setSpawnStructure("big_ship", 57)

//Creates a new LayerGenerator and saves it as a variable
layers = new LayerGenerator()

//Adds a layer of bedrock in y 0
layers.addLayer(0~0, <minecraft:bedrock>)

layers.addLayer(1~3, <minecraft:sand>)

//Adds a layer of water from y 1 to y 60
layers.addLayer(4~60, <minecraft:water>)
setSingleBiome("minecraft:ocean")
sand = new ScatteredBlockGenerator(<minecraft:sand>, 5, 16)
sand.addRequiredBlock(<minecraft:sand>)
addGenerator(sand)


sand2 = new ScatteredBlockGenerator(<minecraft:sand>, 5, 16)
sand2.addRequiredBlock(<minecraft:sand>)
addGenerator(sand2)

//Adds the layer generator to the dimension
addGenerator(layers)