹤嘴锄",
    "tetra.synergy.double/axe_axe": "巨斧",
    "tetra.synergy.double/axe_hammer": "木匠的锤子",
    "tetra.synergy.double/axe_pickaxe": "錾斧",
    "tetra.synergy.double/battleadze": "战斗蚁鼻斧",
    "tetra.synergy.double/battleaxe": "战斧",
    "tetra.synergy.double/claw_axe": "木匠的斧头",
    "tetra.synergy.double/claw_hammer": "钩爪锤",
    "tetra.synergy.double/guisarme": "勾刀",
    "tetra.synergy.double/hammer_pickaxe": "地质锤",
    "tetra.synergy.double/war_pick": "战争鹤嘴锄",
    "tetra.synergy.double/warhammer": "战锤",
    "tetra.synergy.double/warsickle": "战斗镰刀",
    "tetra.synergy.single/javelin": "标枪",
    "tetra.tool.available": "您有%d级工具可用",
    "tetra.tool.axe_dig": "斧头",
    "tetra.tool.axe_dig.craft_requirement": "制作需要%d级的斧头",
    "tetra.tool.axe_dig.material_requirement": "使用此材料的基本要求是%d级的斧头，要求可能会根据材料的用途而变化。",
    "tetra.tool.axe_dig.requirement": "此操作需要%d级的斧头",
    "tetra.tool.cut": "切割",
    "tetra.tool.cut.craft_requirement": "制作需要%d级切割工具。",
    "tetra.tool.cut.material_requirement": "对此材料进行加工的基本要求是%d级切割工具，该要求可能会根据所使用的材料而变化。\n§7大多数剑可用于切割。",
    "tetra.tool.cut.requirement": "该操作需要%d等级的切割工具。\n§7大多数剑都可以用于切割。",
    "tetra.tool.hammer_dig": "锤子",
    "tetra.tool.hammer_dig.craft_requirement": "制作需要%d级锤子",
    "tetra.tool.hammer_dig.material_requirement": "使用此材料的基本要求是%d级的锤子，要求可能会根据材料的用途而变化。",
    "tetra.tool.hammer_dig.requirement": "此操作需要%d级的锤子",
    "tetra.tool.hoe_dig": "锄头",
    "tetra.tool.hoe_dig.craft_requirement": "制作需要%d级的锄头。",
    "tetra.tool.hoe_dig.material_requirement": "使用此材料的基本要求是%d级的锄头，要求可能会根据材料的用途而变化。",
    "tetra.tool.hoe_dig.requirement": "此操作需要%d级的锄头。",
    "tetra.tool.pickaxe_dig": "镐",
    "tetra.tool.pickaxe_dig.craft_requirement": "制作需要%d级的镐",
    "tetra.tool.pickaxe_dig.material_requirement": "使用此材料的基本要求是%d级的镐，要求可能会根据材料的用途而变化。",
    "tetra.tool.pickaxe_dig.requirement": "此操作需要%d级的镐",
    "tetra.tool.pry": "撬",
    "tetra.tool.pry.craft_requirement": "制作需要%d等级的撬棍。",
    "tetra.tool.pry.material_requirement": "对此材料进行加工的基本要求是%d级撬动工具，该要求可能会根据所使用的材料而变化。\n§7爪子可用于撬动。",
    "tetra.tool.pry.requirement": "此操作需要%d级撬动工具。\n§7爪子可用于撬动。",
    "tetra.tool.shovel_dig": "铲子",
    "tetra.tool.shovel_dig.craft_requirement": "制作需要%d级的铲子",
    "tetra.tool.shovel_dig.material_requirement": "使用此材料的基本要求是%d级的铲子，要求可能会根据材料的用途而变化。",
    "tetra.tool.shovel_dig.requirement": "此操作需要%d级的铲子",
    "tetra.toolbelt.binding.access": "快速访问",
    "tetra.toolbelt.binding.open": "打开",
    "tetra.toolbelt.binding.restock": "补充库存",
    "tetra.toolbelt.binding.secondary_use": "次要使用",
    "tetra.toolbelt.blocked": "库存已满，先腾出空间",
    "tetra.toolbelt.effect.tooltip.quick.quickAccess": "适合的工具可以从这个插槽快速抽出",
    "tetra.toolbelt.effect.tooltip.quiver.quickAccess": "可以直接从该槽取出箭",
    "tetra.toolbelt.effect.tooltip.storage.cellSocket": "模块可以从这个插槽中的电池获取电力",
    "tetra.toolbelt.effect.tooltip.storage.quickAccess": "物品可以被补充到这个插槽",
    "tetra.toolbelt.full": "工具带已满",
    "tetra.tweak.bow/adjustable_strength.label": "弓的强度",
    "tetra.tweak.bow/adjustable_strength.left": "松",
    "tetra.tweak.bow/adjustable_strength.right": "紧",
    "tetra.tweak.bow/adjustable_strength.tooltip": "拧紧螺栓可以增加弓的强度，从而增加伤害。\n松开螺栓可以使弓更容易拉动，从而增加拉弓速度。",
    "tetra.tweak.bow/multishot_count.label": "数量",
    "tetra.tweak.bow/multishot_count.tooltip": "调整发射的箭矢数量",
    "tetra.tweak.bow/multishot_spread.label": "散布",
    "tetra.tweak.bow/multishot_spread.tooltip": "调整发射弹头的范围",
    "tetra.tweak.double_tweak/binding_bolt.label": "螺栓紧度",
    "tetra.tweak.double_tweak/binding_bolt.left": "松",
    "tetra.tweak.double_tweak/binding_bolt.right": "紧",
    "tetra.tweak.double_tweak/binding_bolt.tooltip": "§e紧固§r螺栓使工具更加坚固，提高效率。\n§e松开§r螺栓以提供柔和的反弹，从而有效提高耐久性。",
    "tetra.tweak.scanner/adjustable_range.label": "效率",
    "tetra.tweak.scanner/adjustable_range.left": "速度",
    "tetra.tweak.scanner/adjustable_range.right": "范围",
    "tetra.tweak.scanner/adjustable_range.tooltip": "在更高的扫描范围和扫描间隔更短之间调整优先级。",
    "tetra.tweak.scanner/adjustable_span.label": "范围",
    "tetra.tweak.scanner/adjustable_span.left": "垂直",
    "tetra.tweak.scanner/adjustable_span.right": "水平",
    "tetra.tweak.scanner/adjustable_span.tooltip": "在垂直或水平跨度之间调整优先级。",
    "tetra.tweak.single_tweak/binding_bolt.label": "螺栓紧缩度",
    "tetra.tweak.single_tweak/binding_bolt.left": "松动",
    "tetra.tweak.single_tweak/binding_bolt.right": "紧缩",
    "tetra.tweak.single_tweak/binding_bolt.tooltip": "§e紧固§r螺栓使工具更加坚固，提高收获效率。\n§e松开§r螺栓可以提供柔和的反弹，有效增加耐久性。",
    "tetra.tweak.sword_tweak/binding_bolt.label": "螺栓紧密度",
    "tetra.tweak.sword_tweak/binding_bolt.left": "松动",
    "tetra.tweak.sword_tweak/binding_bolt.right": "紧",
    "tetra.tweak.sword_tweak/binding_bolt.tooltip": "§e加紧§r螺栓可以使剑变得更加坚硬，增加伤害。\n§e松开§r螺栓可以使剑具有更柔软的回弹效果，有效地增加耐久度。",
    "tetra.tweak.unbound_extractor/axial_limiter.label": "轴向限制",
    "tetra.tweak.unbound_extractor/axial_limiter.tooltip": "调整提取器在轴向上的范围",
    "tetra.tweak.unbound_extractor/lateral_limiter.label": "侧限制",
    "tetra.tweak.unbound_extractor/lateral_limiter.tooltip": "调整提取器在侧轴上的范围",
    "tetra.tweak.unbound_extractor/medial_limiter.label": "中心限制",
    "tetra.tweak.unbound_extractor/medial_limiter.tooltip": "调整提取器在中轴线上的范围",
    "tetra.tweak.unbound_stonecutter/adjustable_focus.label": "焦点",
    "tetra.tweak.unbound_stonecutter/adjustable_focus.left": "深度",
    "tetra.tweak.unbound_stonecutter/adjustable_focus.right": "宽度",
    "tetra.tweak.unbound_stonecutter/adjustable_focus.tooltip": "在宽度和深度之间调整石切机的弧线焦点",
    "tetra.variant_category.bone.label": "骨头",
    "tetra.variant_category.fabric.label": "布料",
    "tetra.variant_category.fibre.label": "纤维",
    "tetra.variant_category.gem.label": "宝石",
    "tetra.variant_category.metal.label": "金属",
    "tetra.variant_category.misc.label": "杂项",
    "tetra.variant_category.scale.label": "鳞片",
    "tetra.variant_category.skin.label": "皮革",
    "tetra.variant_category.socket.label": "插槽",
    "tetra.variant_category.stone.label": "石头",
    "tetra.variant_category.wood.label": "木头",
    "tetra.variant.adjustable_strength/bolt": "肢体调整器",
    "tetra.variant.adjustable_strength/bolt.description": "螺栓以可调节的配置悬挂准星，通过拧紧或松开螺栓，可以调整弓的强度。",
    "tetra.variant.basic_hammer/oak.prefix": "木制",
    "tetra.variant.basic_handle/forged_beam": "改装后的横梁",
    "tetra.variant.basic_hilt/blaze_rod": "炽热剑柄",
    "tetra.variant.basic_hilt/end_rod": "末地棒",
    "tetra.variant.basic_hilt/forged_beam": "改编横梁",
    "tetra.variant.basic_stave/stick": "临时制造的杆",
    "tetra.variant.basic_stock/stick": "破烂枪托",
    "tetra.variant.basic_string/dragon_sinew": "龙筋",
    "tetra.variant.basic_string/hide": "皮绳",
    "tetra.variant.basic_string/leather": "皮革绳",
    "tetra.variant.basic_string/phantom_membrane": "绞制幻影膜",
    "tetra.variant.basic_string/string": "基础弦",
    "tetra.variant.belt/buckled": "皮带",
    "tetra.variant.belt/buckled.description": "坚固的皮革腰带，用扣子锁定。可以容纳大量附件。",
    "tetra.variant.belt/inlaid": "潜影贝嵌入腰带",
    "tetra.variant.belt/inlaid.description": "坚固的皮革腰带，嵌入潜影贝壳。可以容纳令人印象深刻的附件数量。",
    "tetra.variant.belt/inlaid.prefix": "嵌入",
    "tetra.variant.belt/leather": "皮革包裹",
    "tetra.variant.belt/leather.description": "坚固的皮革带，可以缠绕在腰间。可以容纳相当数量的附件。",
    "tetra.variant.belt/leather.name": "包裹",
    "tetra.variant.belt/rope": "绳子",
    "tetra.variant.belt/rope.description": "由绳子制成的基本腰带。只能容纳少量附件。",
    "tetra.variant.belt/rope.item_name": "绳子",
    "tetra.variant.belt/rope.name": "绳子",
    "tetra.variant.booster/iron": "助推器单元",
    "tetra.variant.core/dim": "暗淡的核心",
    "tetra.variant.double_binding/bolt": "螺栓",
    "tetra.variant.double_binding/bolt.description": "一个可调节的螺栓将工具头固定到手柄上。",
    "tetra.variant.double_perk_socket_0/socket_nether_star": "华.插槽 [地狱之星]",
    "tetra.variant.double_socket/socket_nether_star": "插接 [下界之星]",
    "tetra.variant.earthpiercer/earthpiercer": "地壳穿刺者",
    "tetra.variant.extended_rest/bolt": "可调节的休息点",
    "tetra.variant.extractor/extractor": "提取器",
    "tetra.variant.frame/ancient": "古老的框架",
    "tetra.variant.light_handle/prismarine": "海晶石轻型手柄",
    "tetra.variant.light_handle/stick": "脆弱的轻型手柄",
    "tetra.variant.long_handle/stick": "脆弱的长手柄",
    "tetra.variant.long_stave/stick": "临时长板",
    "tetra.variant.makeshift_guard/oak": "木制拼凑的护卫",
    "tetra.variant.potion_storage/forged_mesh": "网状药水包",
    "tetra.variant.potion_storage/hide": "小药水袋",
    "tetra.variant.potion_storage/leather": "大药水袋",
    "tetra.variant.potion_storage/wool": "药水袋",
    "tetra.variant.quiver/forged_mesh": "金属箭袋",
    "tetra.variant.quiver/hide": "兽皮箭袋",
    "tetra.variant.quiver/leather": "皮质箭袋",
    "tetra.variant.quiver/wool": "布质箭袋",
    "tetra.variant.recurve_stave/stick": "临时制作的反曲杆",
    "tetra.variant.reinforced_fuller/forged_beam": "横梁加固剑身凹槽",
    "tetra.variant.reinforced_fuller/oak": "木制加固方型槽",
    "tetra.variant.repo/default": "仓库",
    "tetra.variant.scanner/default": "扫描器",
    "tetra.variant.sights/echo_shard": "回音瞄准器",
    "tetra.variant.single_binding/bolt": "螺栓",
    "tetra.variant.single_binding/bolt.description": "可调节的螺栓将工具头固定在手柄上。",
    "tetra.variant.single_binding/prismarine": "海晶石绑定",
    "tetra.variant.single_binding/prismarine.description": "奇怪的海晶石扣环，扣环增强了头部与手柄的连接。",
    "tetra.variant.single_perk_socket_0/socket_nether_star": "华丽插槽 [下界之星]",
    "tetra.variant.single_socket/socket_nether_star": "插槽 [下界之星]",
    "tetra.variant.spike/bone": "骨尖峰",
    "tetra.variant.spike/bronze": "青铜尖刺",
    "tetra.variant.spike/copper": "铜刺",
    "tetra.variant.spike/electrum": "电金尖刺",
    "tetra.variant.spike/gold": "金刺",
    "tetra.variant.spike/iron": "铁尖峰",
    "tetra.variant.spike/lead": "铅尖刺",
    "tetra.variant.spike/netherite": "下界合金尖峰",
    "tetra.variant.spike/nickel": "镍尖峰",
    "tetra.variant.spike/silver": "银尖刺",
    "tetra.variant.spike/steel": "钢尖峰",
    "tetra.variant.spike/tin": "锡尖峰",
    "tetra.variant.stabilizer/linear": "线性稳定器",
    "tetra.variant.stonecutter/stonecutter": "石刀",
    "tetra.variant.storage/forged_mesh": "网状包",
    "tetra.variant.storage/hide": "小袋子",
    "tetra.variant.storage/leather": "大袋子",
    "tetra.variant.storage/wool": "袋子",
    "tetra.variant.straight_stave/stick": "临时直板",
    "tetra.variant.strap1/iron": "铁环",
    "tetra.variant.strap1/iron.description": "一根铁环，可用于挂在腰带上，方便快速获取经常使用的工具或武器。",
    "tetra.variant.strap1/leather": "皮革绳带",
    "tetra.variant.strap1/leather.description": "一根皮带，可用于将物品挂在腰带上，快速取出经常使用的工具或武器。",
    "tetra.variant.strap2/iron": "2个铁环",
    "tetra.variant.strap2/iron.description": "两个铁环，可用于挂在腰带上，方便快速获取常用的工具或武器。",
    "tetra.variant.strap2/leather": "2根皮带",
    "tetra.variant.strap2/leather.description": "两根皮带，可用于将物品挂在腰带上，快速取出常用工具或武器。",
    "tetra.variant.strap3/iron": "3个铁环",
    "tetra.variant.strap3/iron.description": "三个铁环，可以用来将物品挂在带子上，使常用的工具或武器可以快速取得。",
    "tetra.variant.strap3/leather": "3条皮带",
    "tetra.variant.strap3/leather.description": "三条皮带，可以用来将物品挂在带子上，可以快速取得常用的工具或武器。",
    "tetra.variant.strap4/iron": "4个铁环",
    "tetra.variant.strap4/iron.description": "四个铁制环，可以用来将物品挂在腰带上，方便快速使用常用工具或武器。",
    "tetra.variant.strap4/leather": "4条皮带",
    "tetra.variant.strap4/leather.description": "四条皮带，可以用来将物品挂在带子上，可以快速取得常用的工具或武器。",
    "tetra.variant.straps/string": "编织带子",
    "tetra.variant.suspender/suspender": "平面悬挂器",
    "tetra.variant.sword_binding/bolt": "螺栓",
    "tetra.variant.sword_binding/bolt.description": "一个可调节的螺栓用来将刀刃连接到握柄。",
    "tetra.variant.sword_perk_socket_0/socket_nether_star": "华丽插槽【下界之星】",
    "tetra.variant.sword_socket/socket_nether_star": "插槽【下界之星】",
    "tetra.variant.trident/trident": "三叉戟",
    "tetra.variant.unbound_extractor/unbound_extractor": "无界提取器",
    "tetra.variant.wide_guard/oak": "木制宽大护手",
    "tetra.variant.wide_guard/vent_plate": "改装板护手",
    "tetra.workbench.module_detail.empty": "空槽位",
    "tetra.workbench.module_detail.not_tweakable": "无法调整",
    "tetra.workbench.schematic_detail.back": "返回",
    "tetra.workbench.schematic_detail.craft": "制作",
    "tetra.workbench.schematic_detail.destabilize_tooltip": "此项目含有魔法不稳定的模块，执行此操作可能会对以下模块产生负面影响：",
    "tetra.workbench.schematic_detail.experience": "该操作需要%d点经验值",
    "tetra.workbench.schematic_detail.integrity_tooltip": "制作这个会超过物品的完整度容量",
    "tetra.workbench.schematic_detail.level_tooltip": "制作这个需要比你现有经验等级更多的经验等级",
    "tetra.workbench.schematic_detail.material_count_tooltip": "提供的材料数量不足",
    "tetra.workbench.schematic_detail.material_tooltip": "所提供的材料不能用于此草图",
    "tetra.workbench.schematic_detail.no_material_tooltip": "此方案需要制作材料",
    "tetra.workbench.schematic_detail.repair_tooltip": "替换下一个修理周期中的模块，物品将会被§e完全修复",
    "tetra.workbench.schematic_detail.tools_tooltip": "你没有进行此项操作所需的工具",
    "tetra.workbench.schematic_list.empty": "选择的插槽没有可用的升级。",
    "tetra.workbench.schematic_list.temporary": "由于你的库存中有一个物品或从附近的图纸中获取，所以可用",
    "tetra.workbench.slot_detail.craft_tab": "制作",
    "tetra.workbench.slot_detail.details_tab": "详情",
    "tetra.workbench.slot_detail.tweak_apply": "应用",
    "tetra.workbench.slot_detail.tweak_tab": "调整",
    "tetra/schematic/book_enchant.description": "将附魔书中的附魔应用到所选部件上。",
    "tetra/schematic/book_enchant.name": "附魔",
    "tetra/schematic/book_enchant.slot1": "附魔书",
    "tetra/schematic/bow/riser/adjustable_strength.description": "在准星上附加两个螺栓。通过拧紧或松开螺栓，可以调整弓的强度。",
    "tetra/schematic/bow/riser/adjustable_strength.name": "边杆调节器",
    "tetra/schematic/bow/riser/adjustable_strength.slot1": "螺栓",
    "tetra/schematic/bow/riser/extended_rest.description": "延长箭座，使得每次射击可以发射多支箭矢\n注意：每个实体在0.5秒的时间内只能受到一次伤害。",
    "tetra/schematic/bow/riser/extended_rest.name": "延长箭座",
    "tetra/schematic/bow/riser/extended_rest.slot1": "材料",
    "tetra/schematic/bow/riser/sights.description": "利用提供的材料制作弓的瞄准镜。瞄准镜可以让持有者看得更远，暂时提高准确性。",
    "tetra/schematic/bow/riser/sights.name": "瞄准器",
    "tetra/schematic/bow/riser/sights.slot1": "材料",
    "tetra/schematic/bow/riser/stabilizer.description": "一个由提供的材料制作的稳定器，提高射出射弹的初速。",
    "tetra/schematic/bow/riser/stabilizer.name": "稳定器",
    "tetra/schematic/bow/riser/stabilizer.slot1": "材料",
    "tetra/schematic/bow/stave/hone_speed_1.description": "磨炼模块以增加整体拉弓速度。",
    "tetra/schematic/bow/stave/hone_speed_1.name": "磨炼：速度 I",
    "tetra/schematic/bow/stave/hone_speed_2.description": "进一步磨炼此模块的拉弓速度。",
    "tetra/schematic/bow/stave/hone_speed_2.name": "磨炼：速度 II",
    "tetra/schematic/bow/stave/hone_speed_3.description": "进一步磨砺该模块的拉弓速度改进。",
    "tetra/schematic/bow/stave/hone_speed_3.name": "磨砺：速度 III",
    "tetra/schematic/bow/stave/hone_speed_4.description": "进一步磨砺该模块的拉弓速度改进。",
    "tetra/schematic/bow/stave/hone_speed_4.name": "磨砺：速度 IV",
    "tetra/schematic/bow/stave/hone_speed_5.description": "进一步磨炼此模块的拉弓速度。",
    "tetra/schematic/bow/stave/hone_speed_5.name": "磨砺：速度 V",
    "tetra/schematic/bow/stave/long_stave.description": "使用指定材料制作的长板替换弓杆。长弓通常拥有较慢的拉弦速度，但造成更多伤害。",
    "tetra/schematic/bow/stave/long_stave.name": "长杆",
    "tetra/schematic/bow/stave/long_stave.slot1": "材料",
    "tetra/schematic/bow/stave/recurve_stave.description": "使用指定材料制作的反曲板替换弓杆。反曲弓的拉弦速度比其他类型的弓快，但射击精度没有同样高。",
    "tetra/schematic/bow/stave/recurve_stave.name": "反曲杆",
    "tetra/schematic/bow/stave/recurve_stave.slot1": "材质",
    "tetra/schematic/bow/stave/straight_stave.description": "使用给定材料替换弓杆为直杆。",
    "tetra/schematic/bow/stave/straight_stave.name": "直板",
    "tetra/schematic/bow/stave/straight_stave.slot1": "材料",
    "tetra/schematic/bow/stave/wrap_grip.description": "使用提供的材料来包裹握柄。略微提高拉弓速度，并减少可能由弓杆材料引起的负面效果。",
    "tetra/schematic/bow/stave/wrap_grip.name": "包覆握把",
    "tetra/schematic/bow/stave/wrap_grip.slot1": "材质",
    "tetra/schematic/bow/string/basic_string.description": "使用给定材料替换弓弦成为新的基础弓弦。弓弦是保持弓完整的主要来源。",
    "tetra/schematic/bow/string/basic_string.name": "基础弦",
    "tetra/schematic/bow/string/basic_string.slot1": "材质",
    "tetra/schematic/bow/string/hone_damage_1.description": "磨炼模块以增加整体伤害。",
    "tetra/schematic/bow/string/hone_damage_1.name": "磨炼：伤害 I",
    "tetra/schematic/bow/string/hone_damage_2.description": "进一步磨砺该模块的伤害改进。",
    "tetra/schematic/bow/string/hone_damage_2.name": "磨炼：伤害 II",
    "tetra/schematic/bow/string/hone_damage_3.description": "进一步提升此模块的伤害效果。",
    "tetra/schematic/bow/string/hone_damage_3.name": "磨炼：伤害 III",
    "tetra/schematic/bow/string/hone_damage_4.description": "进一步提升此模块的伤害效果。",
    "tetra/schematic/bow/string/hone_damage_4.name": "磨砺：伤害 IV",
    "tetra/schematic/bow/string/hone_damage_5.description": "进一步磨砺该模块的伤害改进。",
    "tetra/schematic/bow/string/hone_damage_5.name": "磨砺：伤害V",
    "tetra/schematic/bow/string/release_latch.description": "将快速挂钩改造为弓的释放机制，使连续放箭更容易。完全拉开弓时自动射箭。",
    "tetra/schematic/bow/string/release_latch.name": "释放挂钩",
    "tetra/schematic/bow/string/release_latch.slot1": "闩锁",
    "tetra/schematic/cleanse.description": "清除由魔法不稳定性引起的负面效果。\n \n经验消耗基于超出的魔法容量和不稳定效果的数量增加。",
    "tetra/schematic/cleanse.name": "净化",
    "tetra/schematic/crossbow/attachment/stirrup.description": "在弩的前端装上马镫。马镫允许在拉动弩时使用脚，微微改善绘画时间。",
    "tetra/schematic/crossbow/attachment/stirrup.name": "马镫",
    "tetra/schematic/crossbow/attachment/stirrup.slot1": "材料",
    "tetra/schematic/crossbow/stave/basic_stave.description": "用提供的材料制作一根来替代现有的弩杆。",
    "tetra/schematic/crossbow/stave/basic_stave.name": "基础杆",
    "tetra/schematic/crossbow/stave/basic_stave.slot1": "材料",
    "tetra/schematic/crossbow/stock/basic_stock.description": "使用给定材料替换枪托。",
    "tetra/schematic/crossbow/stock/basic_stock.name": "基础枪托",
    "tetra/schematic/crossbow/stock/basic_stock.slot1": "材料",
    "tetra/schematic/crossbow/string/basic_string.description": "用给定的材料制作一个新的弦来替代现有的弩弦。",
    "tetra/schematic/crossbow/string/basic_string.name": "基础弦",
    "tetra/schematic/crossbow/string/basic_string.slot1": "材料",
    "tetra/schematic/double/adze/adze.description": "用给定的材料制作凿头。凿头可用于挖掘和砍伐木材。\n \n基于材料，提供减少后的铲和斧的工具功能。\n材料的硬度增加伤害。",
    "tetra/schematic/double/adze/adze.name": "砍刀头",
    "tetra/schematic/double/adze/adze.slot1": "凿头材料",
    "tetra/schematic/double/basic_axe/basic_axe.description": "用给定的材料制作斧头。斧子可用来破坏木块，剥离原木并停用盾牌。",
    "tetra/schematic/double/basic_axe/basic_axe.name": "斧头",
    "tetra/schematic/double/basic_axe/basic_axe.slot1": "头部材料",
    "tetra/schematic/double/basic_hammer/basic_hammer.description": "制作一个可以用于制作模块化物品和报废的锤头。\n \n锤级别不遵循典型的材料进度。双锤头提供额外的§f锤级别§r。",
    "tetra/schematic/double/basic_hammer/basic_hammer.name": "锤子头",
    "tetra/schematic/double/basic_hammer/basic_hammer.slot1": "头部材料",
    "tetra/schematic/double/basic_handle/basic_handle.description": "替换头部的手柄。更稳固的手柄支持更重和更高级的工具头。",
    "tetra/schematic/double/basic_handle/basic_handle.name": "基础手柄",
    "tetra/schematic/double/basic_handle/basic_handle.slot1": "手柄材料",
    "tetra/schematic/double/basic_handle/hone_speed_1.description": "磨练柄部，将挥动速度提高4%%。",
    "tetra/schematic/double/basic_handle/hone_speed_1.name": "磨砺：速度I",
    "tetra/schematic/double/basic_handle/hone_speed_2.description": "进一步磨练这个模组的挥动速度优势，将速度加成从4%%提高到9%%。",
    "tetra/schematic/double/basic_handle/hone_speed_2.name": "磨练：速度 II",
    "tetra/schematic/double/basic_handle/hone_speed_3.description": "进一步优化此模块的挥动速度改进，将速度加成从9%%提高到13%%。",
    "tetra/schematic/double/basic_handle/hone_speed_3.name": "磨砺：速度III",
    "tetra/schematic/double/basic_handle/hone_speed_4.description": "进一步优化此模块的挥动速度改进，将速度加成从13%%提高到18%%。",
    "tetra/schematic/double/basic_handle/hone_speed_4.name": "磨砺：速度IV",
    "tetra/schematic/double/basic_handle/hone_speed_5.description": "进一步优化此模块的挥动速度改进，将速度加成从18%%提高到22%%。",
    "tetra/schematic/double/basic_handle/hone_speed_5.name": "磨砺：速度V",
    "tetra/schematic/double/basic_handle/wrap_handle.description": "使用所提供的材料包裹手柄。稍微增加伤害和速度，并减少手柄可能引起的负面效果。",
    "tetra/schematic/double/basic_handle/wrap_handle.name": "包裹手柄",
    "tetra/schematic/double/basic_handle/wrap_handle.slot1": "材料",
    "tetra/schematic/double/basic_pickaxe/basic_pickaxe.description": "制作可用于采矿的镐头。\n \n双镐头提供额外的§f镐头等级§r。",
    "tetra/schematic/double/basic_pickaxe/basic_pickaxe.name": "镐头",
    "tetra/schematic/double/basic_pickaxe/basic_pickaxe.slot1": "头部材料",
    "tetra/schematic/double/binding.description": "通过用绳子或带子绑定，或使用完全不同的材料和方法，将工具头绑定到手柄上。",
    "tetra/schematic/double/binding.name": "绑定",
    "tetra/schematic/double/binding.slot1": "材料",
    "tetra/schematic/double/butt/butt.description": "用作单面工具的背面，通常比双面工具具有更快的挥动速度。",
    "tetra/schematic/double/butt/butt.name": "工具柄",
    "tetra/schematic/double/butt/butt.slot1": "头部材料",
    "tetra/schematic/double/claw/claw.description": "从给定的材料制作爪子。爪子可以用于撬开物品和快速破坏大多数木块。",
    "tetra/schematic/double/claw/claw.name": "爪子",
    "tetra/schematic/double/claw/claw.slot1": "爪子材料",
    "tetra/schematic/double/extractor/extractor.description": "重新利用深渊抽取器，以使工具可以一次性破坏多个块。",
    "tetra/schematic/double/extractor/extractor.name": "提取器",
    "tetra/schematic/double/extractor/extractor.slot1": "抽取器",
    "tetra/schematic/double/extractor/hone_extractor_1.description": "磨精抽取器效果的效能，增加它打破的块数。",
    "tetra/schematic/double/extractor/hone_extractor_1.name": "磨精：效能 I",
    "tetra/schematic/double/extractor/hone_extractor_2.description": "进一步提高提取器效果的效能，增加破坏的方块数量。",
    "tetra/schematic/double/extractor/hone_extractor_2.name": "磨精：效能 II",
    "tetra/schematic/double/extractor/hone_extractor_3.description": "进一步提高提取器效果的效能，增加破坏的方块数量。",
    "tetra/schematic/double/extractor/hone_extractor_3.name": "磨砺：效能 III",
    "tetra/schematic/double/extractor/hone_extractor_4.description": "进一步磨精抽取器效果的效能，增加它打破的块数。",
    "tetra/schematic/double/extractor/hone_extractor_4.name": "磨精：效能 IV",
    "tetra/schematic/double/extractor/hone_extractor_5.description": "进一步提高提取器效果的效能，增加破坏的方块数量。",
    "tetra/schematic/double/extractor/hone_extractor_5.name": "磨精：效能 V",
    "tetra/schematic/double/hoe/hoe.description": "使用给定的材料制作一把锄头，这把锄头可以用于收割植物和耕作土地。",
    "tetra/schematic/double/hoe/hoe.name": "锄头",
    "tetra/schematic/double/hoe/hoe.slot1": "锄头材料",
    "tetra/schematic/double/perk_socket_0.description": "将宝石插入工具，提供各种效果，取决于宝石。\n\n这个华丽的插座版本提供给那些支持项目的人，谢谢你。\n\n（进行中）",
    "tetra/schematic/double/perk_socket_0.name": "华丽插槽",
    "tetra/schematic/double/perk_socket_0.slot1": "宝石",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_1.description": "磨光模块以增加斧头的效率。",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_1.name": "磨砺：砍伐效率I",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_2.description": "进一步磨光此模块，以提高斧头的效率。",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_2.name": "磨光：砍破效率 II",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_3.description": "进一步磨光此模块，以提高斧头的效率。",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_3.name": "磨光：砍破效率 III",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_4.description": "进一步磨光此模块，以提高斧头的效率。",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_4.name": "磨光：砍破效率 IV",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_5.description": "进一步磨砺此模组的斧头效率提升。",
    "tetra/schematic/double/shared_head/hone_axe_efficiency_5.name": "磨光：砍破效率 V",
    "tetra/schematic/double/shared_head/hone_axe_tier_1.description": "磨砺此模组以增加1个伐木等级。",
    "tetra/schematic/double/shared_head/hone_axe_tier_1.name": "磨光：砍破等级 I",
    "tetra/schematic/double/shared_head/hone_damage_flat_1.description": "磨砺模块以增加所造成的伤害",
    "tetra/schematic/double/shared_head/hone_damage_flat_1.name": "磨砺：伤害I",
    "tetra/schematic/double/shared_head/hone_damage_flat_2.description": "进一步磨砺这个模块的伤害改良",
    "tetra/schematic/double/shared_head/hone_damage_flat_2.name": "磨砺：伤害II",
    "tetra/schematic/double/shared_head/hone_damage_flat_3.description": "进一步磨砺这个模块的伤害改良",
    "tetra/schematic/double/shared_head/hone_damage_flat_3.name": "磨砺：伤害III",
    "tetra/schematic/double/shared_head/hone_damage_flat_4.description": "进一步磨砺该模块的伤害改进。",
    "tetra/schematic/double/shared_head/hone_damage_flat_4.name": "磨砺：伤害 IV",
    "tetra/schematic/double/shared_head/hone_damage_flat_5.description": "进一步磨砺该模块的伤害改进。",
    "tetra/schematic/double/shared_head/hone_damage_flat_5.name": "磨砺：伤害V",
    "tetra/schematic/double/shared_head/hone_durability_1.description": "磨砺模块以提高其提供的耐久度",
    "tetra/schematic/double/shared_head/hone_durability_1.name": "磨刀：耐久 I",
    "tetra/schematic/double/shared_head/hone_durability_2.description": "进一步磨砺这个模块的耐久度改良",
    "tetra/schematic/double/shared_head/hone_durability_2.name": "磨砺：耐久度II",
    "tetra/schematic/double/shared_head/hone_durability_3.description": "进一步磨砺这个模块的耐久度改良",
    "tetra/schematic/double/shared_head/hone_durability_3.name": "磨砺：耐久 III",
    "tetra/schematic/double/shared_head/hone_durability_4.description": "进一步磨砺该模块的耐久度改进。",
    "tetra/schematic/double/shared_head/hone_durability_4.name": "磨砺：耐久度IV",
    "tetra/schematic/double/shared_head/hone_durability_5.description": "进一步磨砺该模块的耐久度改进。",
    "tetra/schematic/double/shared_head/hone_durability_5.name": "磨砺：耐久 V",
    "tetra/schematic/double/shared_head/hone_hammer_tier_1.description": "磨练模块以将锤击层级提升 1 级。",
    "tetra/schematic/double/shared_head/hone_hammer_tier_1.name": "磨练：锤击层级 I",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.description": "磨光模块以增加挖掘效率。",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_1.name": "磨砺：挖掘效率 I",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.description": "进一步磨砺此模组的挖掘效率提升。",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_2.name": "磨光：挖矿效率 II",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.description": "进一步磨砺此模组的挖掘效率提升。",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_3.name": "磨光：挖矿效率 III",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.description": "进一步磨砺这个模块的挖矿效率改进。",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_4.name": "磨砺：挖矿效率 IV",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.description": "进一步磨砺这个模块的挖矿效率改进。",
    "tetra/schematic/double/shared_head/hone_pickaxe_efficiency_5.name": "磨砺：挖矿效率 V",
    "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.description": "磨练模块以将挖掘层级提升 1 级。",
    "tetra/schematic/double/shared_head/hone_pickaxe_tier_1.name": "磨砺：挖矿等级 I",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.description": "磨砺此模组以增加铲子效率。",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_1.name": "磨光：挖掘效率 I",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.description": "进一步磨光此模块，以提高铲子的效率。",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_2.name": "磨砺：挖掘效率 II",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.description": "进一步磨光此模块，以提高铲子的效率。",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_3.name": "磨砺：挖掘效率 III",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.description": "进一步磨光此模块，以提高铲子的效率。",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_4.name": "磨光：挖掘效率 IV",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.description": "进一步磨光此模块，以提高铲子的效率。",
    "tetra/schematic/double/shared_head/hone_shovel_efficiency_5.name": "磨光：挖掘效率 V",
    "tetra/schematic/double/shared_head/hone_shovel_tier_1.description": "磨光模块以增加挖掘等级 1。",
    "tetra/schematic/double/shared_head/hone_shovel_tier_1.name": "磨光：挖掘等级 I",
    "tetra/schematic/double/shared_head/hone_speed_1.description": "磨砺模块以增加整体挥动速度。",
    "tetra/schematic/double/shared_head/hone_speed_1.name": "磨砺：速度I",
    "tetra/schematic/double/shared_head/hone_speed_2.description": "进一步磨砺该模块的挥动速度改进。",
    "tetra/schematic/double/shared_head/hone_speed_2.name": "磨砺：速度II",
    "tetra/schematic/double/shared_head/hone_speed_3.description": "进一步磨砺该模块的挥动速度改进。",
    "tetra/schematic/double/shared_head/hone_speed_3.name": "磨砺：速度III",
    "tetra/schematic/double/shared_head/hone_speed_4.description": "进一步磨砺这个模块的挥动速度改良",
    "tetra/schematic/double/shared_head/hone_speed_4.name": "磨砺：速度 IV",
    "tetra/schematic/double/shared_head/hone_speed_5.description": "进一步磨砺该模块的挥动速度改进。",
    "tetra/schematic/double/shared_head/hone_speed_5.name": "磨砺：速度 V",
    "tetra/schematic/double/sickle/sickle.description": "制作一把镰刀，可用于在一片区域内割断植物。\n \n与其他工具不同，它可以立即收获方块，但只有在不是挥动冷却期间才有效。",
    "tetra/schematic/double/sickle/sickle.name": "镰刀",
    "tetra/schematic/double/sickle/sickle.slot1": "镰刀材料",
    "tetra/schematic/double/socket.description": "在工具中插入宝石，根据宝石提供不同的效果。",
    "tetra/schematic/double/socket.name": "插座",
    "tetra/schematic/double/socket.slot1": "宝石",
    "tetra/schematic/double/unbound_extractor/axial_limiter.description": "安装可调节的轴限制器，使得能控制抽取器效果在轴线方向上扩展的程度。",
    "tetra/schematic/double/unbound_extractor/axial_limiter.name": "轴向限制器",
    "tetra/schematic/double/unbound_extractor/axial_limiter.slot1": "螺栓",
    "tetra/schematic/double/unbound_extractor/bind_1.description": "将回声碎片魔法绑定到物品上，减少引起鬼魂石污染的可能性，但会使物品魔法不稳定。",
    "tetra/schematic/double/unbound_extractor/bind_1.name": "磨砺：绑定 I",
    "tetra/schematic/double/unbound_extractor/bind_10.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_10.name": "磨砺：绑定 X",
    "tetra/schematic/double/unbound_extractor/bind_2.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_2.name": "磨砺：绑定 II",
    "tetra/schematic/double/unbound_extractor/bind_3.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_3.name": "磨砺：绑定 III",
    "tetra/schematic/double/unbound_extractor/bind_4.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_4.name": "磨砺：绑定 IV",
    "tetra/schematic/double/unbound_extractor/bind_5.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_5.name": "磨砺：绑定 V",
    "tetra/schematic/double/unbound_extractor/bind_6.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_6.name": "磨砺：结合 VI",
    "tetra/schematic/double/unbound_extractor/bind_7.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_7.name": "磨砺：绑定 VII",
    "tetra/schematic/double/unbound_extractor/bind_8.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_8.name": "磨砺：绑定 VIII",
    "tetra/schematic/double/unbound_extractor/bind_9.description": "加强绑定，减少引起鬼魂石污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/double/unbound_extractor/bind_9.name": "磨砺：绑定 IX",
    "tetra/schematic/double/unbound_extractor/fracture_1.description": "断裂回音碎片，增加提取器效果的速度和受影响方块的数量，但也增加了传播鬼魂石污染的可能性。",
    "tetra/schematic/double/unbound_extractor/fracture_1.name": "断裂",
    "tetra/schematic/double/unbound_extractor/fracture_2.description": "进一步分解回声碎片，增加提取器效果的速度和影响的方块数，但也使引发触须污染的可能性增大。",
    "tetra/schematic/double/unbound_extractor/fracture_2.name": "磨练：断裂 II",
    "tetra/schematic/double/unbound_extractor/fracture_3.description": "进一步分解回声碎片，增加提取器效果的速度和影响的方块数，但也使引发触须污染的可能性增大。",
    "tetra/schematic/double/unbound_extractor/fracture_3.name": "磨砺：破裂 III",
    "tetra/schematic/double/unbound_extractor/lateral_limiter.description": "安装可调节的横轴限制器，可以控制提取器效果在横轴上扩展的距离。",
    "tetra/schematic/double/unbound_extractor/lateral_limiter.name": "横轴限制器",
    "tetra/schematic/double/unbound_extractor/lateral_limiter.slot1": "螺栓",
    "tetra/schematic/double/unbound_extractor/medial_limiter.description": "安装可调节的中轴限制器，可以控制提取器效果在中轴上扩展的距离。",
    "tetra/schematic/double/unbound_extractor/medial_limiter.name": "中轴限制器",
    "tetra/schematic/double/unbound_extractor/medial_limiter.slot1": "螺栓",
    "tetra/schematic/double/unbound_extractor/potency_1.description": "磨砺抽取器效果的效力，增加它破坏的方块数量。",
    "tetra/schematic/double/unbound_extractor/potency_1.name": "磨砺：效力 I",
    "tetra/schematic/double/unbound_extractor/potency_2.description": "进一步磨砺抽取器效果的效力，增加它破坏的方块数量。",
    "tetra/schematic/double/unbound_extractor/potency_2.name": "磨砺：力量 II",
    "tetra/schematic/double/unbound_extractor/potency_3.description": "进一步提升抽取器效果的效力，增加其破坏方块的数量。",
    "tetra/schematic/double/unbound_extractor/potency_3.name": "磨砺：力量 III",
    "tetra/schematic/double/unbound_extractor/potency_4.description": "进一步提升抽取器效果的效力，增加其破坏方块的数量。",
    "tetra/schematic/double/unbound_extractor/potency_4.name": "磨砺：效力 IV",
    "tetra/schematic/double/unbound_extractor/potency_5.description": "进一步磨砺提取器效果的效能，增加其破坏方块的数量。",
    "tetra/schematic/double/unbound_extractor/potency_5.name": "磨砺：效力 V",
    "tetra/schematic/double/unbound_extractor/unbound_extractor.description": "使用回音碎片自由制作提取器附件。在采集方块时，随机使附近方块破坏，但工具使用时有小概率传播鬼魂石污染。提取器可以通过各种方式进行磨练和改进。",
    "tetra/schematic/double/unbound_extractor/unbound_extractor.name": "无界提取器",
    "tetra/schematic/double/unbound_extractor/unbound_extractor.slot1": "碎片",
    "tetra/schematic/double/warforge.description": "通过锻造工具，使其在战斗中更加有效。根据该改进放置的头部，提供基于这个头部的被动效果，并根据工具的构成提供一个技能。",
    "tetra/schematic/double/warforge.name": "战争锻造",
    "tetra/schematic/holo/scanner/adjustable.description": "通过使用两个螺栓，可以改进扫描仪，使其某些属性可调整。",
    "tetra/schematic/holo/scanner/adjustable.name": "可调",
    "tetra/schematic/holo/scanner/adjustable.slot1": "螺栓",
    "tetra/schematic/holo/scanner/percussion_scanner.description": "扫描仪内的一组水晶被摧毁，使用紫水晶碎片替换它们可以恢复全息球的远程扫描能力",
    "tetra/schematic/holo/scanner/percussion_scanner.name": "敲击扫描仪",
    "tetra/schematic/holo/scanner/percussion_scanner.slot1": "紫水晶",
    "tetra/schematic/holo/scanner/sweeper.description": "利用§l末影之眼§r的特性，恢复球体扫描器的扫描功能。\n当球体在玩家的背包中时，它会朝着玩家面朝的方向扫描废墟。当前方有废墟时，扫描器会发出低音调的嗡鸣声，球体被持有时会显示更多信息。",
    "tetra/schematic/holo/scanner/sweeper.name": "扫描器",
    "tetra/schematic/holo/scanner/sweeper.slot1": "末影之眼",
    "tetra/schematic/remove.description": "移除选定插槽中的模块。",
    "tetra/schematic/remove.name": "移除模块",
    "tetra/schematic/repair.description": "修补损坏和磨损的模块。遍历物品的模块，一次修复一个模块。",
    "tetra/schematic/repair.description_details": "修补损坏和磨损的模块。遍历物品的模块，一次修复一个模块。\n \n§7修复周期：n %s",
    "tetra/schematic/repair.name": "修复",
    "tetra/schematic/repair.slot1": "材料",
    "tetra/schematic/shared/hone_gild_1.description": "使用几个金粒和经验注入来增加模组的魔力容量。",
    "tetra/schematic/shared/hone_gild_1.name": "磨砺：镶金I",
    "tetra/schematic/shared/hone_gild_1.slot1": "金粒",
    "tetra/schematic/shared/hone_gild_2.description": "进一步提高模块的魔法容量",
    "tetra/schematic/shared/hone_gild_2.name": "磨砺：镶金II",
    "tetra/schematic/shared/hone_gild_2.slot1": "金粒",
    "tetra/schematic/shared/hone_gild_3.description": "进一步提高模块的魔法容量",
    "tetra/schematic/shared/hone_gild_3.name": "磨砺：镶金III",
    "tetra/schematic/shared/hone_gild_3.slot1": "金粒",
    "tetra/schematic/shared/hone_gild_4.description": "进一步提高模块的魔法容量",
    "tetra/schematic/shared/hone_gild_4.name": "磨砺：镶金IV",
    "tetra/schematic/shared/hone_gild_4.slot1": "金粒",
    "tetra/schematic/shared/hone_gild_5.description": "进一步增加模组的魔力容量。",
    "tetra/schematic/shared/hone_gild_5.name": "磨刀：镀金 V",
    "tetra/schematic/shared/hone_gild_5.slot1": "金粒",
    "tetra/schematic/shield/grip/basic_grip.description": "用给定材料制作一个基础握柄。握柄是盾牌主要的强度来源。",
    "tetra/schematic/shield/grip/basic_grip.name": "基本把手",
    "tetra/schematic/shield/grip/basic_grip.slot1": "材料",
    "tetra/schematic/shield/grip/hone_damage_1_flat.description": "进一步磨练握柄以增加基础伤害（一定数量）。",
    "tetra/schematic/shield/grip/hone_damage_1_flat.name": "磨练：伤害 I",
    "tetra/schematic/shield/grip/hone_damage_1_mult.description": "磨砺握把以相对数值提高基础伤害。",
    "tetra/schematic/shield/grip/hone_damage_1_mult.name": "磨砺：伤害 I",
    "tetra/schematic/shield/grip/hone_damage_2_flat.description": "进一步磨砺模块以增加基础伤害（固定数量）。",
    "tetra/schematic/shield/grip/hone_damage_2_flat.name": "磨砺：伤害 II",
    "tetra/schematic/shield/grip/hone_damage_2_mult.description": "进一步磨砺模块以提高基础伤害（按相对数值）。",
    "tetra/schematic/shield/grip/hone_damage_2_mult.name": "磨砺：伤害 II",
    "tetra/schematic/shield/grip/hone_damage_3_flat.description": "进一步磨练模块以增加基础伤害（一定数量）。",
    "tetra/schematic/shield/grip/hone_damage_3_flat.name": "磨砺：伤害 III",
    "tetra/schematic/shield/grip/hone_damage_3_mult.description": "进一步调整模块以增加基础伤害（按比例）。",
    "tetra/schematic/shield/grip/hone_damage_3_mult.name": "调整：伤害 III",
    "tetra/schematic/shield/grip/hone_damage_4_flat.description": "进一步磨砺模块以增加基础伤害（固定数量）。",
    "tetra/schematic/shield/grip/hone_damage_4_flat.name": "磨砺：伤害 IV",
    "tetra/schematic/shield/grip/hone_damage_4_mult.description": "进一步磨砺模块以提高基础伤害（按相对数值）。",
    "tetra/schematic/shield/grip/hone_damage_4_mult.name": "磨砺：伤害 IV",
    "tetra/schematic/shield/grip/hone_damage_5_flat.description": "进一步磨砺模块以提高基础伤害（按固定数值）。",
    "tetra/schematic/shield/grip/hone_damage_5_flat.name": "磨砺：伤害 V",
    "tetra/schematic/shield/grip/hone_damage_5_mult.description": "进一步调整模块以增加基础伤害（按比例）。",
    "tetra/schematic/shield/grip/hone_damage_5_mult.name": "磨砺：伤害 V",
    "tetra/schematic/shield/grip/hone_durability_1.description": "磨砺握把以固定数值提高其提供的耐久度。",
    "tetra/schematic/shield/grip/hone_durability_1.name": "磨砺：耐久度 I",
    "tetra/schematic/shield/grip/hone_durability_2.description": "进一步磨砺该模块的耐久度改进，以固定数值增加耐久度奖励。",
    "tetra/schematic/shield/grip/hone_durability_2.name": "磨砺：耐久度 II",
    "tetra/schematic/shield/grip/hone_durability_3.description": "进一步磨砺该模块的耐久度改进，以固定数值增加耐久度奖励。",
    "tetra/schematic/shield/grip/hone_durability_3.name": "调整：耐久度 III",
    "tetra/schematic/shield/grip/hone_durability_4.description": "进一步磨砺该模块的耐久度改进，以固定数值增加耐久度奖励。",
    "tetra/schematic/shield/grip/hone_durability_4.name": "调整：耐久度 IV",
    "tetra/schematic/shield/grip/hone_durability_5.description": "进一步磨砺该模块的耐久度改进，以固定数值增加耐久度奖励。",
    "tetra/schematic/shield/grip/hone_durability_5.name": "磨砺：耐久度 V",
    "tetra/schematic/shield/grip/hone_speed_1_flat.description": "磨砺握柄以减少基础冷却时间的绝对量。",
    "tetra/schematic/shield/grip/hone_speed_1_flat.name": "磨砺：速度 I",
    "tetra/schematic/shield/grip/hone_speed_1_mult.description": "磨砺握柄以减少基础冷却时间的相对量。",
    "tetra/schematic/shield/grip/hone_speed_1_mult.name": "磨砺：速度 I",
    "tetra/schematic/shield/grip/hone_speed_2_flat.description": "进一步磨砺模块以减少基础冷却时间（绝对量）。",
    "tetra/schematic/shield/grip/hone_speed_2_flat.name": "磨砺：速度 II",
    "tetra/schematic/shield/grip/hone_speed_2_mult.description": "进一步磨砺模块以减少基础冷却时间（相对量）。",
    "tetra/schematic/shield/grip/hone_speed_2_mult.name": "磨砺：速度 II",
    "tetra/schematic/shield/grip/hone_speed_3_flat.description": "进一步磨砺模块以减少基础冷却时间（绝对量）。",
    "tetra/schematic/shield/grip/hone_speed_3_flat.name": "磨砺：速度 III",
    "tetra/schematic/shield/grip/hone_speed_3_mult.description": "进一步磨砺模块以减少基础冷却时间（相对数量）。",
    "tetra/schematic/shield/grip/hone_speed_3_mult.name": "磨砺：速度 III",
    "tetra/schematic/shield/grip/hone_speed_4_flat.description": "进一步磨砺模块以减少基础冷却时间（绝对量）。",
    "tetra/schematic/shield/grip/hone_speed_4_flat.name": "磨砺：速度IV",
    "tetra/schematic/shield/grip/hone_speed_4_mult.description": "进一步磨砺模块以减少基础冷却时间（相对数量）。",
    "tetra/schematic/shield/grip/hone_speed_4_mult.name": "磨砺：速度 IV",
    "tetra/schematic/shield/grip/hone_speed_5_flat.description": "进一步磨练模块以减少基本冷却时间（一定数量）。",
    "tetra/schematic/shield/grip/hone_speed_5_flat.name": "磨砺：速度V",
    "tetra/schematic/shield/grip/hone_speed_5_mult.description": "进一步磨砺模块以减少基础冷却时间（相对量）。",
    "tetra/schematic/shield/grip/hone_speed_5_mult.name": "磨砺：速度V",
    "tetra/schematic/shield/grip/straps.description": "用给定材料制作绑带以取代握柄。用绑带握盾牌通常更轻松。握柄是盾牌主要的强度来源。",
    "tetra/schematic/shield/grip/straps.name": "带子",
    "tetra/schematic/shield/grip/straps.slot1": "材料",
    "tetra/schematic/shield/plate/aerodynamic_trim.description": "用空气动力学装饰边缘包围盾牌，使盾牌能够被投掷。",
    "tetra/schematic/shield/plate/aerodynamic_trim.name": "空气动力学修边",
    "tetra/schematic/shield/plate/aerodynamic_trim.slot1": "材料",
    "tetra/schematic/shield/plate/banner.description": "用旗帜覆盖盾牌的正面。",
    "tetra/schematic/shield/plate/banner.name": "旗帜",
    "tetra/schematic/shield/plate/banner.slot1": "旗帜",
    "tetra/schematic/shield/plate/buckler.description": "使用给定材料制作一个圆盾。圆盾提供被动的韧性加成，但不能用于阻挡攻击。",
    "tetra/schematic/shield/plate/buckler.name": "圆盾板",
    "tetra/schematic/shield/plate/buckler.slot1": "材料",
    "tetra/schematic/shield/plate/heater.description": "制作一个加热盾牌板，加热器可以阻挡一段有限的时间，然后开始冷却。",
    "tetra/schematic/shield/plate/heater.name": "加热板",
    "tetra/schematic/shield/plate/heater.slot1": "材料",
    "tetra/schematic/shield/plate/hone_damage_1.description": "磨砺板块，使基础伤害增加一定数值。",
    "tetra/schematic/shield/plate/hone_damage_1.name": "磨砺：伤害 I",
    "tetra/schematic/shield/plate/hone_damage_2.description": "进一步磨砺模块以增加基础伤害（固定数量）。",
    "tetra/schematic/shield/plate/hone_damage_2.name": "磨砺：伤害 II",
    "tetra/schematic/shield/plate/hone_damage_3.description": "进一步磨砺模块以增加基础伤害（固定数量）。",
    "tetra/schematic/shield/plate/hone_damage_3.name": "磨砺：伤害 III",
    "tetra/schematic/shield/plate/hone_damage_4.description": "进一步磨砺模块以增加基础伤害（固定数量）。",
    "tetra/schematic/shield/plate/hone_damage_4.name": "磨砺：伤害 IV",
    "tetra/schematic/shield/plate/hone_damage_5.description": "进一步磨砺模块以增加基础伤害（一定数值）。",
    "tetra/schematic/shield/plate/hone_damage_5.name": "磨砺：伤害 V",
    "tetra/schematic/shield/plate/hone_durability_1.description": "磨砺板以相对数量增加其提供的耐久度。",
    "tetra/schematic/shield/plate/hone_durability_1.name": "磨砺：耐久 I",
    "tetra/schematic/shield/plate/hone_durability_2.description": "进一步磨砺此模块的耐久度提升，相对增加耐久度加成。",
    "tetra/schematic/shield/plate/hone_durability_2.name": "磨砺：耐久 II",
    "tetra/schematic/shield/plate/hone_durability_3.description": "进一步磨砺此模块的耐久度改良，以相对数量增加耐久度奖励。",
    "tetra/schematic/shield/plate/hone_durability_3.name": "磨砺：耐久度 III",
    "tetra/schematic/shield/plate/hone_durability_4.description": "进一步磨砺此模块的耐久度提升，相对增加耐久度加成。",
    "tetra/schematic/shield/plate/hone_durability_4.name": "磨砺：耐久 IV",
    "tetra/schematic/shield/plate/hone_durability_5.description": "进一步磨砺此模块的耐久度改良，以相对数量增加耐久度奖励。",
    "tetra/schematic/shield/plate/hone_durability_5.name": "磨砺：耐久度 V",
    "tetra/schematic/shield/plate/hone_speed_1.description": "提炼盾牌，使基础冷却时间减少一定比例。",
    "tetra/schematic/shield/plate/hone_speed_1.name": "磨砺：速度 I",
    "tetra/schematic/shield/plate/hone_speed_2.description": "进一步提炼模块，使基础冷却时间减少一定比例。",
    "tetra/schematic/shield/plate/hone_speed_2.name": "磨砺：速度 II",
    "tetra/schematic/shield/plate/hone_speed_3.description": "进一步磨砺模块以减少基础冷却时间（相对数量）。",
    "tetra/schematic/shield/plate/hone_speed_3.name": "提炼：速度 III",
    "tetra/schematic/shield/plate/hone_speed_4.description": "进一步磨砺模块以减少基础冷却时间（相对数量）。",
    "tetra/schematic/shield/plate/hone_speed_4.name": "磨砺：速度 IV",
    "tetra/schematic/shield/plate/hone_speed_5.description": "进一步磨砺模块以减少基础冷却时间（相对数量）。",
    "tetra/schematic/shield/plate/hone_speed_5.name": "磨砺：速度 V",
    "tetra/schematic/shield/plate/ricochet_1.description": "改善边缘，使盾牌投掷时能够额外击中一个附近的敌人。",
    "tetra/schematic/shield/plate/ricochet_1.name": "提炼：反弹",
    "tetra/schematic/shield/plate/ricochet_2.description": "改进修边，使抛出的盾牌能击中两个额外的附近敌人。",
    "tetra/schematic/shield/plate/ricochet_2.name": "磨砺：弹射",
    "tetra/schematic/shield/plate/ricochet_3.description": "改进修边，使抛出的盾牌能击中三个额外的附近敌人。",
    "tetra/schematic/shield/plate/ricochet_3.name": "磨砺：弹射",
    "tetra/schematic/shield/plate/studs.description": "将钉刺钉入盾牌板以增加其耐久度。",
    "tetra/schematic/shield/plate/studs.name": "钉刺板",
    "tetra/schematic/shield/plate/studs.slot1": "材料",
    "tetra/schematic/shield/plate/tower.description": "制作一个塔盾板，塔盾可以无限制地阻挡攻击，但耐久度消耗比其他类型的盾牌要多。",
    "tetra/schematic/shield/plate/tower.name": "塔型盾板",
    "tetra/schematic/shield/plate/tower.slot1": "材料",
    "tetra/schematic/shield/plate/trim.description": "用修边装饰盾牌以增加其耐久度。",
    "tetra/schematic/shield/plate/trim.name": "修边",
    "tetra/schematic/shield/plate/trim.slot1": "材料",
    "tetra/schematic/shield/spike.description": "从给定的材料制作盾牌尖峰。阻挡近战攻击有几率伤害攻击者。",
    "tetra/schematic/shield/spike.name": "尖刺",
    "tetra/schematic/shield/spike.slot1": "材料",
    "tetra/schematic/shield/sturdy_boss.description": "制作一个坚固的首领，使其可以使用盾牌猛击其他实体。",
    "tetra/schematic/shield/sturdy_boss.name": "坚固的首领",
    "tetra/schematic/shield/sturdy_boss.slot1": "材料",
    "tetra/schematic/single/binding.description": "使用绳子或带子，或使用完全不同的材料和方法将工具头部与把手绑定在一起。",
    "tetra/schematic/single/binding.name": "绑定",
    "tetra/schematic/single/binding.slot1": "材料",
    "tetra/schematic/single/handle/basic_handle.description": "使用给定材料制作一个基本的手柄以替换原有的手柄。",
    "tetra/schematic/single/handle/basic_handle.name": "基础手柄",
    "tetra/schematic/single/handle/basic_handle.slot1": "手柄材料",
    "tetra/schematic/single/handle/hone_speed_1.description": "磨炼手柄以增加挥动速度。",
    "tetra/schematic/single/handle/hone_speed_1.name": "磨炼：速度 I",
    "tetra/schematic/single/handle/hone_speed_2.description": "进一步磨炼此模块的挥动速度提升，提高速度奖励。",
    "tetra/schematic/single/handle/hone_speed_2.name": "磨炼：速度 II",
    "tetra/schematic/single/handle/hone_speed_3.description": "进一步磨炼此模块的挥动速度提升，提高速度奖励。",
    "tetra/schematic/single/handle/hone_speed_3.name": "磨炼：速度 III",
    "tetra/schematic/single/handle/hone_speed_4.description": "进一步磨炼此模块的挥动速度提升，提高速度奖励。",
    "tetra/schematic/single/handle/hone_speed_4.name": "磨炼：速度 IV",
    "tetra/schematic/single/handle/hone_speed_5.description": "进一步磨炼此模块的挥动速度提升，提高速度奖励。",
    "tetra/schematic/single/handle/hone_speed_5.name": "磨制：速度 V",
    "tetra/schematic/single/handle/light_handle.description": "使用允许抛出物品的更轻型手柄替换当前手柄，但该手柄的耐久度较其他手柄小。",
    "tetra/schematic/single/handle/light_handle.name": "轻型手柄",
    "tetra/schematic/single/handle/light_handle.slot1": "手柄材料",
    "tetra/schematic/single/handle/long_handle.description": "使用产生更大延伸距离的长手柄替换现有的手柄。",
    "tetra/schematic/single/handle/long_handle.name": "长把手",
    "tetra/schematic/single/handle/long_handle.slot1": "把手材料",
    "tetra/schematic/single/handle/wrap_handle.description": "使用所提供的材料裹住手柄。稍微增加伤害和速度，并减少手柄可能产生的负面效果。",
    "tetra/schematic/single/handle/wrap_handle.name": "绑带手柄",
    "tetra/schematic/single/handle/wrap_handle.slot1": "材料",
    "tetra/schematic/single/head/basic_shovel/basic_shovel.description": "使用指定材料制作铲头。铲头主要用于挖掘土地，同时也适用于制作泥土路径。",
    "tetra/schematic/single/head/basic_shovel/basic_shovel.name": "铲头",
    "tetra/schematic/single/head/basic_shovel/basic_shovel.slot1": "头部材料",
    "tetra/schematic/single/head/earthpiercer/earthpiercer.description": "将当前头部替换为地壳穿刺者，这是一个类似长矛头的重型工具头。使用起来较慢，但能一次破坏多个方块。\n\n当地壳穿刺者与基础或长把手结合时，穿刺效果会略有提升。",
    "tetra/schematic/single/head/earthpiercer/earthpiercer.name": "地穿者",
    "tetra/schematic/single/head/earthpiercer/earthpiercer.slot1": "地穿者",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_1.description": "磨砺地穿刺者以增加穿刺效果。",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_1.name": "磨砺：穿刺 I",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_2.description": "进一步磨砺地穿者以增强穿透效果。",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_2.name": "磨砺：穿透 II",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_3.description": "磨砺地穿刺者以进一步增加穿刺效果。",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_3.name": "磨砺：穿刺 III",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_4.description": "进一步磨砺地穿者以增强穿透效果。",
    "tetra/schematic/single/head/earthpiercer/hone_piercing_4.name": "磨砺：穿透 IV",
    "tetra/schematic/single/head/spearhead/serrated_1.description": "将头部锯齿化。攻击有30%%的机会使目标在2秒内流血造成4点伤害。对亡灵生物无效。",
    "tetra/schematic/single/head/spearhead/serrated_1.name": "锯齿",
    "tetra/schematic/single/head/spearhead/serrated_2.description": "强化锯齿效果，伤害增加至8点。",
    "tetra/schematic/single/head/spearhead/serrated_2.name": "磨砺：锯齿 II",
    "tetra/schematic/single/head/spearhead/serrated_3.description": "进一步强化锯齿效果，伤害增加至16点。",
    "tetra/schematic/single/head/spearhead/serrated_3.name": "淬火：锯齿 III",
    "tetra/schematic/single/head/spearhead/spearhead.description": "使用指定的材料制作矛头，通常用于对他人造成伤害。",
    "tetra/schematic/single/head/spearhead/spearhead.name": "矛头",
    "tetra/schematic/single/head/spearhead/spearhead.slot1": "头部材料",
    "tetra/schematic/single/head/spearhead/tempered_1.description": "对刃进行回火，大大提高其硬度。部分伤害能够无视装甲。",
    "tetra/schematic/single/head/spearhead/tempered_1.name": "回火",
    "tetra/schematic/single/head/spearhead/tempered_2.description": "磨砺高温改进，增加穿透护甲的伤害量至3。",
    "tetra/schematic/single/head/spearhead/tempered_2.name": "磨砺：高温 II",
    "tetra/schematic/single/head/spearhead/tempered_3.description": "进一步磨砺锯齿改进，增加穿透装甲的伤害至5点。",
    "tetra/schematic/single/head/spearhead/tempered_3.name": "磨砺：回火 III",
    "tetra/schematic/single/head/unbound_earthpiercer/attune_earth.description": "调整回声碎片，使其在土质材料中产生猛烈的共振。使地穿者能像铲子一样破坏方块。",
    "tetra/schematic/single/head/unbound_earthpiercer/attune_earth.name": "调谐：土",
    "tetra/schematic/single/head/unbound_earthpiercer/attune_wood.description": "调整回声碎片，使其在木质材料中产生剧烈的共振。允许地穿者像斧头一样打破方块。",
    "tetra/schematic/single/head/unbound_earthpiercer/attune_wood.name": "调谐：木",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_1.description": "将回音碎片魔法绑定到地穿者上，减少引发鬼音污染的可能性，但也消耗一些魔力容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_1.name": "磨砺：绑定 I",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_10.description": "加强绑定，降低导致菌丝污染的可能性，但也使用了一些魔法容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_10.name": "磨砺：绑 X",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_2.description": "加强绑定，减少引发鬼音污染的可能性，但也消耗一些魔力容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_2.name": "磨砺：绑定 II",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_3.description": "加强绑定，减少引发鬼音污染的可能性，但也消耗一些魔力容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_3.name": "磨砺：绑定 III",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_4.description": "加强绑定，减少引发鬼音污染的可能性，但也消耗一些魔力容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_4.name": "磨砺：绑定 IV",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_5.description": "加强绑定，减少引发鬼音污染的可能性，但也消耗一些魔力容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_5.name": "磨砺：绑定 V",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_6.description": "加强绑定，减少引发鬼音污染的可能性，但也消耗一些魔力容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_6.name": "磨砺：绑定 VI",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_7.description": "加强绑定，降低导致菌丝污染的可能性，但也使用了一些魔法容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_7.name": "磨练：绑定 VII",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_8.description": "加强绑定，降低产生岩石污染的可能性，但也消耗一些魔法容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_8.name": "磨练：绑定 VIII",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_9.description": "加强绑定，降低产生岩石污染的可能性，但也消耗一些魔法容量。",
    "tetra/schematic/single/head/unbound_earthpiercer/bind_9.name": "磨砺：绑 IX",
    "tetra/schematic/single/head/unbound_earthpiercer/empower.description": "使用回声碎片增强穿地者，提高其效率，使其能够一次性破坏多个方块，但使用时有小概率传播鸽尾椎柄菌。",
    "tetra/schematic/single/head/unbound_earthpiercer/empower.name": "增强",
    "tetra/schematic/single/head/unbound_earthpiercer/empower.slot1": "碎片",
    "tetra/schematic/single/head/unbound_earthpiercer/fracture_1.description": "断裂回音碎片，增加效率和地穿者破坏的方块数量，但也增加了引发鬼音污染的可能性。",
    "tetra/schematic/single/head/unbound_earthpiercer/fracture_1.name": "断裂",
    "tetra/schematic/single/head/unbound_earthpiercer/fracture_2.description": "进一步断裂回音碎片，增加效率和地穿者破坏的方块数量，但也增加了引发鬼音污染的可能性。",
    "tetra/schematic/single/head/unbound_earthpiercer/fracture_2.name": "磨砺：断裂 II",
    "tetra/schematic/single/head/unbound_earthpiercer/fracture_3.description": "进一步断裂回音碎片，增加效率和地穿者破坏的方块数量，但也增加了引发鬼音污染的可能性。",
    "tetra/schematic/single/head/unbound_earthpiercer/fracture_3.name": "磨砺：断裂 III",
    "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.description": "使用提供的材料制作一个惰性的穿地者。穿地者将像普通的镐子一样工作，可以通过回声碎片增强，使其能够一次性破坏多个方块。",
    "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.name": "穿地者",
    "tetra/schematic/single/head/unbound_earthpiercer/unbound_earthpiercer.slot1": "材料",
    "tetra/schematic/single/perk_socket_0.description": "在头部与柄相接处安装宝石。不同的宝石提供不同的效果。\n\n这个华丽版本的插槽是为那些支持项目的人提供的，谢谢。\n\n（正在进行中）",
    "tetra/schematic/single/perk_socket_0.name": "华丽插槽",
    "tetra/schematic/single/perk_socket_0.slot1": "宝石",
    "tetra/schematic/single/socket.description": "在头部与手柄相连处安装宝石。不同的宝石提供不同的效果。",
    "tetra/schematic/single/socket.name": "插座",
    "tetra/schematic/single/socket.slot1": "宝石",
    "tetra/schematic/sword/basic_blade.description": "使用给定的刀刃替换当前剑刃，或使用原材料重新锻造。",
    "tetra/schematic/sword/basic_blade.name": "基础剑刃",
    "tetra/schematic/sword/basic_blade.slot1": "剑刃材料",
    "tetra/schematic/sword/basic_hilt/basic_hilt.description": "用提供的材料制作新的剑柄，替换当前的剑柄。",
    "tetra/schematic/sword/basic_hilt/basic_hilt.name": "简单剑柄",
    "tetra/schematic/sword/basic_hilt/basic_hilt.slot1": "剑柄材料",
    "tetra/schematic/sword/basic_hilt/hone_damage_1.description": "磨砺模块以增加总体伤害。",
    "tetra/schematic/sword/basic_hilt/hone_damage_1.name": "磨砺：伤害 I",
    "tetra/schematic/sword/basic_hilt/hone_damage_2.description": "进一步磨练此模块的伤害改进，增加伤害加成。",
    "tetra/schematic/sword/basic_hilt/hone_damage_2.name": "磨砺：伤害 II",
    "tetra/schematic/sword/basic_hilt/hone_damage_3.description": "进一步磨砺此模块的伤害改善，增加伤害加成。",
    "tetra/schematic/sword/basic_hilt/hone_damage_3.name": "磨砺：伤害 III",
    "tetra/schematic/sword/basic_hilt/hone_damage_4.description": "进一步磨砺此模块的伤害改善，增加伤害加成。",
    "tetra/schematic/sword/basic_hilt/hone_damage_4.name": "磨练：伤害 IV",
    "tetra/schematic/sword/basic_hilt/hone_damage_5.description": "进一步磨砺此模块的伤害改善，增加伤害加成。",
    "tetra/schematic/sword/basic_hilt/hone_damage_5.name": "磨砺：伤害 V",
    "tetra/schematic/sword/basic_hilt/hone_speed_1.description": "磨砺模块以增加总体挥动速度。",
    "tetra/schematic/sword/basic_hilt/hone_speed_1.name": "磨砺：速度 I",
    "tetra/schematic/sword/basic_hilt/hone_speed_2.description": "进一步磨练此模块的挥击速度改进，增加速度加成。",
    "tetra/schematic/sword/basic_hilt/hone_speed_2.name": "磨砺：速度 II",
    "tetra/schematic/sword/basic_hilt/hone_speed_3.description": "进一步磨砺此模块的挥动速度改善，增加速度加成。",
    "tetra/schematic/sword/basic_hilt/hone_speed_3.name": "磨砺：速度 III",
    "tetra/schematic/sword/basic_hilt/hone_speed_4.description": "进一步磨砺此模块的挥动速度改善，增加速度加成。",
    "tetra/schematic/sword/basic_hilt/hone_speed_4.name": "磨砺：速度 IV",
    "tetra/schematic/sword/basic_hilt/hone_speed_5.description": "进一步磨砺此模块的挥动速度改善，增加速度加成。",
    "tetra/schematic/sword/basic_hilt/hone_speed_5.name": "磨练：速度 V",
    "tetra/schematic/sword/basic_hilt/wrap_hilt.description": "使用提供的材料包裹剑柄。稍微增加伤害和速度，并减少剑柄可能造成的负面效果。",
    "tetra/schematic/sword/basic_hilt/wrap_hilt.name": "绑带柄",
    "tetra/schematic/sword/basic_hilt/wrap_hilt.slot1": "材料",
    "tetra/schematic/sword/binding.description": "通过绑绳或绑带来加强剑柄和剑刃之间的绑定，也可以使用完全不同的材料和方法。",
    "tetra/schematic/sword/binding.name": "捆绑",
    "tetra/schematic/sword/binding.slot1": "材料",
    "tetra/schematic/sword/counterweight.description": "用配重平衡刀刃。增加攻击速度§f0.15§r，每点完整性使用和效果等级之间的差异会减少§f0.05§r的奖励。",
    "tetra/schematic/sword/counterweight.name": "配重",
    "tetra/schematic/sword/counterweight.slot1": "材料",
    "tetra/schematic/sword/decorative_guard.description": "制作一个装饰护手，它纯粹是装饰性的，只影响物品的外观",
    "tetra/schematic/sword/decorative_guard.name": "装饰护手",
    "tetra/schematic/sword/decorative_guard.slot1": "护手材料",
    "tetra/schematic/sword/forefinger_ring.description": "在剑柄顶部安装一个环，极大地增加了握持力。在挥动过快时增加的最小伤害。",
    "tetra/schematic/sword/forefinger_ring.name": "示指环",
    "tetra/schematic/sword/forefinger_ring.slot1": "材料",
    "tetra/schematic/sword/grip_loop.description": "在握柄的末端装上一个环。环会增加扫荡攻击的范围并稍微增加攻击距离。",
    "tetra/schematic/sword/grip_loop.name": "握持环",
    "tetra/schematic/sword/grip_loop.slot1": "材料",
    "tetra/schematic/sword/heavy_blade.description": "用一把大而重的刀刃替换当前的剑刃，这把刀刃在满充电挥动时总是会扫荡。",
    "tetra/schematic/sword/heavy_blade.name": "重剑",
    "tetra/schematic/sword/heavy_blade.slot1": "刀刃材料",
    "tetra/schematic/sword/howling.description": "制作一套剑身凹槽附件，当挥舞剑时，会产生嗥叫的风包围使用者，这些风偶尔会偏转飞来的投射物。",
    "tetra/schematic/sword/howling.name": "嚎叫之刃",
    "tetra/schematic/sword/howling.slot1": "材料",
    "tetra/schematic/sword/machete.description": "用一把可以用来砍倒网和某些类型植物的砍刀替换当前的剑刃。",
    "tetra/schematic/sword/machete.name": "弯刀",
    "tetra/schematic/sword/machete.slot1": "刀刃材料",
    "tetra/schematic/sword/perk_socket_0.description": "将宝石插入剑中，根据宝石提供不同的效果。\n\n这个华丽版本的插槽是为那些支持该项目的人提供的，谢谢。",
    "tetra/schematic/sword/perk_socket_0.name": "华丽插槽",
    "tetra/schematic/sword/perk_socket_0.slot1": "宝石",
    "tetra/schematic/sword/reinforced_fuller.description": "使用给定的材料加固阔刀槽。提供额外的完整性，并减少物品受损的机会，但使剑更重，挥动更慢。",
    "tetra/schematic/sword/reinforced_fuller.name": "加固阔刀槽",
    "tetra/schematic/sword/reinforced_fuller.slot1": "材料",
    "tetra/schematic/sword/shared_blade/hone_damage_1.description": "磨砺模块以增加造成的伤害。",
    "tetra/schematic/sword/shared_blade/hone_damage_1.name": "磨炼：伤害 I",
    "tetra/schematic/sword/shared_blade/hone_damage_2.description": "进一步磨炼此模块的伤害提升，增加伤害奖励。",
    "tetra/schematic/sword/shared_blade/hone_damage_2.name": "磨炼：伤害 II",
    "tetra/schematic/sword/shared_blade/hone_damage_3.description": "进一步磨炼此模块的伤害提升，增加伤害奖励。",
    "tetra/schematic/sword/shared_blade/hone_damage_3.name": "磨砺：伤害 III",
    "tetra/schematic/sword/shared_blade/hone_damage_4.description": "进一步磨炼此模块的伤害提升，增加伤害奖励。",
    "tetra/schematic/sword/shared_blade/hone_damage_4.name": "磨炼：伤害 IV",
    "tetra/schematic/sword/shared_blade/hone_damage_5.description": "进一步磨炼此模块的伤害提升，增加伤害奖励。",
    "tetra/schematic/sword/shared_blade/hone_damage_5.name": "磨砺：伤害 V",
    "tetra/schematic/sword/shared_blade/hone_speed_1.description": "磨砺模块以增加整体挥动速度。",
    "tetra/schematic/sword/shared_blade/hone_speed_1.name": "磨砺：速度 I",
    "tetra/schematic/sword/shared_blade/hone_speed_2.description": "进一步磨砺此模块的摆动速度提升，增加速度加成。",
    "tetra/schematic/sword/shared_blade/hone_speed_2.name": "磨砺：速度 II",
    "tetra/schematic/sword/shared_blade/hone_speed_3.description": "进一步磨砺此模块的摆动速度提升，增加速度加成。",
    "tetra/schematic/sword/shared_blade/hone_speed_3.name": "磨砺：速度 III",
    "tetra/schematic/sword/shared_blade/hone_speed_4.description": "进一步磨砺该模块的挥动速度改进，增加速度加成。",
    "tetra/schematic/sword/shared_blade/hone_speed_4.name": "磨砺：速度 IV",
    "tetra/schematic/sword/shared_blade/hone_speed_5.description": "进一步磨砺此模块的摆动速度提升，增加速度加成。",
    "tetra/schematic/sword/shared_blade/hone_speed_5.name": "磨砺：速度 V",
    "tetra/schematic/sword/shared_blade/hooked_1.description": "在刀刃的背面雕刻一个勾，当击中毫无防备的敌人时提供额外伤害。攻击敌人的背部会造成暴击。",
    "tetra/schematic/sword/shared_blade/hooked_1.name": "雕刻钩",
    "tetra/schematic/sword/shared_blade/hooked_2.description": "磨砺钩形改良，当从敌人背后攻击时，提高额外伤害至75%%。",
    "tetra/schematic/sword/shared_blade/hooked_2.name": "磨砺：钩形 II",
    "tetra/schematic/sword/shared_blade/hooked_3.description": "进一步磨砺钩形改良，当从敌人背后攻击时，提高额外伤害至125%%。",
    "tetra/schematic/sword/shared_blade/hooked_3.name": "磨砺：钩形 III",
    "tetra/schematic/sword/shared_blade/serrated_1.description": "锯齿刀刃，提供了带锯齿边缘的刀刃。有30％的几率使目标在2秒内流血造成4点伤害。对亡灵无效。",
    "tetra/schematic/sword/shared_blade/serrated_1.name": "锯齿状",
    "tetra/schematic/sword/shared_blade/serrated_2.description": "锐化锯齿改良，增加所造成的伤害。",
    "tetra/schematic/sword/shared_blade/serrated_2.name": "磨砺：锯齿状 II",
    "tetra/schematic/sword/shared_blade/serrated_3.description": "进一步磨砺锯齿状提升，增加所造成的伤害。",
    "tetra/schematic/sword/shared_blade/serrated_3.name": "磨砺：锯齿状 III",
    "tetra/schematic/sword/shared_blade/tempered_1.description": "调理刀尖，显著增加其硬度。使部分所造成的伤害忽略护甲。",
    "tetra/schematic/sword/shared_blade/tempered_1.name": "调理",
    "tetra/schematic/sword/shared_blade/tempered_2.description": "进一步调理刀刃以改善穿透护甲的效果。",
    "tetra/schematic/sword/shared_blade/tempered_2.name": "锐化：调理 II",
    "tetra/schematic/sword/shared_blade/tempered_3.description": "进一步淬火刀刃以提高穿甲效果。",
    "tetra/schematic/sword/shared_blade/tempered_3.name": "磨砺：回火 III",
    "tetra/schematic/sword/short_blade.description": "制作一个轻便的短刃，可用于制作和下手攻击。",
    "tetra/schematic/sword/short_blade.name": "短刃",
    "tetra/schematic/sword/short_blade.slot1": "刀刃材料",
    "tetra/schematic/sword/socket.description": "在剑上镶嵌宝石，根据宝石的不同提供不同的效果。",
    "tetra/schematic/sword/socket.name": "插孔",
    "tetra/schematic/sword/socket.slot1": "宝石",
    "tetra/schematic/sword/stonecutter/stonecutter.description": "用石切替换当前的刀刃，它是一把可以轻松切割石头的重刃。",
    "tetra/schematic/sword/stonecutter/stonecutter.name": "石切",
    "tetra/schematic/sword/stonecutter/stonecutter.slot1": "石刻",
    "tetra/schematic/sword/sturdy_guard.description": "制作一个坚固的护卫，可以正确计时地阻挡进攻。",
    "tetra/schematic/sword/sturdy_guard.name": "坚固护手",
    "tetra/schematic/sword/sturdy_guard.slot1": "护手材料",
    "tetra/schematic/sword/throwing_knife.description": "制作一把适合投掷的平衡刀片",
    "tetra/schematic/sword/throwing_knife.name": "投掷小刀",
    "tetra/schematic/sword/throwing_knife.slot1": "刀刃材料",
    "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.description": "使用一些螺栓修改石切割机，允许调整石切割机的作用范围形状。",
    "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.name": "可调焦点",
    "tetra/schematic/sword/unbound_stonecutter/adjustable_focus.slot1": "螺栓",
    "tetra/schematic/sword/unbound_stonecutter/bind_1.description": "将回声碎片与地穿者魔法绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_1.name": "磨砺：绑定 I",
    "tetra/schematic/sword/unbound_stonecutter/bind_10.description": "加强绑定，减少引起sculk污染的可能性，但会消耗一些魔力容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_10.name": "磨砺：绑定 X",
    "tetra/schematic/sword/unbound_stonecutter/bind_2.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_2.name": "磨砺：绑定 II",
    "tetra/schematic/sword/unbound_stonecutter/bind_3.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_3.name": "磨砺：绑定 III",
    "tetra/schematic/sword/unbound_stonecutter/bind_4.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_4.name": "磨砺：绑定 IV",
    "tetra/schematic/sword/unbound_stonecutter/bind_5.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_5.name": "磨砺：绑定 V",
    "tetra/schematic/sword/unbound_stonecutter/bind_6.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_6.name": "磨砺：绑定 VI",
    "tetra/schematic/sword/unbound_stonecutter/bind_7.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_7.name": "磨砺：绑定 VII",
    "tetra/schematic/sword/unbound_stonecutter/bind_8.description": "加强绑定，减少导致魅影污染的可能性，但会消耗一些魔法容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_8.name": "磨砺：绑定 VIII",
    "tetra/schematic/sword/unbound_stonecutter/bind_9.description": "加强绑定，减少引起sculk污染的可能性，但会消耗一些魔力容量。",
    "tetra/schematic/sword/unbound_stonecutter/bind_9.name": "磨砺：绑定 IX",
    "tetra/schematic/sword/unbound_stonecutter/empower.description": "使用回声碎片强化地穿者，提高其效率并使其能够同时破坏多个方块，但使用时有小概率传播鬼音污染。",
    "tetra/schematic/sword/unbound_stonecutter/empower.name": "强化",
    "tetra/schematic/sword/unbound_stonecutter/empower.slot1": "碎片",
    "tetra/schematic/sword/unbound_stonecutter/fracture_1.description": "折断回音碎片，增加效率和地穿者破坏方块的数量，但也增加了引起鬼音污染的可能性。",
    "tetra/schematic/sword/unbound_stonecutter/fracture_1.name": "断裂",
    "tetra/schematic/sword/unbound_stonecutter/fracture_2.description": "进一步折断回音碎片，增加效率和地穿者破坏方块的数量，但也增加了引起鬼音污染的可能性。",
    "tetra/schematic/sword/unbound_stonecutter/fracture_2.name": "磨砺：折断 II",
    "tetra/schematic/sword/unbound_stonecutter/fracture_3.description": "进一步折断回音碎片，增加效率和地穿者破坏方块的数量，但也增加了引起鬼音污染的可能性。",
    "tetra/schematic/sword/unbound_stonecutter/fracture_3.name": "磨砺：折断 III",
    "tetra/schematic/sword/unbound_stonecutter/planar_guide.description": "使用平面稳定器升级石切割机，稳定器在挥舞时指导石切割机沿着最近的平面切割。",
    "tetra/schematic/sword/unbound_stonecutter/planar_guide.name": "平面指南",
    "tetra/schematic/sword/unbound_stonecutter/planar_guide.slot1": "平面稳定器",
    "tetra/schematic/sword/unbound_stonecutter/shatter.description": "完全粉碎回音碎片，使其能够在不接触方块的情况下破坏它们。不稳定效果根据碎片的折断程度而减少。",
    "tetra/schematic/sword/unbound_stonecutter/shatter.name": "粉碎",
    "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.description": "制作中",
    "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.name": "石切机",
    "tetra/schematic/sword/unbound_stonecutter/unbound_stonecutter.slot1": "材料",
    "tetra/schematic/sword/wide_guard.description": "制作一个宽大的护手，保护握剑的手，当在主手或副手持有时提供额外的护甲。",
    "tetra/schematic/sword/wide_guard.name": "宽大护手",
    "tetra/schematic/sword/wide_guard.slot1": "护手材料",
    "tetra/schematic/toolbelt/belt/belt_0.description": "用绳子和皮革碎料证明了是一种方便获取工具的好方法，但绳子缺乏足够的强度来支持额外的工具。用羊毛编织一条腰带应该比简单地在腰间系绳子提供更好的支撑。",
    "tetra/schematic/toolbelt/belt/belt_0.name": "羊毛腰带",
    "tetra/schematic/toolbelt/belt/belt_0.slot1": "羊毛",
    "tetra/schematic/toolbelt/belt/belt_1.description": "有了适当的工具，你应该能够将皮革切割成一根长带，这应该比用羊毛制作的腰带更坚固。",
    "tetra/schematic/toolbelt/belt/belt_1.name": "皮革包裹",
    "tetra/schematic/toolbelt/belt/belt_1.slot1": "皮革",
    "tetra/schematic/toolbelt/belt/belt_2.description": "用扣子代替打结可以提供额外的支撑，便于携带物品。",
    "tetra/schematic/toolbelt/belt/belt_2.name": "皮带扣",
    "tetra/schematic/toolbelt/belt/belt_2.slot1": "扣材料",
    "tetra/schematic/toolbelt/belt/belt_3.description": "潜影贝壳作为携带箱子的支撑证明了其卓越性，将壳镶嵌到腰带上应该可以进一步增加其完整性。",
    "tetra/schematic/toolbelt/belt/belt_3.name": "潜影贝镶嵌",
    "tetra/schematic/toolbelt/belt/belt_3.slot1": "潜影贝壳",
    "tetra/schematic/toolbelt/booster.description": "附加一个助推器，可以实现长距离跳跃或在较短时间内飞行。蹲下后跳跃，或在空中跳跃，或使用鞘翅飞行时跳跃激活。§o工具腰带内的火药作为燃料。",
    "tetra/schematic/toolbelt/booster.name": "助推器",
    "tetra/schematic/toolbelt/booster.slot1": "材料",
    "tetra/schematic/toolbelt/potion_storage.description": "附加一个专门用于携带药水的小袋子。袋子可以存放大量药水，但只能支持少量不同类型的药水。",
    "tetra/schematic/toolbelt/potion_storage.name": "药水袋",
    "tetra/schematic/toolbelt/potion_storage.slot1": "材料",
    "tetra/schematic/toolbelt/quiver/quickslot.description": "用快速卡扣机制升级箭袋，以便更快地访问箭袋中的箭。\n \n§7在没有弹药的情况下拉弓，将自动从箭袋中的第一堆箭抓取一支箭。",
    "tetra/schematic/toolbelt/quiver/quickslot.name": "快速卡扣",
    "tetra/schematic/toolbelt/quiver/quickslot.slot1": "卡扣",
    "tetra/schematic/toolbelt/quiver/quiver.description": "为工具袋制作一个箭袋附件。箭袋可以存放大量箭支，并可通过工具袋的快捷访问功能进行使用。可以通过快速扣环升级，允许直接从箭袋抽取箭支。",
    "tetra/schematic/toolbelt/quiver/quiver.name": "箭袋",
    "tetra/schematic/toolbelt/quiver/quiver.slot1": "材料",
    "tetra/schematic/toolbelt/storage/quickslot.description": "在袋子上升级快速锁扣机制，使其更容易将物品放入袋子中。\n\n§7可以使用重新补充库存的热键将手持物品放入袋子中。",
    "tetra/schematic/toolbelt/storage/quickslot.name": "快速锁扣",
    "tetra/schematic/toolbelt/storage/quickslot.slot1": "卡扣",
    "tetra/schematic/toolbelt/storage/storage.description": "在工具袋上连接一个小袋子，可以存放相当数量的物品。袋子的内容无法使用工具袋的快捷访问功能。",
    "tetra/schematic/toolbelt/storage/storage.name": "存储袋",
    "tetra/schematic/toolbelt/storage/storage.slot1": "材料",
    "tetra/schematic/toolbelt/strap/quickslot.description": "使用快速锁扣机制锁住背带，可以更快速地访问背带上的工具。\n\n§7点击工具腰带访问热键将尝试装备最适合破坏或回收你所看着的方块的工具。只能从带有此升级的插槽中装备工具。",
    "tetra/schematic/toolbelt/strap/quickslot.name": "快速锁扣",
    "tetra/schematic/toolbelt/strap/quickslot.slot1": "锁扣",
    "tetra/schematic/toolbelt/strap/strap_1.description": "将一个带子固定在腰带上，用于携带和快速获取工具或其他物品。",
    "tetra/schematic/toolbelt/strap/strap_1.name": "皮带带",
    "tetra/schematic/toolbelt/strap/strap_1.slot1": "带材料",
    "tetra/schematic/toolbelt/strap/strap_2.description": "将两个带子固定在腰带上，用于携带和快速获取工具或其他物品。",
    "tetra/schematic/toolbelt/strap/strap_2.name": "腰带带子（2倍）",
    "tetra/schematic/toolbelt/strap/strap_2.slot1": "带子材料",
    "tetra/schematic/toolbelt/strap/strap_3.description": "将三条带子附在腰带上，可以用于携带和快速访问工具或其他物品。",
    "tetra/schematic/toolbelt/strap/strap_3.name": "皮带带（3x）",
    "tetra/schematic/toolbelt/strap/strap_3.slot1": "带材料",
    "tetra/schematic/toolbelt/strap/strap_4.description": "在腰带上装上四个皮带，可用于携带和快速取出工具或其他物品。",
    "tetra/schematic/toolbelt/strap/strap_4.name": "皮带带（4x）",
    "tetra/schematic/toolbelt/strap/strap_4.slot1": "带子材料",
    "tetra/schematic/toolbelt/suspender.description": "稍微修改一个平面稳定器并将其连接到腰带上，可以从附近的信标或导管中汲取能量，将腰带的佩戴者悬浮在空中。",
    "tetra/schematic/toolbelt/suspender.name": "平面悬挂器",
    "tetra/schematic/toolbelt/suspender.slot1": "稳定器",
    "tetra.variant_category.wool.label": "羊毛",
    "tetra.variant_category.rod.label": "杆子（杂项）"
}